Posted 11/20/09 at 01:15:27 AM by Nathan Grayson

In our experience, DLC usually serves as the thin mint after a fulfilling game experience. Problem: At our current rate of progress, we’re on track to finish Dragon Age by next holiday season. But, for those of you who haven’t been diagnosed with chronic slowpoke syndrome, BioWare’s putting a fresh helping of content on your already stacked holiday gaming plate.
The new mini-arc “summons players to a new quest in which they will return to the fateful battleground in Ostagar where the Grey Wardens were nearly wiped out. Players will discover King Cailan’s top-secret political agenda and go behind enemy lines to revisit a place that many feared had been lost to history.”
It’s going for 400 BioWare Points, or $5.00. For now, BioWare’s keeping mum on release specifics, only saying to expect the DLC “this holiday season.”
Now if you’ll excuse us, we’re actually off to go fight the Blight at Ostagar right now. Oh man, that King Cailan is so dreamy. We sure hope nothing bad happens to him!
Posted 02/03/09 at 09:10:06 PM by Nathan Grayson

If your strict 2009 gaming schedule absolutely required that you give Sims 3 a day-one download and light tiny people on fire until Dragon Age: Origins’ “early 2009” release date, prepare to cancel that fake encounter with mononucleosis (followed by a string of extra long-lasting colds due to your “weakened immune system”), because the two games have run away together into the latter part of 2009.
The Sims 3, originally scheduled to snatch your girlfriend away on February 20, will now launch on June 2 instead.
“The June launch combined with the break-through game the team is building gives us the perfect runway to create awareness for The Sims 3,” said EA marketing boss Russell Arons.
Meanwhile, Dragon Age: Origins, as with any good BioWare game (the only non-delayed BioWare game, for reference) slipped big time and will be bed-ridden until EA’s third quarter, which runs from October 1 to December 31. Apparently, the delay will allow EA to more properly market to the Baldur’s Gate-esque RPG’s PC version alongside its console cousins.
"I'm really proud of our team, who are working very hard to make Dragon Age: Origins the biggest and most exciting BioWare game yet, and we will work to ensure it not only meets, but exceeds the expectations of our loyal audience," said CEO Ray Muzyka.
Kinda rubbing salt in the wound, aren’t you there, Muzyka? Something tells us this won’t be an easy wait.
Posted 01/19/09 at 03:54:14 PM by Nathan Grayson

Mods, oodles of control configurations, switches and sliders for unholy graphical settings even God was unaware existed – these are the things that allegedly make PC gaming special. Clothesline inexperienced gamers with this taught branch of options, however, and they’ll see their first Game Over before even glimpsing the start screen. BioWare CEO Ray Muzyka’s solution? Er, it’s kinda vague.
“I think there are more people playing PC games and more dollars being spent on the PC space than ever before, but it’s taking a different form,” the good doctor told CVG.
“We can still make deep rich experiences but we have to make them easy to access, you have make the control system really easy to use, and you have to make people feel like they’re playing an experience that they can play how they want to play it, whether that is long sessions or short sessions.”
How does BioWare intend to make space for graduates of the PopCap Academy without giving core gamers the boot, though? Your comment section dialogue options are as follows:
- “[Persuasion] Why even bother with casual gamers? They’ve only spurned your advances in the past.”
- “Wait a minute, Muzyka! Sounds like you’re talking about console games to me!”
- “Well, BioWare, you’ve never failed me in the past, so why should I doubt you now? I’m exceptionally level-headed and uninteresting.” (Click here for light side points.)
- *Kill everyone*
- “Nathan, you’re a bit of an idiot, aren’t you?”
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