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NewsAlpha Protocol Officially Delayed into Spring 2010

Our spies may have failed to infiltrate Sega’s innermost info-santcum – or even make it through Sega’s PR minefield, for that matter – but it doesn’t matter anymore. The word’s out: Alpha Protocol’s delay is official.

Sega’s website now lists the game as launching in “Spring 2010.” Originally, it was supposed to be out around – oh – today.

As you can imagine, we’re pretty bummed. From what we saw, Alpha Protocol was set to sneak behind the holiday season’s jam-packed frontline and surprise everyone. Now though, the wait continues. Also, our small army of Bothan spies is in various states of exploded-ness. That’s kind of disappointing too, we guess.

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NewsAlpha Protocol More Than Likely Delayed into 2010

We were pretty thrilled by what we saw of Obsidian’s spy RPG Alpha Protocol at E3, so obviously, we’re not-so-thrilled to hear that the game might be facing a rather large delay. Originally scheduled to launch this month, Alpha Protocol’s now listed as infiltrating consoles and PCs in June 2010, according to both GameStop and Amazon.ca.

We contacted Obsidian in an effort to confirm the slippage, only to be pointed in Sega’s direction without a solid “yes” or “no.” Sega has yet to respond to our – or anyone else’s – queries as of this time.
 
Our guess? It’s been delayed. Not necessarily all the way into June, but Sega’s silence reeks of an upcoming announcement. And as much as we hate to see it happen, we actually think the delay will be good for Alpha Protocol. Sega’s under-the-radar promotion of the game is befitting of the game’s stealthy spy theme, but sadly, that’s not how you sell a videogame. Maybe by the time 2010 rolls around, Sega will have drummed up some more hype around the game.

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NewsE3 Impressions: Bond, Bourne, Both, or Neither? In Alpha Protocol, It’s Your Choice

In a way, Alpha Protocol reminded me of fellow E3 sleeper hit Scribblenauts. See, both games stumped me – Scribblenauts through a clever, mind-bogglingly detailed word entry system, and Alpha Protocol because no matter where I tried to poke holes in its concept and execution, developer Obsidian Software was always one step ahead. Of all the games I saw at the show, Alpha Protocol was the only one that really had me silently mumbling, “They thought of everything.”
 
At first glance, you could be forgiven for thinking Alpha Protocol and Mass Effect were separated at birth. After all, both are chock full of smooth-talking macho main characters, third-person gun-centric dead-making, and a cast of mouthy side characters who serve as a peanut gallery to your morally motivated actions. Thing is, Alpha Protocol takes many of those shared fundamentals and does them up in suave spy style, resulting in an RPG that’s both streamlined and familiar. The bottom line: if you generally like BioWare RPGs but think they could use a few tweaks here and there, keep reading.

After a quick look at the character customization screen, our presenter tossed main character Michael Thorton straight into a mission. The objective: infiltrate a Russian Mafia compound and make life difficult for the Russians primarily by shooting them. However, seconds into the mission, a gun-toting mercenary named Sie, whose tank top was wholly unsuited to the snowy weather, bounded onto the scene. Working with an organization called the VCI, she was also out to spill some Mafia blood. Thus, our silver-tongued spy did his thing.

Here, we saw the game’s conversation system in action. Like Mass Effect, Alpha Protocol presents you with a series of phrases that get at the gist of your character’s response without actually blabbing the whole thing. There’s a twist, though: chit-chat in Alpha Protocol is on a timer. Nope – students of the Captain Shepard “stare blankly ahead for fifteen minutes while trying to untie your tongue” school of conversation etiquette aren’t welcome here. As a result, conversation never skips a beat, making speech an involving, straight-to-the-point action – not unlike that of the spy movies that inspired the game.

Read more or risk losing reputation points with MPC. 

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