Posted 09/29/08 at 10:43:47 PM by Nathan Grayson

So, Gears of War 2 isn't coming to the PC. Ever. Straight from Lead Game Designer CliffyB:
"Here's the problem right now; the person who is savvy enough to want to have a good PC to upgrade their video card, is a person who is savvy enough to know Bittorrent to know all the elements so they can pirate software. Therefore, high-end videogames are suffering very much on the PC."
"Right now, it makes sense for us to focus on Xbox 360 for a number of reasons. Not least PCs with multiple configurations and piracy."
And finally, when questioned about a PC port for our jump-suit clad selves of the future:
"No."
But along with giving me one extra reason to cry myself to sleep at night -- as well as driving a nice, fat stake into GFW's termite-infested coffin -- Bleszinski's comments raise an interesting question: What's worse? Tearing open a game box only to find the sour scent of DRM sulking its way into your nostrils, or never being given the chance to purchase (or "rent," for the more bitter among you) a game at all?
Continue reading for the shocking conclusion.
Posted 09/02/08 at 07:40:00 PM by Nathan Grayson
As sunlight glinted off a grenade reaching the zenith of its soldier-bound arc, I could only wonder what my hapless opponent was thinking. See, the man was rooted -- as though entangled in nearby bushes -- to his position. There had to be a reason. Maybe he was a mathematician without peer; he'd done the calculations and no matter how fast he ran, he'd soon be engulfed by my ordinance's cantaloupe-colored splash. Or maybe his path in life had been bordered by four leaf clovers -- his luck so great, he was certain the grenade would be a dud. Maybe he just couldn't take life anymore. But then all of that ceased to matter.
As I continued my stroll through the brightly colored playground of destruction, I noticed that other soldiers were, all told, pretty okay with Havok-powered, life-halting flights.
Yeah, my enemies were walking vegetables. The only damage I accrued was a sinking sense of utter disappointment. Mercenaries 2, after its top-notch predecessor, labored development cycle, and catchy commercial jingle, was a big, fat letdown.
So, have you ever surfed a game's hype wave, only to reach a completely non-descript shore? What's your biggest gaming letdown? What game had you brimming with excitement, but only left you shuddering with rage? (And don't say Daikatana, because that's a cop-out.)
Today's Roundup is reporting live from outside a dark, ominous cloud that's recently enveloped one of the decade's biggest upcoming games. Additionally, you'll find stories about the MMO market's failings, a dev whose unmentionables you'll want to boot, and the Xbox 360's upper limits. All that and more after the break.

Posted 08/19/08 at 09:52:57 PM by Nathan Grayson
With the Internet's collective knowledge at our fingertips, we generally know what we're in for when we purchase a game; even when reviews steer us wrong, exhaustively in-depth 75-page forum threads usually give us at least something to go on. But at some point or another, we've all found our more rational sides obscured, and due to a low, low price tag that just screams "Buy me," a movie license that would make a totally rad game, or what have you, we've retched up an all-too-clear "This game sucks."
So, what's the worst game you've ever played? What factor intoxicated your poor brain into giving the game a shot? Was it a friend's recommendation? A movie/comic book/TV show license? A kindhearted, but woefully uninformed birthday gift?
Well take some solace in the fact that today's Roundup won't steer you wrong. Between quantifiable proof that digital distribution is the future, Crysis' surprising success, and one man's dirge for console gaming, the Roundup tells it like it is. See it all after the break.

Posted 07/24/08 at 05:59:37 PM by Nathan Grayson
The gaming industry is, currently, on the forefront of media. There's nothing else like it -- nothing else endowed with its far-reaching potential. Gaming is the future, so I guess it makes sense that gamers' gazes are aimed unflinchingly forward, never braking for the past -- or even the present. Our news always involves what's "Coming this holiday season" and our real-life heroes, when not piecing together the latest triple-A titles, rack their brains over how tomorrow's games will work. Why can't we stop for a breather every once in a while?
But no, our breakneck pace continues today. We'll rest when we're dead or when we practice what we preach. Into the crystal ball I've gazed, and I've seen things, man -- things like Unreal Engine 4, PC gaming's death, and, ack, Cammie Dunaway! Consider this crystal ball retired!
Read more, if you dare.

Posted 07/08/08 at 06:15:27 PM by Nathan Grayson
"Action-packed!" "A wild ride." "Nearly as exhilarating as the video game industry!" Ah, who am I kidding? The first two don't even come close to matching the third, and today serves as a large, billowing banner for that fact. We've got mergers, buyouts, children, slavery, drugs, and even CliffyB! If every day were this exciting, action movies would be out of a job. Now click that "Read More" link; you know you want to.






