Posted 11/25/09 at 04:45:16 AM by Nathan Grayson

A few months ago, Japanese publishing powerhouse Square Enix and current Deus Ex publisher Edios got hitched, which meant that – along with becoming a shoe-in for “Least Expected Buyout of the Year” award (Sorry, id and Bethesda. Maybe next year!) – the two would presumably toss something in the oven with both their names on it. That thing, as it turns out, is Deus Ex 3.
"Deus Ex 3 is going to be the first project which will be a concrete product of joint effort between Square Enix and Eidos. The cinematics—by which I mean any CGI pre-rendered cinematics — are going to be done in Tokyo by Square Enix, and that's going to be amazing,” Edios Montreal general manager Stephane D'Astous told Edge.
"We already have some pre-visualisations," D'Astous added. "The people in Tokyo are just so glad to work on it; this is the first project for them that's a non-Final Fantasy title— they even want to work on Thief 4 too, so everyone is really excited."
Thief 4, huh? Just remember, Square Enix, ostentatious spiky hair and sumo-sized swords may cut the mustard for JRPG heroes, but Garrett’s a bit subtler than that. He works in the shadows, deals in darkness, and wouldn’t be caught dead riding a bright yellow, constantly squawking Chocobo. He would, however, be killed shortly after. Point is, just let Eidos stick to what its good at and… oh, you’ve already renamed it Square Enix Europe? Hoo boy.
Posted 10/06/08 at 10:27:19 PM by Nathan Grayson

Series originator Warren Spector may be out and about not making Deus Ex 3, but if we had a copy of UK mag PC Zone, and if we didn't know that Warren Spector wasn't slaving away on Deus Ex 3, we'd be hard-pressed to think that he wasn't. tl;dr: The game sounds pretty cool.
According to CVG's copy of PC Zone, Eidos Montreal is developing Deus Ex 3 as a prequel to the rest of the series. Set in 2027, the game follows "average joe" Adam Jensen, a security officer doling out his particular brand of uniformed justice at a lab specializing in biomechanical augmentations -- aka, nanotech's predecessor. Fortuitously, however, Jensen's life takes a turn for the interesting when a team of "black ops commandos" storms his company's base of operations, snatches a security plan penned by Jensen himself, and uses the plan to guard a fortress kill people.
From then on, the security officer with a penchant for doomsday plans embarks on an action-packed mission full of Deus Ex's trademark fusion of RPG and FPS gameplay conventions -- with a twist. In Deus Ex 3, your stats won't directly affect your gunplay. Instead, stats will manifest themselves through "a vast array of fully upgradeable and customisable weapons," as well as weapon upgrades and character augmentations. So yes, the game is still very much an RPG.
Fortunately, the game, even in its early state, has been given a big thumbs up from Warren Spector, with members of the original Deus Ex team in consultative roles on the project.
And for lapsed fans, distraught by Deus Ex: The Invisible War's, well, everything, you'll be happy to hear that Eidos Montreal has scooped up multiple earfuls of fan complaints, sifted through them, and modified its game accordingly. For example, ammo types will return to Deus Ex's M&M style menagerie of flavors and colors, as opposed to The Invisible War's newcomer-friendly universal ammo.
Oh, the game also brings with it the controversial addition of an auto-regen health system -- ala Call of Duty -- and a cover system that takes a few pointers from Gears of War, but we'd probably post a separate news article if that wasn't the case.
Now let's just hope the game makes it out soon. Otherwise, it might end up looking a tad Jetsons by the time it hits shelves.
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