Posted 10/01/08 at 04:10:49 PM by Andy Salisbury

Anyone that plays World of Wacraft will know all about the woes of bots. They provide players with unfair advantages, and the ability to level their character when they’re not even at their computer. Blizzard has been aware of this as well, having recently won a lawsuit against the bot program MMOGlider’s creator, MDY Industries.
For those that don’t know, MMOGlider is a third party application that runs the many repetitive tasks involved in World of Warcraft. Whether it’s leveling your character up from 1 to 70 or grinding for leatherworking materials, the application can do it for you. And the best part about it? You don’t even have to be at your computer, you simply run a script that sends your character in a pre-determined route.
Blizzard’s lawsuit is based on MMOGlider’s automation of said repetitive tasks. Using this application to complete these tasks breaks the terms of service that players agree to when they play World of Warcraft. The software is said to have sold 100,000 copies for $25 a piece.
While admittedly $6 million is no small number (unless you’re Blizzard), the amount could have been higher if MDY hadn’t won some of the prior arguments about the claimed damages in court. But there’s still a possibility for more, should Blizzard decided to appeal the judgment in favor of going for their original claim, which was double or triple that number.
The remainder of the case is set to go to court in January 2009, where the last of the issues in the legal conflict are likely to be settled.
Posted 07/15/08 at 02:31:49 PM by Chris Moody
Blizzard has won a summary judgment against the World of Warcraft bot maker MDY (the folks that brought you WowGlider, now MMOGlider) based on copyright grounds. The judge also decided that liability for contributory copyright infringement and tortious interference is off the table and won’t go to the jury at trial. This is a victory for Blizzard and a setback for MDY, which brought the action.
Botting has been common in MMO games from almost the beginning and developers have tried varying amounts of pressure to stop the practice. It causes headaches to developers trying to manage an ‘economy’ within their games and discourages players who want to play within the game's frame work and rules. Players have used it as a method to get ahead in MMOs and even turned it into real money by selling virtual items and characters made in this fashion for real money.
This is starting to sound bad for MDY. Who do you think is in the right? MDY, or Blizzard? The final ruling could have an effect felt across many MMOs.






