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 <title>Maximum PC LittleBigPlanet RSS Feed</title>
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 <title>Recapping a Year of Open-Source, the Top Stories in 2008!</title>
 <link>http://www.maximumpc.com/article/features/recapping_a_year_opensource_top_stories_2008</link>
 <description>&lt;!--paging_filter--&gt;&lt;p&gt;As 2008 winds to a close, we&#039;re taking a look back at some of the year&#039;s highlights in the open-source world.  And what a year it&#039;s been!  Google phones and the android operating system finally saw the light.  The semi-popular MMO Myst decided to go entirely open source, the genre&#039;s first &amp;quot;conversion.&amp;quot;  And Microsoft--yes, Microsoft--decided to embrace open-source development with one hand while chastising it with the other.&lt;/p&gt;
&lt;p&gt;Since we just started covering open-source as a weekly beat here at Maximum PC, we thought it best to go to the community--in the true spirit of open-source development--to see what made the biggest headlines in 2008.  And don&#039;t worry, we&#039;ll have a full roundup of 2009 predictions for you right as the big ball drops!&lt;/p&gt;
&lt;h2&gt;&lt;a href=&quot;http://blog.makezine.com/archive/2008/11/_draft_open_source_hardwa.html&quot;&gt;&lt;strong&gt;Hot Open-Source Hardware&lt;/strong&gt;&lt;/a&gt; &lt;br /&gt;&lt;/h2&gt;
&lt;div style=&quot;text-align: center&quot;&gt;&lt;a href=&quot;http://blog.makezine.com/archive/2008/11/_draft_open_source_hardwa.html&quot;&gt;&lt;img src=&quot;/files/u16580/daveblog_2008os1.jpg&quot; width=&quot;415&quot; height=&quot;359&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;p&gt;Every year, Make magazine publishes a list of all of the big open-source hardware projects that have come out during the year.  If you&#039;re a fan of circuit boards, glowing things, buttons that make music, the brain goggles pictured above, or just about anything having to do with the fusion of electronics and geekery, this list is for you. &lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h2&gt;&lt;a href=&quot;http://www.examiner.com/x-1593-San-Diego-Video-Game-Examiner~y2008m12d28-Getting-Copies-Right-Open-Source-Gaming&quot;&gt;&lt;strong&gt;LittleBigPlanet&lt;/strong&gt;&lt;/a&gt; &lt;br /&gt;&lt;/h2&gt;
&lt;div style=&quot;text-align: center&quot;&gt;&lt;a href=&quot;http://www.examiner.com/x-1593-San-Diego-Video-Game-Examiner~y2008m12d28-Getting-Copies-Right-Open-Source-Gaming&quot;&gt;&lt;img src=&quot;/files/u16580/daveblog_2008os2.jpg&quot; width=&quot;415&quot; height=&quot;234&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;p&gt;In many ways, Media Molecule&#039;s experiment with its LittleBigPlanet  game for the PlayStation 3 highlighted the power of a community mixed with awesome gameplay--which helped the game gain far more traction than Maxis&#039; big create-your-world title, Spore. If you think about it, LittleBigPlanet embodies the spirit of open-source.  You use the provided tools to create all sorts of environments, creations, and modifications.  You then go and release these as directed by the company.  Our recommendation for LittleBigPlanet 2?  Let the users tweak and release other users&#039; designs--now &lt;em&gt;that&#039;s&lt;/em&gt; open source!
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h2&gt;&lt;a href=&quot;http://www.linuxinsider.com/story/Are-Open-Source-Games-Ready-for-the-Big-Time-65609.html&quot;&gt;Open-Source Gaming Gears Up&lt;/a&gt; &lt;br /&gt;&lt;/h2&gt;
&lt;div style=&quot;text-align: center&quot;&gt;&lt;a href=&quot;http://www.linuxinsider.com/story/Are-Open-Source-Games-Ready-for-the-Big-Time-65609.html&quot;&gt;&lt;img src=&quot;/files/u16580/daveblog_myst.jpg&quot; width=&quot;415&quot; height=&quot;259&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;p&gt;According to &lt;span&gt;Chris Melissinos, chief gaming officer at Sun Microsystems, &lt;/span&gt;&lt;span&gt;the open source gaming space is hitting the market at the &amp;quot;exact right time.&amp;quot;  Perhaps this is an indication why &lt;a href=&quot;/article/features/dreaming_massively_multiplayer_open_source&quot;&gt;Myst Online decided to turn&lt;/a&gt; to the open-source community instead of pulling the plug on its MMO for good. &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h2&gt;&lt;a href=&quot;http://www.fiercewireless.com/story/2008-year-review-launch-android-and-open-source-operating-system-wars/2008-12-22&quot;&gt;Android and a Google Phone &lt;/a&gt;&lt;/h2&gt;
&lt;div style=&quot;text-align: center&quot;&gt;&lt;a href=&quot;http://www.fiercewireless.com/story/2008-year-review-launch-android-and-open-source-operating-system-wars/2008-12-22&quot;&gt;&lt;img src=&quot;/files/u58308/opensourceproject.jpg&quot; width=&quot;415&quot; height=&quot;214&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;p&gt;To much hurrah, Google launched its T1-Mobile G1 phone in the latter half of 2008.  More importantly, its Linux-based Android operating system debuted as an open-source software package for the handset market to play with.  Microsoft&#039;s proprietary Windows Mobile turned a little green at the notion, especially given that large manufacturers Sony Ericsson, LG, Motorola, and Samsung--to name a few--all expressed excitement in the form of product launches and announcements. &lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h2&gt;&lt;a href=&quot;/article/news/acer_becomes_new_netbook_top_dog&quot;&gt;Everyone Has A Netbook&lt;/a&gt;&lt;/h2&gt;
&lt;p&gt; &lt;a href=&quot;/article/news/acer_becomes_new_netbook_top_dog&quot;&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: center&quot;&gt;&lt;img src=&quot;/files/u69/Asus_EeePC_1002HA.png&quot; width=&quot;415&quot; height=&quot;339&quot; /&gt;&lt;/div&gt;
&lt;p&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;In 2008, Asus proved that an inexpensive laptop doesn&#039;t have to be cheap.  The company&#039;s Eee PCs helped set the ball rolling for the rise of the mini-laptop, or netbook.  For around $350 or thereabouts, you can now have a fully-functional word processor and the ability to access the Internet using a portable device that&#039;s still more cost-efficient than a comparable Linux-based desktop rig.  While Crysis might be out of the picture for these little wonders, the rise of the Linux-based laptop helped catapult laptop sales &lt;em&gt;above&lt;/em&gt; desktop sales in the third quarter of 2009--the first time that&#039;s ever happened.  As for Asus, the originator just recently lost its place at the king of the netbook hill to Acer.
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h2&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Jacobsen_v._Katzer&quot;&gt;Enforceable Open-Source Licensing&lt;/a&gt;&lt;/h2&gt;
&lt;div style=&quot;text-align: center&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Jacobsen_v._Katzer&quot;&gt;&lt;img src=&quot;/files/u16580/gavel_dm.jpg&quot; width=&quot;415&quot; height=&quot;130&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;The occasional hubbub and worry about open-source licenses being unenforceable in the eyes of the law was silenced this past year. A ruling by the U.S. Court of Appeals for the Federal Circuit acknowledged the power of the open-source license by holding that those who do not follow the provisions of a license can be found in violation of the creator&#039;s copyright. Precedent has now been set, all thanks the legal wrangling of &lt;em&gt;Jacobsen vs. Katzer&lt;/em&gt;--a dispute over software for model trains.
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h2&gt;&lt;a href=&quot;http://blog.wired.com/27bstroke6/2008/08/its-the-least-p.html&quot;&gt;ReiserFS Founder Convicted of Murder&lt;/a&gt;&lt;/h2&gt;
&lt;div style=&quot;text-align: center&quot;&gt;&lt;a href=&quot;http://blog.wired.com/27bstroke6/2008/08/its-the-least-p.html&quot;&gt;&lt;img src=&quot;/files/u46173/judge.jpg&quot; width=&quot;415&quot; height=&quot;276&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;p&gt;In a story that dominated news headlines, Hans Reiser--developer of Linux&#039;s ReiserFS file system--confessed to killing his wife, Nina.  The court battle lasted approximately a year and a half, with Reiser maintaining his innocence throughout the proceedings.  His &amp;quot;geek defense,&amp;quot; as his testimony was billed, was as peculiar as his explanations for his actions following his wife&#039;s disappearance. These included him hosing out his car, removing his car&#039;s passenger seat, and keeping books about murder--as well as a sleeping bag covered with his wife&#039;s blood--in the vehicle.
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h2&gt;&lt;a href=&quot;/article/features/microsofts_opensource_push&quot;&gt;Microsoft Turns a New Lea...  Nah&lt;/a&gt;&lt;/h2&gt;
&lt;div style=&quot;text-align: center&quot;&gt;&lt;a href=&quot;/article/features/microsofts_opensource_push&quot;&gt;&lt;img src=&quot;/files/u16580/daveblog_ballmer.jpg&quot; width=&quot;415&quot; height=&quot;225&quot; /&gt;&lt;/a&gt;&lt;br /&gt;(photo credit: &lt;a href=&quot;http://flickr.com/photos/begley&quot;&gt;DBegley&lt;/a&gt;)&lt;/div&gt;
&lt;p&gt;Ever the wishy-washy company, Microsoft chose to embrace the tenets of the open-source movement a little bit stronger in 2008.  The company released an open-source CMS platform called Oxite that has enough customization and multi-user functionality to give Wordpress room for concern.  It&#039;s acquired companies that contribute to open-source initiatives and even contributed to a few itself.  And true to Microsoft form, it started liking open-source just a little bit more while still scorning open-source software as an over-expensive solution for enterprise markets.&lt;/p&gt;
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 <pubDate>Tue, 30 Dec 2008 10:00:00 -0600</pubDate>
 <dc:creator>David Murphy</dc:creator>
 <guid isPermaLink="false">4680 at http://www.maximumpc.com</guid>
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 <title>WASD: Modding is (Sort of) Dead, Long Live User-Created Content</title>
 <link>http://www.maximumpc.com/article/news/wasd_modding_sort_dead_long_live_usercreated_content</link>
 <description>&lt;!--paging_filter--&gt;&lt;div style=&quot;text-align: center&quot;&gt;&lt;img src=&quot;/files/u46190/lbpkeeeeyute.jpg&quot; width=&quot;415&quot; height=&quot;207&quot; /&gt;&lt;/div&gt;
&lt;p&gt;&amp;quot;Fallout 3, Far Cry 2, Fable 2... uh, LittleBigPlanet,&amp;quot; I nonchalantly listed, sliding my scroll bar up and down a ludicrously large list of games that&#039;ll begin hogging shelf space next week. Instantly, a deafening shout of &amp;quot;OH! LittleBigPlanet!&amp;quot; flew straight and true, right into my unsuspecting ears, from the other side of a view-obscuring television. &amp;quot;You&#039;re so buying LittleBigPlanet!&amp;quot; My friend&#039;s voice continued, registering at somewhere around War-crime on the decibel scale. &lt;/p&gt;
&lt;p&gt;Yeah, LittleBigPlanet&#039;s &lt;a href=&quot;http://www.eurogamer.net/article.php?article_id=259015&amp;amp;page=1&quot;&gt;kind of a big deal&lt;/a&gt; around the gaming scene&#039;s more console-y bits, but what&#039;s it mean for PC gamers? Well, in these parts &lt;strong&gt;it&#039;s not quite a revolution, but it&#039;s pretty damn close&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;Over the past couple years, &amp;quot;user-created content&amp;quot; has crept onto many game developers&#039; billowing lists of PR-friendly buzz words, and with good reason. Whether it&#039;s Elder Scrolls IV: Oblivion&#039;s character creation system or Spore&#039;s, well, everything, people love to spill their creative frustrations onto videogaming&#039;s canvas. (And drawing new Mega Man levels on graph paper is so nineties.) &lt;/p&gt;
&lt;p&gt;Now stop! Take your finger off the scroll wheel; the comments section isn&#039;t going anywhere. Yes, PC gaming gospel states that we must fling ourselves into Internet forums, kissing the ground, and praising mods -- and games like Oblivion and Spore &lt;em&gt;did not&lt;/em&gt; invent user-created content -- but guess what? Mods are old news, no matter how crazy-awesome they might potentially be.&lt;/p&gt;
&lt;p&gt;Why? Consoles. Consoles. Consoles. Like it or not, aside from a few shining examples, game design has parked its heart in simpler interfaces and ease-of-use. PC gaming, its cash cow now six feet under for a number of &lt;a href=&quot;/article/news/gaming_notroundup_is_pirating_spore_right_thing_do&quot;&gt;reasons&lt;/a&gt;, simply isn&#039;t worth the effort these days. As a result, real mod support -- &lt;a href=&quot;http://www.ps3fanboy.com/2008/02/22/unreal-tournament-iii-gets-ps3-user-created-lego-mod/&quot;&gt;sloppily attempted&lt;/a&gt; in only a single console game -- watched its bungee cord snap as it plummeted right off developers&#039; priority lists. After all, mod tools don&#039;t just appear out of thin air; they siphon extra time and cash away from other areas of development. When user-creation tools can offer a menagerie of similar (but less versatile) powers to a wider range of people, mod tools sadly get kicked to the curb.   &lt;/p&gt;
&lt;p&gt;For instance, when asked about possible mod tools for the upcoming &lt;a href=&quot;http://www.shacknews.com/featuredarticle.x?id=532&amp;amp;page=3&quot;&gt;Far Cry 2&lt;/a&gt;, creative director Clint Hocking instead chose to emphasize the game&#039;s map editor, saying, &amp;quot;One of the really great things about the Far Cry console games is that they had a really usable map editor. It wasn&#039;t super powerful in the way the Crytek engine was or the way our Dunia engine is. It wasn&#039;t full featured like that. But it was really usable and it allowed people to create very good maps very quickly. So we&#039;re going to have a map editor that&#039;s sort of a version two, upgrading all of the functionality in that and integrating a lot of fan requests.&amp;quot;&lt;/p&gt;
&lt;p&gt;Additionally, games like &lt;a href=&quot;/article/%5Bprimary-term%5D/bethesda_wants_release_fallout_3_mod_tools_but_cant_make_any_promises&quot;&gt;Fallout 3&lt;/a&gt;, &lt;a href=&quot;http://www.shacknews.com/onearticle.x/55271&quot;&gt;Diablo III&lt;/a&gt;, and (probably) &lt;a href=&quot;http://www.gamasutra.com/php-bin/news_index.php?story=20291&quot;&gt;Rage&lt;/a&gt; won&#039;t see official mod tools because, between console ports and user-creation tools, mods are less of a priority these days.  &lt;/p&gt;
&lt;p&gt;However, things aren&#039;t nearly as bad as they sound. Sure, games like LittleBigPlanet -- as well as map editors and things of the like -- aren&#039;t versatile enough to pop out the next Garry&#039;s Mod or flood us with copyright-kamehameha-ing Dragonball Z clones, but spectacular projects like &lt;a href=&quot;http://en.wikipedia.org/wiki/Metastasis_2&quot;&gt;Half-Life 2: MINERVA&lt;/a&gt; are well within the realm of possibility. On top of that, whereas modding is a niche within a niche, user-created content could very well expand into its own genre. &lt;/p&gt;
&lt;p&gt;Simple -- and downright fun, in LBP&#039;s case -- tools allow anyone shoot a bolt of life into their wildest dreams, while Youtube-esque community tools raise the player-crafted wheat onto a pedestal where hungry, chaff-devouring flames can&#039;t touch it. Suddenly, hammering together a series of wow-worthy levels isn&#039;t a soul-draining, year-long project enticing only to those with a hard-on for compiling code; it&#039;s accessible, while still remaining a mere notch below modding on the versatility scale. &lt;/p&gt;
&lt;p&gt;And of course, the modding scene will never evaporate completely. It&#039;ll just find itself with a few hundred pairs of eight-sizes-too-large jeans, if you catch my meaning. &lt;/p&gt;
&lt;p&gt;So ultimately, don&#039;t think of user-created content&#039;s comeuppance as an end to yet another thing that made PC gaming special. &lt;strong&gt;Think of it as a change with tremendous, but different potential -- not for PC gaming, but for videogames as a medium.&lt;/strong&gt;&lt;/p&gt;
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 <pubDate>Wed, 15 Oct 2008 20:39:37 -0500</pubDate>
 <dc:creator>Nathan Grayson</dc:creator>
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