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 <title>Maximum PC first-person shooter RSS Feed</title>
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 <title>John Carmack: Keyboard-Mouse Still Better Than Controller for FPSes, Tightening Up Graphics on Level Three</title>
 <link>http://www.maximumpc.com/article/news/john_carmack_keyboardmouse_still_better_than_controller_fpses_tightening_up_graphics_level_three</link>
 <description>&lt;!--paging_filter--&gt;&lt;div style=&quot;text-align: center&quot;&gt;&lt;img src=&quot;/files/u46190/carMack.jpg&quot; width=&quot;415&quot; height=&quot;250&quot; /&gt;&lt;/div&gt;
&lt;p&gt;id Software boss and brain-god John Carmack may have &lt;a href=&quot;http://www.1up.com/do/newsStory?cId=3156329&quot;&gt;softened his stance on consoles&lt;/a&gt; as of late, but don&#039;t get him wrong; his heart still has a hard-on for the PC, and he&#039;s &lt;a href=&quot;http://www.gamesradar.com/f/the-father-of-fps/a-20081124141537153081&quot;&gt;not afraid to show it&lt;/a&gt;. &lt;/p&gt;
&lt;p&gt; “The keyboard/mouse interface is definitely still the superior interface for a competitive first-person shooter experience, much better than an analog joypad,” he told PC Gamer.&lt;/p&gt;
&lt;p&gt; But why stop with games? Clearly, the PC can do at least two other things.&lt;/p&gt;
&lt;p&gt; &amp;quot;The browser environment is faster—navigating web pages on the console is a really tedious experience… And I do think there’s the whole idea of PCs being everywhere, and having a game that you can play just about anywhere. Anywhere there’s a PC, if you’ve got a few minutes you can download Quake Live content and jump in and play your game,” he said.&lt;/p&gt;
&lt;p&gt; However, Carmack conceded that console development definitely has its perks -- for instance, acting as a hardy shelter in the hail of issues that is PC development.&lt;/p&gt;
&lt;p&gt; &amp;quot;There are interesting technical things, looking across the spectrum of graphics cards, looking at the very latest stuff on there, but there are also times when I say, &#039;Wow, the 360 is a nicer place to develop games.&#039; You bypass a lot of the issues there. Wouldn’t it be nice just to develop strictly for that platform?&amp;quot;&lt;/p&gt;
&lt;p&gt; No.&lt;/p&gt;
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 <comments>http://www.maximumpc.com/article/news/john_carmack_keyboardmouse_still_better_than_controller_fpses_tightening_up_graphics_level_three#comments</comments>
 <category domain="http://www.maximumpc.com/article_type/news_amp_views">News</category>
 <category domain="http://www.maximumpc.com/article_type/news/the_game_boy">Gaming</category>
 <category domain="http://www.maximumpc.com/taxonomy/term/4100">first-person shooter</category>
 <category domain="http://www.maximumpc.com/geek_tested/gaming">gaming</category>
 <category domain="http://www.maximumpc.com/taxonomy/term/3176">id software</category>
 <category domain="http://www.maximumpc.com/taxonomy/term/3837">john carmack</category>
 <category domain="http://www.maximumpc.com/geek_tested/news">news</category>
 <category domain="http://www.maximumpc.com/geek_tested/software">Software</category>
 <category domain="http://www.maximumpc.com/geek_tested/xbox_360">Xbox 360</category>
 <pubDate>Wed, 26 Nov 2008 00:03:23 -0600</pubDate>
 <dc:creator>Nathan Grayson</dc:creator>
 <guid isPermaLink="false">4383 at http://www.maximumpc.com</guid>
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<item>
 <title>Exclusive: High-Resolution Left4Dead Screenshots and Gritty Source Engine Upgrade Details</title>
 <link>http://www.maximumpc.com/article/news/exclusive_highresolution_left4dead_screenshots_and_gritty_source_engine_upgrade_details</link>
 <description>&lt;!--paging_filter--&gt;&lt;h3&gt;&lt;a href=&quot;/article/%5Bprimary-term%5D/e3_2008_left4dead_interview_new_graphics_weapons_and_steam_achievement_details&quot;&gt;Read our interview with Zombie Master Michael Booth here! &lt;/a&gt;&lt;br /&gt;&lt;/h3&gt;
&lt;p&gt;You&#039;ve read &lt;a href=&quot;/article/%5Bprimary-term%5D/e3_2008_left4dead_interview_new_graphics_weapons_and_steam_achievement_details&quot;&gt;our in-depth interview&lt;/a&gt; with the designer of the game, but here&#039;s a chance to you to get a clear look at the awesome zombie slaughterfest in Left4Dead. Valve has given us four exclusive screenshots from its upcoming multiplayer shooter, along with a detailed briefing explaining the graphical enhancements they&#039;ve made to the game engine since acquiring Turtle Rock Studios. The new post-processed filmic effects and advanced shadow rendering makes the game look like nothing you&#039;ve seen before. It sure doesn&#039;t look like Half-Life 2! &lt;/p&gt;
&lt;p&gt;
&lt;p&gt;&lt;a href=&quot;/files/u17625/l4d_new1_full.jpg&quot; class=&quot;thickbox&quot;&gt;&lt;img src=&quot;/files/u17625/l4d_new1.jpg&quot; width=&quot;415&quot; height=&quot;300&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt; &lt;a href=&quot;/files/u17625/l4d_new2_full.jpg&quot; class=&quot;thickbox&quot;&gt;&lt;img src=&quot;/files/u17625/l4d_new2.jpg&quot; width=&quot;415&quot; height=&quot;300&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/files/u17625/l4d_new3_full.jpg&quot; class=&quot;thickbox&quot;&gt;&lt;img src=&quot;/files/u17625/l4d_new3.jpg&quot; width=&quot;415&quot; height=&quot;300&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/files/u17625/l4d_new4_full.jpg&quot; class=&quot;thickbox&quot;&gt;&lt;img src=&quot;/files/u17625/l4d_new4.jpg&quot; width=&quot;415&quot; height=&quot;300&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h3&gt;Left4Dead Source Engine Details:  &lt;br /&gt; &lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;The infected hoard in Left4Dead are realistically animated so they anticipate and lean into turns based on the curvature of their AI navigation paths. &lt;/li&gt;
&lt;li&gt;The physics are simulated with a blending of traditional animation and ragdoll physics. In addition to location-specific damage, shoves and gunshots are physics interactions, based on the location of impact and what the infected hits afterward. &lt;/li&gt;
&lt;li&gt;Even if zombies are brain dead, the AI driving them is smart. The infected will climb and path-find over objects, not just around them. They&#039;ll even break down walls and doors to get to you.&lt;/li&gt;
&lt;li&gt;Filmic effects: Color correction allows the developers to maintain a specific palette while controlling saturation and visual elements based on their importance to the player and the scene. &lt;/li&gt;
&lt;li&gt;Film grain is enhanced in dark areas, and contrast is ramped up to sharpen areas with high visual detail. Subtle reduction of brightness at the top and sides of the screen draws your attention toward the action and increases the tension. &lt;/li&gt;
&lt;li&gt;Self-shadowed Normal Mapping locally alters surface orientation to cause detailed lighting effects. This feature incorporates local self-shadowing information to add greater surface richness. Surfaces will react to lighting from radiosity as well as dynamic lights in the scene, like your flashlight (which cast dynamic soft-shadows in the level).  &lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
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 <comments>http://www.maximumpc.com/article/news/exclusive_highresolution_left4dead_screenshots_and_gritty_source_engine_upgrade_details#comments</comments>
 <category domain="http://www.maximumpc.com/article_type/news_amp_views">News</category>
 <category domain="http://www.maximumpc.com/article_type/news/the_game_boy">Gaming</category>
 <category domain="http://www.maximumpc.com/geek_tested/e3">E3</category>
 <category domain="http://www.maximumpc.com/taxonomy/term/4101">e3 20008</category>
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 <category domain="http://www.maximumpc.com/taxonomy/term/4100">first-person shooter</category>
 <category domain="http://www.maximumpc.com/geek_tested/gaming">gaming</category>
 <category domain="http://www.maximumpc.com/taxonomy/term/3810">left4dead</category>
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 <category domain="http://www.maximumpc.com/taxonomy/term/3811">screenshots</category>
 <category domain="http://www.maximumpc.com/geek_tested/valve">Valve</category>
 <category domain="http://www.maximumpc.com/taxonomy/term/4025">zombie</category>
 <pubDate>Tue, 22 Jul 2008 22:06:22 -0500</pubDate>
 <dc:creator>Norman Chan</dc:creator>
 <guid isPermaLink="false">2879 at http://www.maximumpc.com</guid>
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