Posted 03/13/09 at 02:24:17 AM by Nathan Grayson
Big-name sequels charting well in their first month of sales? No way. Also clown-in-your-cake surprising is Fallout 3’s staying power (the game first launched in October!), for which we use the only portion of Left 4 Dead that didn’t also claw its way into the top 20 to give a hearty thumb-up.
Check out the full list:
- World Of Warcraft: Wrath of the Lich King / Blizzard / $38 (Average)
- The Sims 2 Double Deluxe / EA Maxis / $19 (Average)
- Warhammer 40K: Dawn of War II / Relic / $49 (Average)
- World Of Warcraft: Battle Chest / Blizzard / $37 (Average)
- F.E.A.R. 2: Project Origin / Monolith / $50 (Average)
- Spore / EA Maxis / $45 (Average)
- World Of Warcraft / Blizzard / $18 (Average)
- The Sims 2 Apartment Life Exp. Pack / EA Maxis / $20 (Average)
- Fallout 3 / Bethesda / $47 (Average)
- World Of Warcraft: Burning Crusade Expansion Pack / Blizzard / $28 (Average)
- Call Of Duty: World At War / Treyarch / $46 (Average)
- Command & Conquer: Red Alert 3 / EA LA / $30 (Average)
- Left 4 Dead / Valve / $46 (Average)
- The Sims 2 Deluxe / EA Maxis / $3 (Averge)
- Civilization IV / Firaxis / $21 (Average)
- The Sims 2 Mansion & Garden Stuff Exp. / EA Maxis / $18 (Average)
- StarCraft Battle Chest / Blizzard / $20 (Average)
- Spore Creepy & Cute Parts Pack / EA Maxis / $18 (Average)
- Diablo Battle Chest / Blizzard / $34 (Average)
- The Sims 2 Pets Exp. / EA Maxis / $19 (Average)
So, what’d you buy last month?
Posted 03/06/09 at 01:27:47 AM by Nathan Grayson

Not only that – it’s also over-taken World of Warcraft on the PC sales charts! (Anyone? Anyone?) In fact, according to NPD, Dawn of War II has quietly commandeered a place atop most every PC sales chart in existence: US, UK, France, Germany, Spain, Australia – you name it.
Naturally, publisher THQ – who’s definitely feeling the heat emanating from the economic laser slowly inching toward its region (wink, wink) – is pleased as punch, whatever that actually means.
“We have built ‘Dawn of War’ into a premier PC gaming franchise based on the Warhammer 40,000 universe,” said Brian Farrell, THQ president and CEO.
“We are pleased with consumers’ strong response to Warhammer 40,000: Dawn of War II across many of our key markets and believe the game’s success clearly demonstrates our primary objective of delivering high quality games with strong global appeal.”
We, for, er, a few, welcome our new RTS overlords. How about you?
Posted 01/09/09 at 09:30:42 PM by Nathan Grayson

PC gaming’s anti-piracy measures seem to be proceeding along a path not unlike the one the games they’re sworn to protect once traveled. First, games (and anti-piracy) were merciless and cruel – prone to punishing players whether they succeeded or tattooed the underside of a tire with their pixilated frog’s surprisingly red guts. But now, times are a changin’. Today’s games are nice and gentle, giving players a gentle pat on the shoulder if they fail, and a big ol’ lie cake if they finish the fight.
Ok, enough with the overwrought metaphor.
See, with companies like Valve – and now Relic – in the picture, anti-piracy measures no longer have to punish gamers. As explained by Dawn of War II lead designer Jonny Ebbert:
“We want to give out steady doses of free downloadable content because we believe in rewarding people who buy the game and the reason we don’t like DRM solutions is because they punish the innocent and they have to jump through all these hoops.”
“We don’t want to do that so we’re going with the approach that Valve pioneered to just reward the people who actually bought the game with cool stuff,” he added. “Free downloadable, regularly accessible stuff that enhances the game and then that’s an incentive for the people who didn’t buy the game to buy it. So we’ve got a really bold, robust strategy for that and we’re going to be revealing more details in about a month, but I think players are going to like it.”
A robust open beta? No DRM? Free goodies on a regular basis? We're only nine days into 2009, and Relic may already have snatched the "Best Developer of 2009" award right out of our hearts. Bravo, guys and gals.
Posted 01/09/09 at 01:00:57 AM by Nathan Grayson

The wait’s nearly over, but it’s not going down without a fight. Today, developer Relic confirmed that Warhammer 40k: Dawn of War II, its long-awaited RTS sequel, will take back the tabletop on February 23. However, should your need to… er, what were we saying? Sorry, we got distracted by some wicked-awesome Dawn of War II screenshots and realized that we’d really like to play the game before its relea...
Oh, right!
On January 28, Relic will finally let its armor-clad, gun-toting progeny wander outside its baby-pen for a quick open beta. Even better, those who purchased the final Dawn of War expansion, Soulstorm, can expect beta access on January 21.
The beta will give players a chance to poke and prod all four of the game’s races across five multiplayer maps. Steam and Games for Windows Live are teaming up to put on this peep show, with Steam providing the downloads and GFW the matchmaking.
So then, we’re just going to sleep for the next 456 hours, because we’re not into the whole waiting thing. You, er, probably won’t even notice.
Posted 11/24/08 at 09:15:33 PM by Nathan Grayson

After Relic-owner THQ purchased the Homeworld license from Vivendi, speculation about the next entry in the spacefaring RTS series naturally ran rampant. Now, however, even though the hypothetical game's presumed developers are finally using the words "home" and "world" without at least three sentences of dividing text, Relic's magic eight ball still says "Please ask again later."
"We're really happy the IP has made its way home, and yeah, we're definitely looking at it. We'll see what happens in the future," current Dawn of War II lead designer Jonny Ebbert told Eurogamer.
But beyond that, Relic's stalwart team of stoics only swatted away further questions.
"As it always has - behind closed doors. Blacked off. Homeworld 3, obviously, I'm not at liberty to tell you anything about. So, good try!" replied Company of Heroes: Tales of Valor designer Chris Degnan after a quick "How's Homeworld 3 looking?" -- likely even more enraged than he was after the fifth time Eurogamer tried that little trick.
General manager Tarrnie Williams also noted that Relic has "three or four" titles sizzling on the grill. Or at least, we think he did.
"It depends how you count; whether you use the old math or the new math," he said. He refused to explain the difference.
So, Homeworld 3 might fit in with Dawn of War II, Company of Heroes: Tales of Valor, and Company of Heroes Online (an Asian market-focused title), but Williams just insulted our math and we're pissed we can't really know.
Numerical nonsense aside, what's your take? Are you chomping at the bit for another Homeworld? What improvements would you like to see to the Homeworld formula?
Posted 11/06/08 at 08:16:52 PM by Nathan Grayson
Tim Holman, senior producer on Company of Heroes -- Relic's well-received, bajillion-selling PC-exclusive RTS franchise -- might be a teensy bit biased in favor of PC gaming. But his amorous feelings for the constantly morphing platform only go so far, and that's why it's time for an intervention. PC devs, quit shooting-up your games with prettier-than-real-life textures and nuclear-powered bloom lighting. Take it away, Tim:
"I think one of the things that hurt PC gaming is PC developers," he said. "If you make a game with such high-end requirements that only people with a $6,000 PC can play it at a decent framerate, of course your sales are going to drop."
"And of course people are going to pirate your game more, because they don't want to invest in your game first. They want to try it first for free [to see if it's compatible with their hardware]."
So, who's the excellently postured whiz kid sitting in the front of the classroom, setting an example for all the other miscreants? Why, that'd be Blizzard, says Holman. "It's no big secret. I know when I buy a Blizzard game, I'm not going to have to upgrade anything," he explained.
But Holman's far from stuffing this not-compliment sandwich into a plastic baggy and calling it quits; the thing's all condiments and no meat. His main point, then, is this:
"I laugh hysterically whenever I hear that PC gaming is dead. Every time I hear a person saying, 'PC games are dying,' or 'PC games are dead,' particularly if they're a competitor, I fully agree with them--and I encourage them to get out of the space as soon as possible, just so I don't have to compete with them," Holman said, laughing -- probably in a hysterical manner.
So, are you willing to give your eight GeForce graphics shurikens a break from flexing their potent prowess for the betterment of PC gaming? Or do you think Holman's opinion is a load of crock?
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