Posted 07/17/09 at 12:53:40 AM by Nathan Grayson

We love the PC as much as more than anyone ever, but even we’ll admit that consoles play host to some top-notch games. Two of our recent favorites? Resident Evil 5 and Red Faction: Guerrilla. However, for those of you who haven’t started roaming the street corners, searching for some console lovin’, there’s still hope. Both games are making their PC debuts this September.
First up, Resident Evil 5’s shambling our way on September 14, with support Nvidia’s 3D Vision hardware. You’ll also have access to new costumes, and an upgraded version of the game’s Mercenaries mode.
Red Faction, meanwhile, is computerizing the revolution on September 15. Unlike its undead-obliterating cousin, Red Faction’s not really bringing anything new to the PC. Who cares, though? It’s a game that allows and encourages the systematic destruction of a small country’s worth of buildings. You’ll buy it, and you will never regret anything ever again.
So, what are your purchasing plans? Resident Evil, Red Faction, both, or neither?
Posted 03/18/09 at 02:42:18 AM by Nathan Grayson

If you thought Empire: Total War and Dawn of War II were forcing the sun to beam a little too brightly over the RTS landscape, here’s some cold reality to yank your bloom setting back down to normal levels. Speaking with Crispy Gamer, THQ VP Julie MacMedan said that, if her beleaguered benefactor can’t offload Rise of Nations/Legends developer Big Huge Games within “the near future,” the studio won’t be giving anyone a rise ever again.
“In addition,” read the statement, “THQ informed the staff at its Big Huge Games studio in Timonium, MD, that it plans to close the studio if a sale is not completed in the near future. These actions were unfortunate but were necessitated by the difficult economic environment.”
THQ recently laid-off 600 employees, and was given a 50-50 chance of survival by Dr. Analyst. Really, it’s every man for himself at this point.
Posted 03/13/09 at 02:24:17 AM by Nathan Grayson
Big-name sequels charting well in their first month of sales? No way. Also clown-in-your-cake surprising is Fallout 3’s staying power (the game first launched in October!), for which we use the only portion of Left 4 Dead that didn’t also claw its way into the top 20 to give a hearty thumb-up.
Check out the full list:
- World Of Warcraft: Wrath of the Lich King / Blizzard / $38 (Average)
- The Sims 2 Double Deluxe / EA Maxis / $19 (Average)
- Warhammer 40K: Dawn of War II / Relic / $49 (Average)
- World Of Warcraft: Battle Chest / Blizzard / $37 (Average)
- F.E.A.R. 2: Project Origin / Monolith / $50 (Average)
- Spore / EA Maxis / $45 (Average)
- World Of Warcraft / Blizzard / $18 (Average)
- The Sims 2 Apartment Life Exp. Pack / EA Maxis / $20 (Average)
- Fallout 3 / Bethesda / $47 (Average)
- World Of Warcraft: Burning Crusade Expansion Pack / Blizzard / $28 (Average)
- Call Of Duty: World At War / Treyarch / $46 (Average)
- Command & Conquer: Red Alert 3 / EA LA / $30 (Average)
- Left 4 Dead / Valve / $46 (Average)
- The Sims 2 Deluxe / EA Maxis / $3 (Averge)
- Civilization IV / Firaxis / $21 (Average)
- The Sims 2 Mansion & Garden Stuff Exp. / EA Maxis / $18 (Average)
- StarCraft Battle Chest / Blizzard / $20 (Average)
- Spore Creepy & Cute Parts Pack / EA Maxis / $18 (Average)
- Diablo Battle Chest / Blizzard / $34 (Average)
- The Sims 2 Pets Exp. / EA Maxis / $19 (Average)
So, what’d you buy last month?
Posted 03/06/09 at 01:27:47 AM by Nathan Grayson

Not only that – it’s also over-taken World of Warcraft on the PC sales charts! (Anyone? Anyone?) In fact, according to NPD, Dawn of War II has quietly commandeered a place atop most every PC sales chart in existence: US, UK, France, Germany, Spain, Australia – you name it.
Naturally, publisher THQ – who’s definitely feeling the heat emanating from the economic laser slowly inching toward its region (wink, wink) – is pleased as punch, whatever that actually means.
“We have built ‘Dawn of War’ into a premier PC gaming franchise based on the Warhammer 40,000 universe,” said Brian Farrell, THQ president and CEO.
“We are pleased with consumers’ strong response to Warhammer 40,000: Dawn of War II across many of our key markets and believe the game’s success clearly demonstrates our primary objective of delivering high quality games with strong global appeal.”
We, for, er, a few, welcome our new RTS overlords. How about you?
Posted 11/24/08 at 09:15:33 PM by Nathan Grayson

After Relic-owner THQ purchased the Homeworld license from Vivendi, speculation about the next entry in the spacefaring RTS series naturally ran rampant. Now, however, even though the hypothetical game's presumed developers are finally using the words "home" and "world" without at least three sentences of dividing text, Relic's magic eight ball still says "Please ask again later."
"We're really happy the IP has made its way home, and yeah, we're definitely looking at it. We'll see what happens in the future," current Dawn of War II lead designer Jonny Ebbert told Eurogamer.
But beyond that, Relic's stalwart team of stoics only swatted away further questions.
"As it always has - behind closed doors. Blacked off. Homeworld 3, obviously, I'm not at liberty to tell you anything about. So, good try!" replied Company of Heroes: Tales of Valor designer Chris Degnan after a quick "How's Homeworld 3 looking?" -- likely even more enraged than he was after the fifth time Eurogamer tried that little trick.
General manager Tarrnie Williams also noted that Relic has "three or four" titles sizzling on the grill. Or at least, we think he did.
"It depends how you count; whether you use the old math or the new math," he said. He refused to explain the difference.
So, Homeworld 3 might fit in with Dawn of War II, Company of Heroes: Tales of Valor, and Company of Heroes Online (an Asian market-focused title), but Williams just insulted our math and we're pissed we can't really know.
Numerical nonsense aside, what's your take? Are you chomping at the bit for another Homeworld? What improvements would you like to see to the Homeworld formula?
Posted 11/06/08 at 08:16:52 PM by Nathan Grayson
Tim Holman, senior producer on Company of Heroes -- Relic's well-received, bajillion-selling PC-exclusive RTS franchise -- might be a teensy bit biased in favor of PC gaming. But his amorous feelings for the constantly morphing platform only go so far, and that's why it's time for an intervention. PC devs, quit shooting-up your games with prettier-than-real-life textures and nuclear-powered bloom lighting. Take it away, Tim:
"I think one of the things that hurt PC gaming is PC developers," he said. "If you make a game with such high-end requirements that only people with a $6,000 PC can play it at a decent framerate, of course your sales are going to drop."
"And of course people are going to pirate your game more, because they don't want to invest in your game first. They want to try it first for free [to see if it's compatible with their hardware]."
So, who's the excellently postured whiz kid sitting in the front of the classroom, setting an example for all the other miscreants? Why, that'd be Blizzard, says Holman. "It's no big secret. I know when I buy a Blizzard game, I'm not going to have to upgrade anything," he explained.
But Holman's far from stuffing this not-compliment sandwich into a plastic baggy and calling it quits; the thing's all condiments and no meat. His main point, then, is this:
"I laugh hysterically whenever I hear that PC gaming is dead. Every time I hear a person saying, 'PC games are dying,' or 'PC games are dead,' particularly if they're a competitor, I fully agree with them--and I encourage them to get out of the space as soon as possible, just so I don't have to compete with them," Holman said, laughing -- probably in a hysterical manner.
So, are you willing to give your eight GeForce graphics shurikens a break from flexing their potent prowess for the betterment of PC gaming? Or do you think Holman's opinion is a load of crock?
Posted 11/03/08 at 11:41:02 PM by Nathan Grayson

After EA dribbled its drop into the bucket, it was only a matter of time until other mega-publishers hopped in line. Proving the previous statement's veracity, here's THQ.
According to pretty much everyone -- save for, of course, THQ -- the publisher plans to pack five studios onto the chopping block this week, bringing its total posse down from 16 studios to an economy sized 11.
The development studios being given the go ahead to stroll toward the light are Paradigm (Stuntman Ignition), Helixe, Locomotive, Sandblast Games and Mass Media.
Additionally, Juice Games (known for, uh, racing title Juiced) will remain open, but will lose roughly one third of its staff.
Our prayers are with those who find themselves unemployed. Good luck, everyone.
Posted 08/04/08 at 09:08:14 PM by Nathan Grayson
As gamers, we love our hobby; and as people, we love company. QuakeCon, of course, made that fact ridiculously obvious. Sure, the convention's glitz and glamour were nice, but gamers trekked out into Dallas' sweltering heat for one real purpose: to hang-out with other like-minded people.
But I saw plenty of that over the frag-tacular weekend. So now I'm curious: how do you guys deal with non-gamers? I imagine you interact with them on a regular basis, but do you surround yourself with them? Would you describe yourself as a normal, average-Joe who just happens to enjoy playing games, but generally falls in with most any crowd? Or do you proudly sport an "I Pwn Noobs" T-Shirt and expect your buddies to do the same? Sound off in the comments section.
Today's Roundup takes a look at how the industry's pulse-pounding pursuit of the elusive non-gamer is changing our beloved hobby. From the fall of the current five-year console cycle to Steve Jobs' apparent failure to "get" gaming, the industry is in for a wild ride. The twist? The ride has already begun. You'd best click "Read More" to continue.

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