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 <title>Murphy&#039;s Law: Gaming? Open? Ha!</title>
 <link>http://www.maximumpc.com/article/columns/murphys_law_gaming_open_ha</link>
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&lt;p&gt;Everyone wants a piece of the direct-download pie. With apologies to &lt;a href=&quot;/user/vahn16_0&quot;&gt;Mr. Grayson&lt;/a&gt; for inching onto his beat just a tad, I think that some intrepid gamer - or, better, an intrepid gamer-businessman - needs to put his finger in the swelling dike of direct download services before it bursts all over the Web and ruins us all.&lt;/p&gt;
&lt;p&gt;Dramatic? Perhaps. The description is no less dramatic than my growing frustration at the inability to manage my downloads, multiplayer experience, and cash across the many platforms that exist on the modern-day &amp;quot;Gamer&#039;s Internet.&amp;quot; In a perfect world, the various game publishers would band together and come up with a common solution-a universal iTunes, if you will-by which all could contribute core content, extras, add-ons, and share the costs of bandwidth, UI development, and communal matchmaking.&lt;/p&gt;
&lt;p&gt;This dream of an open framework is made of pipes because everyone, in a word, is greedy. Or lazy. Some companies are worse than others, some companies are better. But when I ask, &amp;quot;Why must it be this way,&amp;quot; I don&#039;t say that expecting any kind of change in the way this evolution is progressing. The gaming companies just aren&#039;t doing enough to talk to each other. And with every company seemingly having its own independent distribution platform, the question becomes all too clear: Why would I optimize my product for &lt;em&gt;that&lt;/em&gt; guy&#039;s service?&lt;/p&gt;
&lt;div style=&quot;text-align: center&quot;&gt;&lt;img src=&quot;/files/u17625/DoW2Steam.png&quot; width=&quot;415&quot; height=&quot;412&quot; /&gt;&lt;/div&gt;
&lt;h2&gt;The Download&lt;/h2&gt;
&lt;p&gt;It&#039;s nice to see publishers, for the most part, sticking to Valve&#039;s &lt;a href=&quot;http://store.steampowered.com/&quot;&gt;Steam&lt;/a&gt; as the service-of-choice for digital distribution of gaming titles. And to Valve&#039;s credit, Steam isn&#039;t just a run-of-the-mill download manager. When you purchase a game, you purchase the full rights to install that game on as many platforms as you see fit. &lt;/p&gt;
&lt;p&gt;The problem therein is that Valve might be the Tyrannosaurus Rex, but that doesn&#039;t mean that it&#039;s the only dinosaur in the theme park. Suppose I like downloading games from &lt;a href=&quot;http://www.gog.com/&quot;&gt;Good Old Games&lt;/a&gt; because I appreciate being able to play classic titles on a modern machine sans problems (if you&#039;re reading this, Gog, I will pay you 30 hamburgers to bring TIE Fighter to your service).  If I pick up Unreal Tournament because it&#039;s on sale, that&#039;s great and all... but I&#039;m locked into using that service (or in the case of GoG, the lack thereof). &lt;/p&gt;
&lt;p&gt;You can replace Good Old Games with any gaming platform on the Web - the EA store, Gamersgate, Direct2Drive, Stardock&#039;s Impulse, et cetera. Purchasing a game on one doesn&#039;t extend you the right to activate the game on others. Nor can you often take a box copy of a game from a retail store and unlock a direct-download version of the game on an accompanying service of your choosing. &lt;/p&gt;
&lt;p&gt;Keeping the idea of open architectures in mind, why can&#039;t there be a way to unlock a game universally using a manner akin to an API key? So long as a manufacturer has your product key tied to a particular account, it can pass along authorization for any direct download platform. Said platform can either than serve as a gateway between you and the full game hosted on the manufacturer&#039;s site, let you download the title for free off the service, or charge you a nominal (&amp;lt; $5) fee for the bandwidth you eat up.&lt;/p&gt;
&lt;h2&gt;The Matchmaking&lt;/h2&gt;
&lt;p&gt;I thought this one was a done deal, as I don&#039;t often run across Steam-based games that supply their own matchmaking functionality in place of the Steam client&#039;s built-in services. In the case of the recently released PC title &lt;a href=&quot;/article/features/randy_pitchford_talks_borderlands_piracy_and_why_he_doesn%E2%80%99t_trust_valve?page=0%2C2&quot;&gt;Borderlands&lt;/a&gt;, I&#039;m not sure who to blame: Valve or Gearbox Software. Here&#039;s the deal. When you purchase Borderlands on Steam, you would think that it would be as easy to join up with your friends as any other Steam title-see your buddy playing the game in your friend window, click &amp;quot;join game,&amp;quot; and there you have it.&lt;/p&gt;
&lt;p&gt;Wrong!&lt;/p&gt;
&lt;p&gt;Not only is Steam&#039;s matchmaking not built into Borderlands in the slightest, but you actually have to register the game with GameSpy, create a new account, develop a new online persona, and then invite your Steam friends-who have all done the same tedious process-to be your new friends via GameSpy, via Borderlands, via Steam. Ugh.&lt;/p&gt;
&lt;p&gt;If Steam is at fault for making its matchmaking too difficult to integrate into games, then boo. If Gearbox Software is at fault for not taking advantage of the Steamworks SDK, then double-boo. There&#039;s no reason why gamers should have to suffer through multiple platforms on a single title if a better, free-to-use alternative exists. And boy would it be nice to deliver some kind of high-level login platform for multiplayer matchmaking &lt;em&gt;a la&lt;/em&gt; a Facebook Connect for gaming: one universal login, one universal friend list, and an easy-to-access method for joining games across a variety of platforms.&lt;/p&gt;
&lt;h2&gt;The Money&lt;/h2&gt;
&lt;p&gt;This one&#039;s easy: Anyone who offers up a crude money-for-points system for downloading games or add-ons should be scorned and boycotted by the community. Microsoft points, Bioware points, Cryptic points... these are all horrible microtransaction services that force gamers to keep strange balances of alternate currency in accounts scattered across the Internet. Stop it. Just stop. &lt;/p&gt;
&lt;p&gt;The companies won&#039;t stop, of course, as it&#039;s a perfect way to force Joe Gamer and his 285-point balance to pick up the next $15 allotment of 1,000 MurphPoints in order to buy a 300-point add-on. And, thus, with a balance of MurphPoints remaining, Joe is inspired to keep on coming back to the service to spend more money, and refill more points, and spend more money, et cetera. &lt;/p&gt;
&lt;p&gt;Here&#039;s a hint: There&#039;s already a perfect, open platform for exchanging one&#039;s worth for services or products. It&#039;s called the dollar bill. Too bad the joy of this single, universal architecture seems to be what&#039;s stalling the adoption of better systems for gamers of all shapes, sizes, and downloading services.&lt;/p&gt;
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 <pubDate>Wed, 11 Nov 2009 12:00:00 -0600</pubDate>
 <dc:creator>David Murphy</dc:creator>
 <guid isPermaLink="false">9044 at http://www.maximumpc.com</guid>
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 <title>Hey, You Got Your Left 4 Dead in My Team Fortress 2!</title>
 <link>http://www.maximumpc.com/article/news/hey_you_got_your_left_4_dead_my_team_fortress_2</link>
 <description>&lt;!--paging_filter--&gt;&lt;div style=&quot;text-align: center&quot;&gt;&lt;img src=&quot;/files/u46190/BillsHat.jpg&quot; width=&quot;415&quot; height=&quot;162&quot; /&gt;&lt;/div&gt;
&lt;p&gt;Team Fortress 2 is pretty great, but you know what would make it even better? Did you say “one or more zombies”? Yeah, us too. But instead, you’re getting a hat.&lt;/p&gt;
&lt;p&gt; “For the first time in history, two separate Valve universes collide. That&#039;s right: it&#039;s a Left 4 Dead/Team Fortress crossover! This is not fan fiction! This is not a dream sequence! The characters from Team Fortress 2 will team-up with Bill&#039;s hat from Left 4 Dead 1!” reads &lt;a href=&quot;http://www.teamfortress.com/post.php?id=3045&quot;&gt;a post&lt;/a&gt; on the TF2 Blog.&lt;/p&gt;
&lt;p&gt; There’s a catch, though: Bill’s ridiculously regal Head Enhancement Item is only available to those who have preordered Left 4 Dead 2.&lt;br /&gt;  &lt;br /&gt; Honestly, though, to make such a strong fashion statement – nay, a fashion &lt;em&gt;exclamation&lt;/em&gt; – we would’ve shelled out the full fifty smackeroos even if Left 4 Dead 2 weren’t involved at all.  &lt;/p&gt;
&lt;p&gt;Ok, not really, but you get the idea.   &lt;/p&gt;
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 <pubDate>Wed, 04 Nov 2009 00:35:07 -0600</pubDate>
 <dc:creator>Nathan Grayson</dc:creator>
 <guid isPermaLink="false">8891 at http://www.maximumpc.com</guid>
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 <title>Latest Team Fortress 2 Update Welcomes the Great Pumpkin</title>
 <link>http://www.maximumpc.com/article/news/latest_team_fortress_2_update_welcomes_great_pumpkin</link>
 <description>&lt;!--paging_filter--&gt;&lt;div style=&quot;text-align: center&quot;&gt;&lt;img src=&quot;/files/u46190/Pumpkinpatch.jpg&quot; width=&quot;415&quot; height=&quot;155&quot; /&gt;&lt;/div&gt;
&lt;p&gt;And by “great,” we mean “exploding.” &lt;/p&gt;
&lt;p&gt; It’s Halloween, and you know what that means: It’s Halloween… in your favorite videogames! Valve’s &lt;a href=&quot;http://www.teamfortress.com/pumpkinpatch/&quot;&gt;updated Team Fortress 2&lt;/a&gt; in accordance with the vaguely pagan rites and rituals of Halloween, resulting in exploding pumpkins, new hats, and 666 new achievements. Ok, actually, there are only five new achievements, but we couldn’t resist.&lt;/p&gt;
&lt;p&gt; In addition, Valve’s taken a king of the hill community map called “Harvest” and made a few changes. A few &lt;em&gt;ghostly &lt;/em&gt;changes. They’ve added a ghost. &lt;/p&gt;
&lt;p&gt; “That’s right! The restless spirit of Zepheniah Mann will scare senseless any player unlucky enough to cross his spectral path, rendering them temporarily helpless with fear!” reads the TF2 blog.&lt;/p&gt;
&lt;p&gt; The update’s already live, so go ahead and knock on Steam’s desktop icon and say “trick or treat!” Or, if that sounds stupid, embarrassing, and pointless, you can also click on it, we guess. Enjoy!&lt;/p&gt;
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 <pubDate>Fri, 30 Oct 2009 01:30:13 -0500</pubDate>
 <dc:creator>Nathan Grayson</dc:creator>
 <guid isPermaLink="false">8774 at http://www.maximumpc.com</guid>
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 <title>Left 4 Dead 2 PC Demo Delayed by One Day</title>
 <link>http://www.maximumpc.com/article/news/left_4_dead_2_pc_demo_delayed_one_day</link>
 <description>&lt;!--paging_filter--&gt;&lt;div style=&quot;text-align: center&quot;&gt;&lt;img src=&quot;/files/u46190/left-4-dead-2-blood.jpg&quot; width=&quot;415&quot; height=&quot;227&quot; /&gt;&lt;/div&gt;
&lt;p&gt; It’s Tuesday! Woohoo! Oh, you’re wondering why we’re donning our party hats on this most mundane of days? Simple – the Left 4 Dead 2 demo’s available to Steam pre-orderers today! We’re just gonna queue up our download and… well, that’s odd. We’re sure the demo’s around here somewhere. Just, uh, hold on a sec. No, no – that’s Killing Floor. Hey, Valve, &lt;a href=&quot;http://www.shacknews.com/onearticle.x/61033&quot;&gt;what’s the deal&lt;/a&gt;? &lt;/p&gt;
&lt;p&gt; “The Left 4 Dead 2 Xbox 360 Demo is now available for those who pre-ordered and obtained early access to the demo,&amp;quot; read a release from the company tonight. &amp;quot;The PC Demo is currently targeted for release on Wednesday, October 28.&amp;quot;&lt;/p&gt;
&lt;p&gt; Well, what are we going to do with all these party supplies now? Quick! Theme change! Now we’re celebrating, er, uh, Boss Tweed’s arrest on October 27, 1871. There’s something everyone can drink to.&lt;/p&gt;
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 <pubDate>Tue, 27 Oct 2009 23:51:31 -0500</pubDate>
 <dc:creator>Nathan Grayson</dc:creator>
 <guid isPermaLink="false">8700 at http://www.maximumpc.com</guid>
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 <title>Rumor: Bethesda Looking to Buy Valve? </title>
 <link>http://www.maximumpc.com/article/news/rumor_bethesda_looking_buy_valve</link>
 <description>&lt;!--paging_filter--&gt;&lt;div style=&quot;text-align: center&quot;&gt;&lt;img src=&quot;/files/u46190/valve-logo.jpg&quot; width=&quot;415&quot; height=&quot;250&quot; /&gt;&lt;/div&gt;
&lt;p&gt;If you just dropped a massive chunk of change on &lt;a href=&quot;/article/news/id_software_acquired_zenimax_media&quot;&gt;Doom creator id Software&lt;/a&gt;, what would you do next? Huh? Did you just say “Buy Valve”? No? No takers? Yeah, we’re not exactly waving our hands about and shouting “called it” on this one either. But, according to the latest stink-raising &lt;a href=&quot;http://www.eurogamer.net/articles/digital-survival-article?page=2&quot;&gt;piece of scuttlebutt&lt;/a&gt; over at Eurogamer, Bethesda could very well be in the market for the house that Gordon Freeman built.&lt;/p&gt;
&lt;p&gt; “However, it&#039;s also worth watching closely what happens to Steam in the coming months. Unconfirmed industry scuttlebutt suggests that Zenimax - the parent company of Bethesda, which made headlines back in June when it acquired legendary PC studio id Software - is still on the acquisition trail, and has been making eyes at Half-Life creators Valve across the bar,” reads the article. &lt;/p&gt;
&lt;p&gt; We’ve contacted both Valve and Bethesda for comment, but so far, our questions remain unanswered. We’ll be sure to let you know if we hear more.      &lt;/p&gt;
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 <pubDate>Mon, 26 Oct 2009 23:11:29 -0500</pubDate>
 <dc:creator>Nathan Grayson</dc:creator>
 <guid isPermaLink="false">8669 at http://www.maximumpc.com</guid>
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 <title>Uncensored Version of Left 4 Dead 2 Shot Down in Australia, Still Banned</title>
 <link>http://www.maximumpc.com/article/news/uncensored_version_left_4_dead_2_shot_down_australia_still_banned</link>
 <description>&lt;!--paging_filter--&gt;&lt;div style=&quot;text-align: center&quot;&gt;&lt;img src=&quot;/files/u46190/left_4_dead_2_survivors.jpg&quot; width=&quot;415&quot; height=&quot;217&quot; /&gt;&lt;/div&gt;
&lt;p&gt;Sorry, Gabe Newell and co. You gave it your all, we’re sure, but in the end, Left 4 Dead 2’s true form proved too gore-splattered for Australians’ delicate palettes. Or at least, that’s how the Australian government sees it. Said &lt;a href=&quot;http://www.bluesnews.com/cgi-bin/board.pl?action=viewstory&amp;amp;threadid=103461&quot;&gt;a note from Australia’s Review Board&lt;/a&gt;: &lt;/p&gt;
&lt;p&gt; “In the Review Board’s opinion, Left 4 Dead 2 could not be accommodated within the MA 15+ classification. The computer game contains a level of violence which is high in impact, prolonged, repeated frequently and realistic within the context of the game.” &lt;/p&gt;
&lt;p&gt; “In addition, it was the Review Board’s opinion that there was insufficient delineation between the depiction of general zombie figures and the human figures, as opposed to the clearly fictional ‘infected’ characters. This was a major consideration of the Review Board in determining the impact of this game on minors.”&lt;/p&gt;
&lt;p&gt; It’s true! We totally have friends who – if you squint really hard – are the spitting images of Boomers and Tanks. Oh, there’s also that one guy with the crazy-long tongue. But we don’t really talk to him. Wait. You say the Review Board was talking about &lt;em&gt;&amp;quot;general&lt;/em&gt; zombie figures&amp;quot;? And here we thought our colossal, bile-spewing buddy had finally found a country that would accept him with open arms. &lt;/p&gt;
&lt;p&gt; Ahem. Anyway, Australia’s still on track to receive a &lt;a href=&quot;/article/news/left_4_dead_2_coming_australia_%E2%80%93_decapitation_dismemberment_and_gore_are_not&quot;&gt;heavily censored&lt;/a&gt; version of Left 4 Dead 2, which is better than nothing, we suppose. Oh well. Aussie gamers, if our site hasn’t already been censored, better luck nex—[content blocked because we’re pretty sure it had a knife]. &lt;/p&gt;
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 <pubDate>Fri, 23 Oct 2009 04:15:31 -0500</pubDate>
 <dc:creator>Nathan Grayson</dc:creator>
 <guid isPermaLink="false">8610 at http://www.maximumpc.com</guid>
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 <title>Left 4 Dead 2 Coming to Australia – Decapitation, Dismemberment, and Gore Are Not</title>
 <link>http://www.maximumpc.com/article/news/left_4_dead_2_coming_australia_%E2%80%93_decapitation_dismemberment_and_gore_are_not</link>
 <description>&lt;!--paging_filter--&gt;&lt;div style=&quot;text-align: center&quot;&gt;&lt;img src=&quot;/files/u46190/left-4-dead-2-blood.jpg&quot; width=&quot;415&quot; height=&quot;227&quot; /&gt;&lt;/div&gt;
&lt;p&gt;Is some Left 4 Dead 2 better than &lt;a href=&quot;/article/news/left_4_dead_2_banned_australia_valve_%E2%80%9Cbummed%E2%80%9D&quot;&gt;none at all&lt;/a&gt;? We’re thinking “yes,” but that probably won’t stop Australian gamers from wishing they could tear whoever censored Left 4 Dead 2 limb-from-limb. &lt;/p&gt;
&lt;p&gt; See, while decapitation and dismemberment are apparently physically impossible over in Australia, neutering isn’t – as evidenced by &lt;a href=&quot;http://www.news.com.au/technology/story/0,28348,26182654-5014239,00.html&quot;&gt;Left 4 Dead 2’s sterilized state&lt;/a&gt;. &lt;/p&gt;
&lt;p&gt; “The board notes that the game no longer contains depictions of decapitation, dismemberment, wound detail or piles of dead bodies lying about the environment,” said a note by Australia’s Classification Board. “No wound detail is shown and the implicitly dead bodies and blood splatter disappear as they touch the ground.” &lt;br /&gt;  &lt;br /&gt; Valve still hopes to eventually release an unedited version of the game as DLC in good ol’ Oz. That is, if it can find a way to sneak past the big, bag Classification Board. &lt;/p&gt;
&lt;p&gt; For now, though, all those kangaroos, koalas, and Wizards Of  are going to miss out on the Violence Orgy. But don&#039;t worry about it too much, Aussie readers; the violence was only there to hide the real meat of Left 4 Dead 2: &lt;a href=&quot;/article/news/left_4_dead_2_racist_valve_%E2%80%9Chuh%E2%80%9D&quot;&gt;the racism&lt;/a&gt;. Good thing the Classification Board missed that. It was so blatantly obvious to everyone else, too. Close shave, that.   &lt;/p&gt;
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 <comments>http://www.maximumpc.com/article/news/left_4_dead_2_coming_australia_%E2%80%93_decapitation_dismemberment_and_gore_are_not#comments</comments>
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 <pubDate>Sat, 10 Oct 2009 02:26:53 -0500</pubDate>
 <dc:creator>Nathan Grayson</dc:creator>
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 <title>Tripwire President on Steam: “If That’s Exploitation, I’ll Take A Little More”</title>
 <link>http://www.maximumpc.com/article/news/tripwire_president_steam_%E2%80%9Cif_that%E2%80%99s_exploitation_i%E2%80%99ll_take_little_more%E2%80%9D</link>
 <description>&lt;!--paging_filter--&gt;&lt;div style=&quot;text-align: center&quot;&gt;&lt;img src=&quot;/files/u46190/steam-logo.jpg&quot; width=&quot;415&quot; height=&quot;225&quot; /&gt;&lt;/div&gt;
&lt;p&gt;A couple days ago, we published &lt;a href=&quot;/article/features/randy_pitchford_talks_borderlands_piracy_and_why_he_doesn%E2%80%99t_trust_valve?page=0%2C2&quot;&gt;a chat&lt;/a&gt; with Gearbox Software’s main mouthpiece, Randy Pitchford. And boy can he talk. And when he talks the talk, other people get to talking too. Especially when Pitchford launches a few verbal volleys in Steam’s direction – calling it a “money grab” -- as he did in our interview. As a result, Tripwire Interactive (Red Orchestra, Killing Floor) president John Gibson has &lt;a href=&quot;http://www.gamasutra.com/php-bin/news_index.php?story=25595&quot;&gt;decided to fire back&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt; “Is Valve exploiting independent developers? In short: absolutely not. Without pulling any punches, I can say with certainty that if it weren&#039;t for Steam, there would be no Tripwire Interactive right now,” Gibson said, explaining that he believes Valve has “kicked off an indie revolution.” &lt;/p&gt;
&lt;p&gt; “Randy&#039;s statements suggest that small developers are getting ripped off through their royalty rates. Without breaking any non-disclosure agreements, let me just say that our royalty deal was great, and is in line with what I understand that other digital distribution services are offering.”&lt;/p&gt;
&lt;p&gt; “We have never had a situation where Valve downplayed our competing titles. On the contrary, they have done a great job of promoting our games on the front page of the Steam store and through the pop-up advertisements on Steam.”&lt;/p&gt;
&lt;p&gt; Gibson also emphasized that all publishers find themselves awash in the murk of “conflicts of interest” at some point or another. “With console digital distribution, Microsoft and Sony have a complete monopoly on their platforms, and both companies make first party games. At least Valve has competition on the PC,” he added. &lt;/p&gt;
&lt;p&gt; Gibson’s full response is available for your perusal &lt;a href=&quot;http://www.gamasutra.com/php-bin/news_index.php?story=25595&quot;&gt;over at Gamasutra&lt;/a&gt;. It’s definitely worth a read. &lt;/p&gt;
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 <pubDate>Sat, 10 Oct 2009 01:44:14 -0500</pubDate>
 <dc:creator>Nathan Grayson</dc:creator>
 <guid isPermaLink="false">8327 at http://www.maximumpc.com</guid>
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