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Maximum IT
NewsEA Recommends Hilarious Work-Around for Red Alert 3 CD Key Issue

Amidst all the panicked hubbub of the holiday season, EA slipped Command & Conquer: Red Alert 3 into stores last week -- or at least, most of it. Not included in many unlucky game boxes was a mega-crucial 0.0001% of the game experience: the last digit of the Red Alert 3's CD Key. Uh-oh.

Fret not, however, if you're planning to commandeer and consume a copy of the game, because EA's brightest minds have put their synapses into overdrive in order to whip up a work-around.

"There is currently a work-around that may allow you to bypass this issue. Since you have the first 19 characters of the code already, you can basically try guessing the last character," said a note on EA's customer support site.

Yes, they're serious.

"To do this, simply enter your existing code, and then for the last character, try the letters A-Z, and then the numbers 0-9. You should eventually get the right combination, and be able to play the game."

EA: Its head isn't in the game. Seriously, there's no excuse for such shoddy work from one of gaming's biggest publishers. Get your act together, guys.

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NewsEA Cancels C&C Squad-Based Shooter Tiberium, Cites Quality Issues

Tiberium, EA's second attempt at bolstering the frail, emaciated FPS genre with its popular Command & Conquer license, sucks. Or at least it did -- until EA gave it the old "It's not us; it's you" speech while pointing to a particularly splintery portion of the chopping block.

"The game had fundamental design challenges from the start," said EA LA's Mike Verdu. "We fought to correct the issues, but we were not successful; the game just isn't coming together well enough to meet our own quality expectations as well as those of our consumers."

"The quality bar has been raised," he added. "Now we need to step up our focus on great design and execution, catching any problems early and correcting them quickly."

Additionally, a portion of EA LA's elite team now finds itself jobless, but EA corporate "will make every effort to place affected individuals on projects within the studio – and where that isn't possible, to connect them with opportunities in other teams at EA."

As game development costs continue to surge upward, we can't help but fear we'll see more mid-development games unceremoniously dashed against the curb, with no chance for a reinvigorating adjustment or two.

Are there any other troubled games you think might soon be circling the drain?

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