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 <title>Spore</title>
 <link>http://www.maximumpc.com/article/reviews/spore_the_universe_your_oyster_latest_entry_will_wright</link>
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&lt;p&gt;&lt;img src=&quot;/files/u53951/spore.jpg&quot; width=&quot;415&quot; height=&quot;259&quot; /&gt;&lt;/p&gt;
&lt;p&gt;Spore lets you take an extremely high-concept journey from a single-cell life form swimming through the seas to a continent-spanning superpower to the overlord of a galactic empire. Over the course of about five hours, you shepherd your critter through four introductory stages; then you leave for space.&lt;/p&gt;
&lt;p&gt;That’s right, the first four stages of the game—cell, creature, tribe, and civilization—essentially train neophyte gamers to play common game genres: primarily MMO, RTS, and turn-based strategy. You then apply these skills when your fledgling species emerges from its gravity well for the first time. Despite lacking the depth we’d expect from a stand-alone game, the training stages are quite entertaining. You make very simplistic choices: Are you a carnivore or an herbivore? Do you fight or befriend other tribes? Will you be an economic, religious, or military superpower?&lt;/p&gt;
&lt;p&gt;Once you leave your planet, the game begins in earnest. You travel between the stars, expanding your empire by conquering, colonizing, or buying planets from alien races. As you become stronger, you encounter increasingly powerful aliens, culminating in an epic battle at the center of the galaxy. The space game is packed full of gameplay, with an essentially infinite galaxy to conquer. &lt;/p&gt;
&lt;p&gt;Spore is a technological triumph. By procedurally generating art for everything in the game, all the relevant data about your species fits into a few small PNG files, which are uploaded to the Spore servers. While you play, you download other players’ species in the background, where they populate your planets and galaxy, which gives an already massive game infinite replay value.&lt;/p&gt;
&lt;p&gt;We were disappointed by the game’s lack of an auto-save feature; a few crashes cost us hours of progress. And as your empire grows massive, it becomes increasingly difficult to manage. Despite these flaws, Spore is a game that everyone should play. &lt;/p&gt;
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 <comments>http://www.maximumpc.com/article/reviews/spore_the_universe_your_oyster_latest_entry_will_wright#comments</comments>
 <category domain="http://www.maximumpc.com/taxonomy/term/40">Reviews</category>
 <category domain="http://www.maximumpc.com/taxonomy/term/6222">EA games</category>
 <category domain="http://www.maximumpc.com/taxonomy/term/122">Games</category>
 <category domain="http://www.maximumpc.com/geek_tested/games">games</category>
 <category domain="http://www.maximumpc.com/geek_tested/gaming">gaming</category>
 <category domain="http://www.maximumpc.com/taxonomy/term/2621">reviews</category>
 <category domain="http://www.maximumpc.com/taxonomy/term/3564">spore</category>
 <category domain="http://www.maximumpc.com/taxonomy/term/3801">will wright</category>
 <category domain="http://www.maximumpc.com/taxonomy/term/5143">December 2008</category>
 <category domain="http://www.maximumpc.com/taxonomy/term/145">2008</category>
 <pubDate>Fri, 02 Jan 2009 13:10:44 -0600</pubDate>
 <dc:creator>Will Smith</dc:creator>
 <guid isPermaLink="false">4673 at http://www.maximumpc.com</guid>
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 <title>Crysis: Warhead</title>
 <link>http://www.maximumpc.com/article/reviews/crysis_warheaded</link>
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&lt;div style=&quot;text-align: center&quot;&gt;&lt;img src=&quot;/files/u53951/crysis-big.jpg&quot; width=&quot;415&quot; height=&quot;259&quot; /&gt;&lt;/div&gt;
&lt;p&gt;We liked Crysis. Despite its less-than-stellar AI, annoying alien baddies, and flawed final mission, we liked it. We liked the game for its wide-open jungle combat and the power and flexibility the nano-suit gave us to approach combat any way we wanted. Whether we wanted to skulk through the jungle, shooting enemies half a klick away with a silenced rifle, or get up close and personal by throwing our enemies through the nearest wall, the game accommodated pretty much any play style. &lt;/p&gt;
&lt;p&gt;What was the secret sauce? It’s simple. While Crysis was essentially a linear game that pushed the player down a straight path from one battle to the next, this path was incredibly wide, giving the player a drastically different experience from one play-through to the next. While there were definitely choke points in the game, generally, you could choose when and where you wanted to fight the bad guys. Stalking the enemy and choosing the time and place of every fight was a blast—our major complaint was that there weren’t enough ambush-type weapons such as Claymore mines and detpacks.&lt;/p&gt;
&lt;p&gt;Crysis: Warhead finally gives the player the tools to set up elaborate ambushes, but at the same time, the player’s path through the game seems significantly narrower. This limits your options as you play through the game and transforms something that was special into a run-of-the-mill shooter—albeit a very pretty one. &lt;/p&gt;
&lt;p&gt;While we’re disappointed by the shrinking game world, we love the greatly improved performance of the stand-alone expansion pack. This is partially due to the inevitable march of progress on the hardware side; Crytek has made some serious optimizations to the default settings as well as the auto-configuration tool. The game automatically chose default settings that produced a good mix of performance and eye candy on all the systems we tested. Naturally, the highly configurable engine lets tweakers crank up the visual quality as high (or low) as they want. &lt;/p&gt;
&lt;p&gt;Aside from these changes, the core of the single-player game is essentially the same as the original. The weapons are almost all the same, the nano-suit’s the same, and the bad guys are the same. In Warhead, you play one of your squadmates during the events of the first game. This let Crytek reuse most of the assets and even some of the events from the first game. However, while we appreciate any scriptwriter trying to add depth to our videogame characters, the voice-over flashbacks were more confusing than entertaining, and ultimately unnecessary.&lt;/p&gt;
&lt;p&gt;Crytek has also polished and rebranded the multiplayer component of Crysis as Crysis Wars. The framework is an interesting blend of Enemy Territory­­–style gameplay with traditional team deathmatch. Unfortunately, whether it was the fault of the servers or the game’s large scale, every time we went online, we faced lag bad enough to render the game unplayable, even on servers that registered low pings. &lt;/p&gt;
&lt;p&gt;While Crysis: Warhead is a step toward a more mass-market-friendly game, it’s a step back in innovation and fun. Warhead strips many of the amazing design elements that made Crysis fun despite its flaws, and we’re not willing to let them go. While Warhead brings back a lot of the fun of Crysis, especially on the higher difficulty settings, it’s closer to a straight run-and-gun shooter like Call of Duty than it is to the original.    &lt;/p&gt;
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 <comments>http://www.maximumpc.com/article/reviews/crysis_warheaded#comments</comments>
 <category domain="http://www.maximumpc.com/taxonomy/term/40">Reviews</category>
 <category domain="http://www.maximumpc.com/taxonomy/term/72">From the Magazine</category>
 <category domain="http://www.maximumpc.com/geek_tested/crysis">Crysis</category>
 <category domain="http://www.maximumpc.com/taxonomy/term/6222">EA games</category>
 <category domain="http://www.maximumpc.com/taxonomy/term/122">Games</category>
 <category domain="http://www.maximumpc.com/geek_tested/games">games</category>
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 <category domain="http://www.maximumpc.com/taxonomy/term/2621">reviews</category>
 <category domain="http://www.maximumpc.com/taxonomy/term/4880">warhead</category>
 <category domain="http://www.maximumpc.com/taxonomy/term/5143">December 2008</category>
 <category domain="http://www.maximumpc.com/taxonomy/term/145">2008</category>
 <pubDate>Wed, 31 Dec 2008 11:00:00 -0600</pubDate>
 <dc:creator>Will Smith</dc:creator>
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