Posted 08/12/08 at 08:13:00 PM by Nathan Grayson
Today, I finally got around to checking out the latest Futurama movie, "Beast with a Billion Backs." It was great, but aside from Pac-Man chess, had nothing to do with gaming. However, an awesome little bonus feature -- cut-together scenes from the disappointingly awful Futurama videogame -- did.
What really struck me about the "game," though, was its meticulous (and oftentimes hilarious) need to explain every gaming cliche in the book. See, the game itself was a trite licensed platformer, but its story went the extra mile toward making that a-okay. Additional lives, level restarts, and other gaming tropes made perfect sense within Futurama's twisted logic. But while I applaud Groening, Cohen, and co. for their creativity, I think story in gaming can do so much more.
Right now, we're sort of in an awkward teenage phase -- just beginning to shrug off the shackles of other media forms. Only now are we collectively realizing that our medium is unique, so our stories have shifted to convey that fact. Whether it's Futurama's wacky antics, Bioshock's "Would you kindly?" or other games taking sly digs at each cliche they so willfully employ, we've come to realize what our medium is, but we haven't even begun to break ground on gaming's well of potential.
So, my question to you: What topics would you like to see gaming explore? What stories need to be told? Are there any games out there that you think could very well be the next step forward for story in gaming?
This edition of the Roundup features, among other things, details on a story that could be one of this year's greatest. Additionally, you'll find an article about casuals becoming hardcores, and another about why I'm stupid for using the terms "casuals" and "hardcores." Jump past the break for more.

Posted 07/30/08 at 08:37:00 PM by Nathan Grayson
I hate it when people, speaking of a game review, say, "Well, they wouldn't have scored it so high if it weren't for the graphics." Like it or not, humans interpret the world around them predominately through sight, so graphics are an integral part of any gaming experience -- just as special effects, lighting, and set pieces are to film.
That does not, however, mean I'll contemptuously scoff at any game without eye-popping bump maps or heroes lacking meticulously detailed stubble, however. In fact, with the advent of gaming's current generation, I have to wonder: is game development so focused on pleasuring our eyes that it's neglecting our gray matter?
What ever happened to promises of emergent worlds and truly life-like A.I.? Sure, games like Rainbow Six: Vegas draw us into their worlds like never before, but the moment we see an A.I. partner attempt to take cover on the wrong side of a bullet-ridden pillar, the illusion is blown into bloody chunks. For once, I'd like to see a dev team throw themselves headlong into crafting a believable world -- even if that means serving up graphical sloppy seconds. Agree? Disagree? I'd love to hear what you think.
Today's Roundup features one title that gives me some hope for a more balanced, less graphics-intensive future, yet by virtue of its existence, in a way, proves my earlier point. Speaking of hope, Nintendo fans might have reason to strip out of their mourning garb, although it's kind of a long shot. And we also have Aerosmith! See it all after the break.

Posted 07/21/08 at 07:59:00 PM by Nathan Grayson
Pro: E3 was tons of fun. Con: It served little-to-no purpose. Sure, the California-based trade show presented journalists with a relaxed pace and a civil atmosphere, but the only thing it served up for lay-gamers was a heaping plate of disappointment. No big announcements, no mind-blowing demos, and only one or two cases of easy fodder for the Internet's flames. We can only hope the show will see a drastic revamp soon, because it's quickly circling the drain.
But let's not dwell on the recent past; today has provided us with plenty of interesting stories, including Peter Molyneux's MMO aspirations, another new Sonic game, and, er, Michael Pachter's damning comments towards E3. Ok, so maybe the past deserves one more quick peek into the rearview mirror.






