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NewsE3 Impressions: Borderlands is Diablo with Guns… in a Good Way

I can’t even imagine how boring presenting a game at E3 must get. You’ve got a cramped room, countless herds of tired, sweaty journalists, and the same canned “Lookit! A low level enemy!” presentation day in and day out. For three grueling days. Yet somehow, Gearbox Studios’ Randy Pitchford gave off so much unbridled enthusiasm that you would’ve thought his game was some juicy piece of gossip he’d been keeping under wraps for years.
 
Honestly, though, Pitchford’s boisterous excitement wasn’t without warrant. After all, Borderlands recently underwent a cosmetic surgery not unlike that of Team Fortress 2, resulting in an attractive comic book-style wrapping for the shooter-RPG. In other words, Borderlands looks like an entirely different game now, and a far more appealing one at that. Fortunately, its gameplay – which has always struck me as the expected result of Diablo, Halo, and Fallout 3 walking into a bar – remains just as alluring as always, even in the face of shiny new graphics.
 
During the presentation, Pitchford and two other Gearbox devs showed off Borderlands’ co-op mode, which allows up to four players to kick up dust in the game’s colossal desert world together. First, we saw two players take on impish, Gollum-like enemies called Scags by – what else – shooting them. As with enemies in obvious role model Diablo, Borderlands’ baddies drop all kinds of algorithmically generated loot, making for a whopping total of over half a million weapons in the game. If you can find a use for that many weapons that doesn’t involve building a Death Star, you’re a better man (and/or woman) than I.

Apparently, variations on that algorithm will power the enemy spawning system as well, though obviously in much smaller quantities. As we were made aware of this, another type of Scag whose most defining characteristic was that he was on fire howled and leapt at our guides. The merits of the evolutionary trait of being aflame notwithstanding, the spicy fiesta style Scag was quickly blasted, and the show went on.

Read more to see our verdict on Borderlands' E3 showing.

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NewsGaming Roundup 8/29/08: Bandaged Edge

A few days ago, a friend and I were discussing the venerable Tim Rogers, an opinionated games writer if ever there was one. Here's the fun thing about Rogers, though: If you were to shuffle one of his reviews in with those of ten other game reviewers, his piece would stand out like the Batman in daylight, foremost for one obvious reason -- it'd be really, really long. Rogers meanders all over the place, delving into each aspect of a game, as well as many things seemingly unrelated, which he then acknowledges as seemingly unrelated. Sometimes, after noticing that 15 minutes have ticked away from your life and your web browser's scroll bar thing is only half-way down the page, you just wish he'd get to the point.

Rogers, as far as game reviewers go, is an anomaly. People don't want a novel; they want pros, cons, and a numerical score, because they'd rather be dashing someone's virtual brains against the pavement than learning. So I guess it kind of makes sense that games generally exist on the flipside of that reviewing stereotype.

Take, for instance, Resident Evil. Find the red lion, blue tiger, and green goat to form a key so that you can crank open the Voltron door. Sure, your gun-toting pyromaniac of a hero probably could've written a book titled "101 Ways To Pop A Door Off Its Hinges," but where's the fun in that?

Oddly, even though we constantly quip about padded-out sequences or pointless sidequests in our favorite games, we sound the sirens on the whaaambulance when those elements finally take a hint.

So which do you want? Games that toss in chores and fetch quests in exchange for that ever so marketable "60 hours of gameplay!" bullet point, or masterfully designed experiences -- like Portal -- that leave you hungry for more?

Well, today's Roundup, described by some as a "masterfully designed experience -- like Portal -- that leaves you hungry for more," hopes to satisfy all comers. Caged within, you'll find stories about a bill of rights for PC gamers, a new race for StarCraft II, and free gas! You heard me -- free gas! It's all after the break.

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