Posted 11/17/08 at 10:50:28 PM by Nathan Grayson

Talk about a hollow victory. You and your epic-clad, raid-running buddies wait more than a year for World of Warcraft's jam-packed new expansion, only to be within /spitting distance of its final raid bosses' lifeless bodies after a mere three days of playtime. Vacation's over, team. Back to real life.
Really, it makes us wonder why Blizzard decided to go with the bowling-ball-in-front-of-a-row-of-dominoes method when structuring its latest time-twister -- a question echoed by the guild that did the deed, TwentyFifthNovember:
"We are proud to declare that all WOTLK PVE raid content has now been cleared. This is both a moment of triumph and a cause for concern. The question in all our minds right now is if we could do this, how soon until the rest of the top guilds in the world clear all the raid content that WOTLK has to offer?"
"Did Blizzard miscalculate in the tuning of these encounters? Or is this Blizzard folding under the weight of a large casual player base that demands to be on equal footing with end-game raiders?"
Of course, this guild probably perforated WoW's new batch of glorified piƱatas during the WoTLK beta, so odds are, they already knew the encounters inside-and-out before they even got their mitts on a retail copy of the game. Regardless though, that only means other guilds have the tools to pull off a similar thrashing, so we foresee a fairly large 24/7 raid converging on Blizzard's inbox in the near future.
However, before such "fans" sing "wah, wah, wah" all the way to Blizzard, we'd just like to remind them that other games do exist -- as do other, non-virtual worlds. So, you know, do something wholesome. Oh, and those strange people wandering around your house? That's your family. Enjoy.
Posted 10/16/08 at 07:38:19 PM by Nathan Grayson

Well, that was quick. Speaking with GamesIndustry.biz, Blizzard COO Paul Sams claimed that Warhammer Online was no 18-hour raid boss. The battle's over, and the spoils of waaaagh clutter Blizzard's side of the field.
"The good news is that we've seen a significant number of people, well over half, that cited Warhammer as their reason for leaving - they've already returned," Sams said over the deafening roars of BlizzCon.
But, regardless of whether the game's a direct competitor or merely Led Zep to Blizzard's Beatles, Sams handed out Warhammer Online's participation ribbon with an air of humility -- hedging his bets on the MMO's future success.
"I think Warhammer is best positioned to succeed out of the various products that have come out thus far since World of Warcraft has come out. It seems to be a good game, certainly a great company, Mythic and Mark [Jacobs] over there and his team, they're very, very talented," he explained.
"But I think without EA they would have struggled as well, because EA fortunately for them has a lot of money and so they were able to put forward a lot of marketing dollars and were able to support the huge infrastructure that they require for these kinds of games. It's a tough road and as I said, if we had not had the benefits of the trust of our customers because of the years of delivering for them, I think that we could have been in trouble a few times. There have been big challenges and mistakes that we've made and we've been fortunate enough to get by them."
So MPC readers, who's pocketing your subscription money at the end of each month? WoW or WAR?
Both? Don't go down that road, folks. It's a slippery slope.
Posted 09/15/08 at 07:48:09 PM by Nathan Grayson

There are more Call of Duty: Modern Warfare players than there are readers for most major websites, so obviously -- through use of top-level mathematics -- this announcement has 23 out of every 11 of you in a glee-induced coma. No, wait.
Anyway, at today's Activision Blizzard Analyst Day event, Activision Publishing CEO Mike Griffith officially handed off the COD baton to its original owner. The move is in line with Activision's "leapfrog" strategy for the franchise, which sees Treyarch and Infinity Ward alternate COD releases each year.
Beyond that, however, few details were announced. In all likelihood, the game will probably hurdle itself forward in time from COD: World at War's WWII setting, back to the present, but that's merely speculation.
But what do you want out of COD 6? Another trip into modern-day Unspecifiedistan? An MMO? Something entirely new?
Posted 08/22/08 at 10:40:32 PM by Nathan Grayson
Join Nathan Grayson in His "Free From WoW for a Whole Year" Bash!
August 22, 2008 (Dallas, Texas) -- Nathan Grayson, a Maximum PC freelancer and unanimously-voted "snappy dresser," has, on this day, officially avoided Blizzard's World of Warcraft MMORPG for an entire year.
"It's been great finally living life on my own terms," said Nathan, flashing a gloriously bright smile. "To mark the occasion, I'll be canceling my WoW subscription tomorrow. What? Oh sure, I could do it today, but, uh, tomorrow for sure. No problem."
To be sure, the journey from his luxurious armchair into the comforting grip of real life wasn't an easy one.
"Oh, it's been a wild ride," he quipped. "On cold, lonely nights, my mind used to slip back into Azeroth, and I'd dream of raids, epics -- legendaries, even! But it's been, er, I've -- I mean, whew. Anyone have a PC handy? I, uh, just need to check on some things. Sure, I'll follow the cue cards again afterwards."
Nathan Grayson's soul is a wholly-owned subsidiary of Blizzard Entertainment, Inc. (www.blizzard.com, NASDAQ: ATVID). Nathan is a great guy -- single, too. Really, he's one in approximately 10 million. Among other things, he's well known for posing the following question: Have you ever found your claws locked into your keyboard, signifying your irrevocable addiction to a game? Sound off in the comments section. Passers-by don't really know what to make of it.
He also runs Maximum PC's Gaming Roundup, available every week day. Peep today's edition for all of the latest World of Warcraft: Wrath of the Lich King news and info. Oh, there's some other stuff too -- something about how suing file-sharers is a bad idea -- but that's not really important. The phony PR-speak ends after the break.

Posted 07/30/08 at 08:37:00 PM by Nathan Grayson
I hate it when people, speaking of a game review, say, "Well, they wouldn't have scored it so high if it weren't for the graphics." Like it or not, humans interpret the world around them predominately through sight, so graphics are an integral part of any gaming experience -- just as special effects, lighting, and set pieces are to film.
That does not, however, mean I'll contemptuously scoff at any game without eye-popping bump maps or heroes lacking meticulously detailed stubble, however. In fact, with the advent of gaming's current generation, I have to wonder: is game development so focused on pleasuring our eyes that it's neglecting our gray matter?
What ever happened to promises of emergent worlds and truly life-like A.I.? Sure, games like Rainbow Six: Vegas draw us into their worlds like never before, but the moment we see an A.I. partner attempt to take cover on the wrong side of a bullet-ridden pillar, the illusion is blown into bloody chunks. For once, I'd like to see a dev team throw themselves headlong into crafting a believable world -- even if that means serving up graphical sloppy seconds. Agree? Disagree? I'd love to hear what you think.
Today's Roundup features one title that gives me some hope for a more balanced, less graphics-intensive future, yet by virtue of its existence, in a way, proves my earlier point. Speaking of hope, Nintendo fans might have reason to strip out of their mourning garb, although it's kind of a long shot. And we also have Aerosmith! See it all after the break.

Posted 07/23/08 at 09:32:03 PM by Nathan Grayson
In order to work in the gaming industry -- or any industry where ravenous journalists circle about, just waiting for a choice quote, really -- you probably need a fairly resilient sense of humor. After all, even if you possess an iron will and never blab a single well-guarded secret, out-of-context headlines are still perched atop websites, waiting to knock the wind out of your sails.
With that said, life isn't fair, and I have a living to make. Today's Roundup does, in fact, feature a couple of seemingly-ridiculous lines from a couple of your favorite industry luminaries. But you guys are great, so I'm sure we won't have any issues with context or mockery, right? Right?

Posted 07/11/08 at 08:16:03 PM by Nathan Grayson
It's the last Roundup before E3, and I must say that gaming news didn't really slow down as much as I'd expected this week. This, of course, calls E3's relevance into question, and whether or not the show will blow our minds or simply flaunt how awesome Starcraft II will be for the umpteen-jillionth time. I'm hoping developers are keeping a few secrets pressed tightly to their chests in anticipation of next week, but those same hopes aren't too high.
As for today's batch of news, we have a bevy of Acti-Blizzard details -- including which developers are taking a few blows as a result of their new daddy -- some sad news for Warhammer Online fans, and some even sadder news for-- oh wait, it's Hellgate.

Posted 07/10/08 at 06:03:48 PM by Nathan Grayson
Hype. The gaming industry lives and dies by it. More often than not, however, our expectations are sent crashing to the floor when our anticipations finally come to fruition. Today, then, was like tumbling to the ground, only to look up and glimpse an 18-Wheeler that's primed to make you into a road pizza. So, if you think you can take it, why don't you jump past the break to find out why you should be feeling more than a little let down?
Oh, and to make up for today's Debby Downer syndrome, you'll also find a link to a page that sells completely legal DRM-free copies of classic games. Or will sell them. In September. But that's something, right?






