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<item>
 <title>Lost Planet</title>
 <link>http://www.maximumpc.com/article/lost_planet</link>
 <description>&lt;!--paging_filter--&gt;&lt;p&gt;
If you’ve ever had that dream where all the awesome things you love are in one place, but everything is a little hazy and it all ends too soon when you wake up, you’ll have a good idea what playing Lost Planet is like. This ported Xbox 360 game is packed to the brim with enough giant insects, killer worms, armored mechs, and glorious explosions to enthrall any science-fiction geek. Its only major shortcoming is that all of this awesomeness is crammed into a package that’s all too brief—we completed the fantastic single-player campaign in just over six hours.
&lt;/p&gt;
&lt;p&gt;
The setting for this third-person bug-smashing romp is E.D.N. III, an ice-covered planet that foolish humans tried to colonize once upon a time. After their first attempt to conquer both the icy elements and native inhabitants (the bugs) failed miserably, the original colonists eventually resorted to piracy to survive. Yes, they’re snow-faring pirates—this game is that cool. As Wayne, you not only pump rifle rounds into hundreds of roaring bugs and pesky pirates but also fend off attacks from the evil NEVEC corporation, which is hell-bent on terraforming the planet in another attempt to make it inhabitable.
&lt;/p&gt;
&lt;p&gt;
While unraveling the conspiracy behind NEVEC’s operation, we blew our way through 10 missions that traversed snow-covered mountains, snow-covered caves, and abandoned snow-covered ghost towns. Though the frosty theme blanketed most of the environments, the variety of opponents, weapons, and mechs mixed up the fights sufficiently to keep us entertained. The levels are actually timed to a certain extent, as a thermal-energy meter slowly drains as you move and take damage. Vanquished bugs and pirates drop gooey puddles of thermal energy, but I always found that I had more than enough to complete most levels at a comfortable pace.
&lt;/p&gt;
&lt;p&gt;
And here’s where Lost Planet’s gameplay flaw reveals itself. Players rushing to reach the end of a level can simply sprint through most of the action, bypassing firefights and confrontations while conserving thermal energy. In fact, once we realized this trick, most shoot-outs felt more like irritating obstacles than intense challenges of firearm prowess.
&lt;/p&gt;
&lt;p&gt;
Luckily, reaching the end of a level is its own reward, as epic boss battles are the best part of the game. Whether we were launching barrages of rockets into a giant moth or pumping lead into squadrons of NEVEC mechs, each boss encounter was a different and memorable experience that kept us on the edge of our seat. We could even excuse the somewhat predictable and repetitive attack patterns of the bosses, since this only reminded us of classic side-scrolling platformers.
&lt;/p&gt;
&lt;p&gt;
Though we lament the lack of Games for Windows Live support (no achievements or matchmaking), the mouse and keyboard controls are surprisingly responsive and functional, making bug-squashing even more fluid and easy. Lost Planet also boasts long-awaited DirectX 10 enhancements—if you’re running Windows Vista. Existing pretty shadows and snow-particle effects look even prettier, as long as you can take the framerate performance hit. We’re also digging the improved multiplayer support Capcom is providing with the game. While there’s no crossplatform play here, PC-exclusive maps and models are available for download. Little extras like this add welcome value to an already enjoyable game; Lost Planet sets a great example of how console games can be successfully ported to the PC.
&lt;/p&gt;
</description>
 <comments>http://www.maximumpc.com/article/lost_planet#comments</comments>
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 <category domain="http://www.maximumpc.com/taxonomy/term/72">From the Magazine</category>
 <category domain="http://www.maximumpc.com/taxonomy/term/137">October 2007</category>
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 <category domain="http://www.maximumpc.com/geek_tested/lost_planet">Lost Planet</category>
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 <category domain="http://www.maximumpc.com/taxonomy/term/73">2007</category>
 <pubDate>Fri, 02 Nov 2007 16:17:21 -0500</pubDate>
 <dc:creator>Norman Chan</dc:creator>
 <guid isPermaLink="false">1508 at http://www.maximumpc.com</guid>
</item>
<item>
 <title>Lost Planet DX9 vs DX10</title>
 <link>http://www.maximumpc.com/article/lost_planet_dx9_vs_dx10</link>
 <description>&lt;!--paging_filter--&gt;&lt;p&gt;
&lt;img src=&quot;/files/u22018/lostplanet003_sm.jpg&quot; width=&quot;415&quot; height=&quot;259&quot; /&gt;
&lt;/p&gt;
&lt;p&gt;
We’re back with a more thorough analysis of the Lost Planet demo just released today. This time around, we’re comparing screenshots and framerates between maxed out DX10 and DX9 settings. We’re also throwing in screens and numbers for more playable DX10 settings.
&lt;/p&gt;
&lt;p&gt;
Again, the game is being played on a system powered by a FX60 dual-core CPU, 2GB of RAM, an 8800GTX, and running Windows Vista.
&lt;/p&gt;
&lt;p&gt;
In scenario 1, we’ve run the game benchmark with all video options maxed out, running at 1920x1200 with 8xAA and 16xAF. These settings give an average 10 frames per second in the outdoor portion of the demo, and 14FPS in the second “cave” portion.
&lt;/p&gt;
&lt;p&gt;
With effects set to medium when avaiable, resolution scaled down to 1280x720 (the resolution X-Box 360’s run the game in HD), and AA/AF turned off, the game chuned out a much more playable average of 70FPS outdoors and 33FPS indoors.
&lt;/p&gt;
&lt;p&gt;
The numbers for the DX9 benchmark dropped down to 22 outdoors and 30 indoors, with settings again maxed out at 1920x1200.
&lt;/p&gt;
&lt;p&gt;
The screenshots below illustrate various scenes from the demo in each of the three test scenarios. Keep in mind that the screens from the game at higher settings look a little fuzzy because of motion blur. This doesn&#039;t accomodate great screenshots, but makes a big difference when you see the game in action.
&lt;/p&gt;
&lt;h4&gt;DX10 1920x1200&lt;/h4&gt;
&lt;p&gt;
&lt;a href=&quot;/sites/future.p2technology.com/files/imce-images/lp_dx10_1_hi.jpg&quot;&gt;&lt;img src=&quot;/sites/future.p2technology.com/files/imce-images/lp_dx10_1_hi_sm.jpg&quot; width=&quot;450&quot; height=&quot;281&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;h4&gt;DX9 1920x1200&lt;br /&gt;
&lt;/h4&gt;
&lt;p&gt;
&lt;a href=&quot;/sites/future.p2technology.com/files/imce-images/lp_dx9_1.jpg&quot;&gt;&lt;img src=&quot;/sites/future.p2technology.com/files/imce-images/lp_dx9_1_sm.jpg&quot; width=&quot;450&quot; height=&quot;281&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;h4&gt;DX10 1280x720&lt;/h4&gt;
&lt;p&gt;
&lt;a href=&quot;/sites/future.p2technology.com/files/imce-images/lp_dx10_1_low.jpg&quot;&gt;&lt;img src=&quot;/sites/future.p2technology.com/files/imce-images/lp_dx10_1_low_sm.jpg&quot; width=&quot;450&quot; height=&quot;253&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;h4&gt;DX10 1920x1200&lt;/h4&gt;
&lt;p&gt;
&lt;a href=&quot;/sites/future.p2technology.com/files/imce-images/lp_dx10_2_hi.jpg&quot;&gt;&lt;img src=&quot;/sites/future.p2technology.com/files/imce-images/lp_dx10_2_hi_sm.jpg&quot; width=&quot;450&quot; height=&quot;281&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;h4&gt;DX9 1920x1200&lt;/h4&gt;
&lt;p&gt;
&lt;a href=&quot;/sites/future.p2technology.com/files/imce-images/lp_dx9_2.jpg&quot;&gt;&lt;img src=&quot;/sites/future.p2technology.com/files/imce-images/lp_dx9_2_sm.jpg&quot; width=&quot;450&quot; height=&quot;281&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;h4&gt;DX10 1280x720&lt;/h4&gt;
&lt;p&gt;
&lt;a href=&quot;/sites/future.p2technology.com/files/imce-images/lp_dx10_2_low.jpg&quot;&gt;&lt;img src=&quot;/sites/future.p2technology.com/files/imce-images/lp_dx10_2_low_sm.jpg&quot; width=&quot;450&quot; height=&quot;253&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;h4&gt;DX10 1920x1200&lt;/h4&gt;
&lt;p&gt;
&lt;a href=&quot;/sites/future.p2technology.com/files/imce-images/lp_dx10_4_hi.jpg&quot;&gt;&lt;img src=&quot;/sites/future.p2technology.com/files/imce-images/lp_dx10_4_hi_sm.jpg&quot; width=&quot;450&quot; height=&quot;281&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;h4&gt;DX9 1920x1200&lt;/h4&gt;
&lt;p&gt;
&lt;a href=&quot;/sites/future.p2technology.com/files/imce-images/lp_dx9_4.jpg&quot;&gt;&lt;img src=&quot;/sites/future.p2technology.com/files/imce-images/lp_dx9_4_sm.jpg&quot; width=&quot;450&quot; height=&quot;281&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;h4&gt;DX10 1280x720&lt;/h4&gt;
&lt;p&gt;
&lt;a href=&quot;/sites/future.p2technology.com/files/imce-images/lp_dx10_4_low.jpg&quot;&gt;&lt;img src=&quot;/sites/future.p2technology.com/files/imce-images/lp_dx10_4_low_sm.jpg&quot; width=&quot;450&quot; height=&quot;253&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;h4&gt;DX10 1920x1200 settings&lt;/h4&gt;
&lt;p&gt;
&lt;a href=&quot;/sites/future.p2technology.com/files/imce-images/lp_dx10_settings_hi.jpg&quot;&gt;&lt;img src=&quot;/sites/future.p2technology.com/files/imce-images/lp_dx10_settings_hi_sm.jpg&quot; width=&quot;450&quot; height=&quot;281&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;h4&gt;DX10 1280x720 settings&lt;/h4&gt;
&lt;p&gt;
&lt;a href=&quot;/sites/future.p2technology.com/files/imce-images/lp_dx10_settings_low.jpg&quot;&gt;&lt;img src=&quot;/sites/future.p2technology.com/files/imce-images/lp_dx10_settings_low_sm.jpg&quot; width=&quot;450&quot; height=&quot;253&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;h4&gt;DX10 1920x1200&lt;/h4&gt;
&lt;p&gt;
&lt;a href=&quot;/sites/future.p2technology.com/files/imce-images/lp_dx10_3_hi.jpg&quot;&gt;&lt;img src=&quot;/sites/future.p2technology.com/files/imce-images/lp_dx10_3_hi_sm.jpg&quot; width=&quot;450&quot; height=&quot;281&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;h4&gt;DX10 1280x720&lt;/h4&gt;
&lt;p&gt;
&lt;a href=&quot;/sites/future.p2technology.com/files/imce-images/lp_dx10_3_low.jpg&quot;&gt;&lt;img src=&quot;/sites/future.p2technology.com/files/imce-images/lp_dx10_3_low_sm.jpg&quot; width=&quot;450&quot; height=&quot;253&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;p&gt;
A couple take-aways from the demo and benchmark:
&lt;/p&gt;
&lt;p&gt;
-    The demo is the same single-player sample that X-Box 360 owners got a year ago over X-Box Live Marketplace.
&lt;/p&gt;
&lt;p&gt;
-    The benchmark isn’t completely scripted. The bugs spawn and act a little differently each time you run the demo. The benchmark is more of a scripted flyby of the level with invincibility and “noclip” turned on, with the bugs relying on game AI to direct their reactions. This means the benchmark won’t make a perfect comparison between different hardware setups, even with identical game settings.
&lt;/p&gt;
&lt;p&gt;
-    The DX 9 version doesn’t look that much different from the DX10 game, especially in motion. You can pick out more shader effects in screenshots, but these aren’t particularly noticable when you’re in game and in combat.
&lt;/p&gt;
</description>
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 <pubDate>Wed, 16 May 2007 16:32:59 -0500</pubDate>
 <dc:creator>Norman Chan</dc:creator>
 <guid isPermaLink="false">1032 at http://www.maximumpc.com</guid>
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