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Maximum IT
NewsIt's Happening: Servers with Smartphone Chips

Any large technology company relies on their server infrastructure to serve their customers. The sort of power that runs Google or Facebook doesn’t come cheap. It's not so much the cost of the hardware, it’s the massive cost of powering that infrastructure that eats into the bank account. Two start-ups aim to change the server game with some new, low-power alternatives to conventional servers.

SeaMicro, from Santa Clara, is putting together servers based on the low power Atom chip seen most often in Netbooks. Those in the know have indicated that SeaMicro will be able to pack 80 Atom chips in a very small chassis. These Atom servers would offer massive reductions in energy costs, but still provide adequate processing power to serve up data. After all, how much power does it really take to push out some Google results?

In Austin, Texas, there’s an even more ambitious server project afoot. Smooth-Stone is working to integrate the ARM chips you’ve seen in smartphones, like the iPhone, into a new server architecture. Smooth-Stone CEO, Barry Evans, accumulated a great body of knowledge working for Intel’s mobile products group. This seems to jive nicely with the company’s apparent goals. Details on this one are scarce, but if the performance is sufficient, the energy savings could be staggering. Could it be that the era of companies running rack after rack of Xeon-based web servers is coming to a close?

ws

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NewsMultiplayer Servers Suffer in Demigod’s Battle against Piracy

Yeah, we know why you’re here. And frankly, we’re grateful. We’re fully aware that – if not for the fact that Stardock’s servers are currently screaming under the weight of something akin to the game’s giant stone mascot – you’d be playing Demigod right now. But you’re not. You’re here. However, being the altruists that we are, we have a solution to your problem. First though, here’s why you’re not currently using Demigod to RPG while you RTS.

“The only reason why we haven't had this happen on other games is because we've never had anything like this many users in such a short amount of time. Sins of a Solar Empire was a huge hit but its success came not from an immediate burst of users but rather sustained long term growth which allowed us to keep enhancing the infrastructure as needed with minimal issues for users,” publisher Stardock told 1UP.

But where’s the sudden swarm of players coming from? Mostly, piracy. Apparently, “100k+” warez users have been fervently competing with legitimate customers both in and outside the game.
 
The good news: Stardock’s working tirelessly to correct the problem, and should have things in tip-top shape within 24 hours. The bad news: that’s 24 hours of waiting. Hey, we never said it was a good solution.
 
In penance, Stardock is sending a few of its employees to throw down with players, should you need any advice or just a decent opponent to play against.
 
So, for those who’ve actually stayed atop Stardock’s coveted hill long enough to complete a full game, how is it?

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NewsValve to Rate TF2 Servers, Help Players Decide Where to Play

All servers are not created equal. Some leave you feeling all warm-and-squishy after each match, while others insult humanity as a whole nearly as often as they insult your mother. Valve understands this and – with an eagerness to please its fans that’s borderline depressing (Just imagine: you’ll probably never be as devoted to anything as Valve is to you) – has braved the numerical gorilla pen that is mathematics in order to bring you a solution.

"After kicking around some proposals, we came up with a simple system built around the theory that player time on a server is a useful metric for how happy the player is with that server. It's game rules agnostic, and we can measure it on our steam backend entirely from steam client data, so servers can't interfere with it,” said Valve’s Robin Walker.

The finished product, then, operates on a point system -- sending well-behaved servers out for some time in the yard and booting rabble-rousers straight to the chair.

“In short, servers that have lots of players joining & leaving rapidly will score badly. Servers that consistently have players join and stay on for long periods of time will score well,” Walker explained.

“Our first step in improving this part of the player experience has been to delist all the really bad servers. The master server will simply stop giving these to you when you fire up the serverbrowser.”

“After that, we're going to keep improving our ability to measure this kind of problem.”

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NewsDemand for Windows Beta Downs Microsoft's Servers

*Updated 1/10/09

Have you been anticipating the public launch of Windows 7 beta? You're far from alone. At the Microsoft CES keynote two days ago, Steve Ballmer announced the upcoming OS would be made available in beta form to the general populace today, but the high demand temporarily knocked out both the Windows 7 download page and Microsoft's homepage, TGDaily reports.

Windows 7, which many are hoping will atone for Vista's sins, has gotten off to a rocky start in its pre-release form. MSDN and TechNet subscribers got first crack at the Windows 7 beta build 7000 yesterday, but some downloaders reported receiving errors when attempting to request product keys for the OS. But if the final product -- which Microsoft won't commit to a 2009 launch -- makes common complaints with Vista a thing of the past, most enthusiasts would agree it will be well worth the wait.

Protip: It might be in your best interest to snag a copy of Windows 7 beta and actively test the OS, even if beta testing really isn't your bag. Official beta testers who downloaded Vista back when it was in beta form and submitted at least one bug report ended up being rewarded with a free copy of Vista Business or Ultimate. That doesn't guarantee Microsoft will do the same with Windows 7, so decide for yourself is the risk is worth the potential worth reward.

Update 1/10/09

Justin Kerr has posted an awesome mini-tutorial on how and where to get the Windows 7 beta up and running with a valid key. Check it out here.

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NewsIntel Rolls Out Energy-Efficient X25E Extreme SATA SSD for Enterprises

 

Intel has begun shipping the X25E Extreme SATA SSD, which the company has proclaimed as its “highest performing SSD”. The 32GB SSD is based on Intel’s 50nm single-level cell (SLC) NAND flash memory technology.

Intel claims that the X25E can increase the performance of servers, workstations, and storage systems by 100 times over hard drives, if measured in terms of Input/Output per Second (IOPS).

The 32GB SSD, which Intel claims can reduce energy costs by five times, boasts of 35,000 read IOPS and 3,300 write IOPS. The official press release pegged the maximum read speed at 250 MB/s and maximum write speeds at 170 MB/s respectively.

The 32GB version is out now and carries a price tag of $695. The production of the 64GB version will begin in first quarter of 2009.

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News10 Billion Photos Now Hosted on Facebook for Your Boss to Scrutinize

10 billion, that’s a pretty sizeable number. For the sake of this story, let’s see that number in its natural state: 10,000,000,000.

That’s the number of images that Facebook is now hosting, according to a post by engineer Doug Beaver on Facebook’s official blog. While this number might sound like it’s lost in the crowd of other photo-sharing sites, bear in mind that Flickr only hit 2 billion photos a little less than a year ago and Photobucket’s active ticker puts them at 6.2 billion at time of press.

Beaver’s post also listed some impressive stats on the amount of photos that Facebook is now handling. “To celebrate, we got a bunch of cupcakes and handed them out to our engineering and operations groups,” he said, “One of our engineers calculated that if we had gotten one cupcake for each of our photos, and lined them up side by side, the line could reach halfway to the moon.” They’re also receiving a staggering two to three terabytes of photos per day, and their photo traffic peaks at over 300,000 images served per second.

As monumental as this is, the hardware isn’t free. Facebook reportedly borrowed $100 million in May to help cover the colossal costs of hosting all those photos, and it’s not evident that revenues will be level with server demands anytime soon.

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