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 <title>EA Recommends Hilarious Work-Around for Red Alert 3 CD Key Issue</title>
 <link>http://www.maximumpc.com/article/news/ea_recommends_hilarious_workaround_red_alert_3_cd_key_issue</link>
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&lt;p&gt;Amidst all the panicked hubbub of the holiday season, EA slipped Command &amp;amp; Conquer: Red Alert 3 into stores last week -- or at least, most of it. Not included in many unlucky game boxes was a mega-crucial 0.0001% of the game experience: the last digit of the Red Alert 3&#039;s CD Key. Uh-oh. &lt;/p&gt;
&lt;p&gt; Fret not, however, if you&#039;re planning to commandeer and consume a copy of the game, because EA&#039;s brightest minds have put their synapses into overdrive in order to whip up a &lt;a href=&quot;http://www.eurogamer.net/article.php?article_id=281996&quot;&gt;work-around&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt; &amp;quot;There is currently a work-around that may allow you to bypass this issue. Since you have the first 19 characters of the code already, you can basically try guessing the last character,&amp;quot; said a note on EA&#039;s customer support site. &lt;/p&gt;
&lt;p&gt; Yes, they&#039;re serious.&lt;/p&gt;
&lt;p&gt; &amp;quot;To do this, simply enter your existing code, and then for the last character, try the letters A-Z, and then the numbers 0-9. You should eventually get the right combination, and be able to play the game.&amp;quot;&lt;/p&gt;
&lt;p&gt; EA: Its head isn&#039;t in the game. Seriously, there&#039;s no excuse for such shoddy work from one of gaming&#039;s biggest publishers. Get your act together, guys.&lt;/p&gt;
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 <comments>http://www.maximumpc.com/article/news/ea_recommends_hilarious_workaround_red_alert_3_cd_key_issue#comments</comments>
 <category domain="http://www.maximumpc.com/article_type/news_amp_views">News</category>
 <category domain="http://www.maximumpc.com/article_type/news/the_game_boy">Gaming</category>
 <category domain="http://www.maximumpc.com/taxonomy/term/5667">CD keys</category>
 <category domain="http://www.maximumpc.com/taxonomy/term/5151">Command &amp;amp; Conquer</category>
 <category domain="http://www.maximumpc.com/geek_tested/electronic_arts">Electronic Arts</category>
 <category domain="http://www.maximumpc.com/geek_tested/gaming">gaming</category>
 <category domain="http://www.maximumpc.com/geek_tested/news">news</category>
 <category domain="http://www.maximumpc.com/taxonomy/term/5668">Screw Ups</category>
 <category domain="http://www.maximumpc.com/geek_tested/software">Software</category>
 <pubDate>Tue, 04 Nov 2008 20:56:49 -0600</pubDate>
 <dc:creator>Nathan Grayson</dc:creator>
 <guid isPermaLink="false">4153 at http://www.maximumpc.com</guid>
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 <title>EA Cancels C&amp;C Squad-Based Shooter Tiberium, Cites Quality Issues</title>
 <link>http://www.maximumpc.com/article/news/ea_cancels_cc_squadbased_shooter_tiberium_cites_quality_issues</link>
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&lt;p&gt;Tiberium, EA&#039;s second attempt at bolstering the frail, emaciated FPS genre with its popular Command &amp;amp; Conquer license, sucks. Or at least it did -- until EA gave it the old &amp;quot;It&#039;s not us; it&#039;s you&amp;quot; speech while pointing to a particularly splintery portion of the chopping block.&lt;/p&gt;
&lt;p&gt; &amp;quot;The game had fundamental design challenges from the start,&amp;quot; &lt;a href=&quot;http://kotaku.com/5057012/ea-axes-tiberium-for-not-meeting-standards&quot;&gt;said EA LA&#039;s Mike Verdu&lt;/a&gt;. &amp;quot;We fought to correct the issues, but we were not successful; the game just isn&#039;t coming together well enough to meet our own quality expectations as well as those of our consumers.&amp;quot;&lt;/p&gt;
&lt;p&gt; &amp;quot;The quality bar has been raised,&amp;quot; he added. &amp;quot;Now we need to step up our focus on great design and execution, catching any problems early and correcting them quickly.&amp;quot;&lt;/p&gt;
&lt;p&gt; Additionally, a portion of EA LA&#039;s elite team now finds itself jobless, but EA corporate &amp;quot;will make every effort to place affected individuals on projects within the studio – and where that isn&#039;t possible, to connect them with opportunities in other teams at EA.&amp;quot;&lt;/p&gt;
&lt;p&gt; As game development costs continue to surge upward, we can&#039;t help but fear we&#039;ll see more mid-development games unceremoniously dashed against the curb, with no chance for a reinvigorating adjustment or two. &lt;/p&gt;
&lt;p&gt; Are there any other troubled games you think might soon be circling the drain? &lt;/p&gt;
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 <comments>http://www.maximumpc.com/article/news/ea_cancels_cc_squadbased_shooter_tiberium_cites_quality_issues#comments</comments>
 <category domain="http://www.maximumpc.com/article_type/news_amp_views">News</category>
 <category domain="http://www.maximumpc.com/article_type/news/the_game_boy">Gaming</category>
 <category domain="http://www.maximumpc.com/taxonomy/term/5151">Command &amp;amp; Conquer</category>
 <category domain="http://www.maximumpc.com/geek_tested/ea">EA</category>
 <category domain="http://www.maximumpc.com/geek_tested/gaming">gaming</category>
 <category domain="http://www.maximumpc.com/geek_tested/news">news</category>
 <category domain="http://www.maximumpc.com/geek_tested/software">Software</category>
 <category domain="http://www.maximumpc.com/taxonomy/term/5150">Tiberium</category>
 <pubDate>Tue, 30 Sep 2008 18:45:46 -0500</pubDate>
 <dc:creator>Nathan Grayson</dc:creator>
 <guid isPermaLink="false">3705 at http://www.maximumpc.com</guid>
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