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Maximum IT
NewsTim Schafer: Brutal Legend Skipping PC “Right Now”

Sometimes, crying is ok – like when a loved one dies or it’s your party. Bawling like a little girl, though? Well, that’s only permitted when Tim Schafer’s involved. Typically, of course, Mr. Schafer’s games turn on the waterworks by sending players into fits of laughter thunderous enough to awake even your newly deceased loved one. But now, he’s finally got us blubbering out of sincere grief. Why? Because Brutal Legend is a console exclusive.

Eurogamer asked Schafer why he’d make such a glaring omission, to which he replied:

“Well it's really an action game, that when you play it you'll see that it was meant to be on a console."

However, all hope isn’t lost just yet. While a PC version may not be in development at the moment, Schafer neither confirmed nor denied the possibility of such a port in the future.
 
“We are really focused on the Xbox 360 and PS3 version right now,” he said.
 
Pray to the rock gods, people. It’s all we can do at this point. And if you think that’s sacrilege, well, look at it this way: The normal gods didn’t give you Brutal Legend on the PC. What have you got to lose? 

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NewsBrutal Legend Finally Finds Publisher, EA Finally Finds Game About Guitar-Fighting

Well, looks like EA finally came to its senses. After waving away the issue by, uh, talking about it, the mega-publisher finally popped a wedding ring on Tim Schafer and co.'s baby. Schafer, naturally, is super stoked.

“This is awesome news!” he said. “The quality and creativity of the games EA Partners has been involved with make it a perfect home for our baby, Brütal Legend. Some people were starting to wonder if the saga of Eddie Riggs would ever see the light of day, but now I think it’s clear that this game, like Metal itself, cannot be killed!”

Bit of an odd match, if you ask us -- but then, we're talking Tim Schafer here; only a publisher owned and operated by hundreds of other Tim Schafers would fit his curves.

Really though, we just hope EA doesn't pull a Microsoft before things are all said and done. Our poor hearts are still retching from the last rollercoaster ride.

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NewsElectronic Arts CEO: Creativity Can Pay Off, But We're Still Not Sure About Publishing Brutal Legend

EA has certainly taken a turn for the less-reviled as of late -- a sudden change that can be attributed to risk-taking, trouble-making CEO John Riccitiello. However, even creative greats like Picasso, De Vinci, and Batman were only human, and all humans have breaking points. For Riccitiello, that point was seemingly first-person run 'n' rebel Mirror's Edge.

"I was totally convinced that game needed to be third-person and not first-person, because I wanted to see Faith," Riccitiello said.

“I was really wrong about the third-person thing,” he continued, citing the highly anticipated title's finished form.

But even with titles like Mirror's Edge under his belt, Riccitiello's heart is clad in a business suit, and some "creative risks" -- like Tim Schafer-Jack Black collaboration Brutal Legend -- give him palpitations (the bad kind; not the blood-pumping, required-to-survive kind).

"I have seen it," Riccitiello replied when asked if EA has considered publishing Brutal Legend. "I am well aware of what the game is. It’s a very significant creative risk."
     
"Sometimes significant creative risks end up being some of the world’s best products. Spore was also a significant creative risk. So was The Sims. Portal, BioShock. But so was [the relatively poor-selling, high quality Tim Schafer title] Grim Fandango."

That's, uh, pretty hard to mistake for a "Yes."

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