Posted 10/06/09 at 10:31:43 PM by Nathan Grayson

Our spies may have failed to infiltrate Sega’s innermost info-santcum – or even make it through Sega’s PR minefield, for that matter – but it doesn’t matter anymore. The word’s out: Alpha Protocol’s delay is official.
Sega’s website now lists the game as launching in “Spring 2010.” Originally, it was supposed to be out around – oh – today.
As you can imagine, we’re pretty bummed. From what we saw, Alpha Protocol was set to sneak behind the holiday season’s jam-packed frontline and surprise everyone. Now though, the wait continues. Also, our small army of Bothan spies is in various states of exploded-ness. That’s kind of disappointing too, we guess.
Posted 10/01/09 at 12:42:02 AM by Nathan Grayson

We beat Star Wars: Knights of the Old Republic 2. At least, we’re pretty sure we did. We played it for a while, and then some credits rolled. Sounds like the de-facto recipe for a whipped game to us. Well, except for one teensy problem: There was no ending. Just some quick and sloppy chit-chat -- a thin plank to bridge a gaping hole. That’s where modding group Deadly Stream comes in.
See, KOTOR 2 has all the makings of a great ending. In fact, they’re in the game’s code. So, a couple years’ worth of excavation and reconstruction later, KOTOR 2 has a real ending. And you can download it! Now!
Got it? Ok, good. Now give us the skinny. How does it all shake out? What’s Mandalore’s true identity? Does HK-47 finally get the hug he so badly needed? Do any Gungans show up? We've always thought the curious absence of such a well-loved species was KOTOR's main flaw.
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