Posted 03/11/10 at 08:26:45 PM by Ryan Whitwam
Paris-based Darkworks is wandering the floor at GDC making some pretty big promises. They say their upcoming TriOvis for Games SDK will allow developers to build in 3D support to 2D games. The real benefit would be that it would not require the purchase of a 3D capable display.
Darkworks is saying that all the 3D-ification happens in the software and the special 3D glasses. Apparently, this means those not wearing glasses would see a regular 2D image without the blurring of a 3D image. The technology will be available for PC, PS3 and Xbox 360.
If this proves to be a feasible option, we may see DLC for existing games that enable 3D with the TriOvis system. Darkworks has said that the process of adding TriOvis to an existing game is very simple, taking anywhere from a few days to a week. We are really floored by the possibilities here. Let’s hope this is for real.

Posted 03/02/10 at 06:19:16 PM by Ryan Whitwam
Crytek’s CryENGINE has always been a fine looking game engine, but it’s been missing one thing. In case you haven’t guessed, that thing is 3D. We’re not sure anyone was really pushing for this, but at GDC 2010, Crytek will be showing off their new CryENGINE 3 with stereoscopic 3D.
The new engine is reputed to be near photorealism in its rendering. Crytek also plans to give developers a new tool called LiveCreate. This feature will allow game designers to work on, and play their CryENGINE 3 game for PC, PS3 and Xbox 360 platforms at the same time.
Nvidia has also made some noise about the coming age of 3D, saying that 3D will be “all pervasive”. Some estimates peg the number of 3D enabled games in 2010 as high as 50. We don’t know if this whole 3D thing will take off, but CryENGINE 3 will probably still be really pretty in 2D. Are you waiting with bated breath for 3D gaming to hit the mainstream?

Posted 01/06/10 at 06:40:54 PM by Ryan Whitwam
One of the oft-repeated complaints about 3D video technology is the requirement that people wear glasses. While Gunnar Optiks isn’t out to change that, they would like to offer you the opportunity to look good while viewing your 3D content. Gunnar’s new line of 3D glasses will include versions for all major 3D technologies, but will have an eye toward style. Let’s face it, isn’t that really what it’s all about?
The company plans to use its i-AMP lens technology to produce a higher quality set of specs. Most 3D glasses use flat plastic lenses, but the i-AMP lenses will be curved like normal lenses. Gunnar president Rob Arnes explained, “Currently most eyewear used in 3D systems is either disposable or of low-quality construction. With our expertise in optics and our commitment to the digital world, we see the opportunity as a natural fit.”
Gunnar Optiks makes the claim that the glasses help reduce eye strain, and make for a better image. Some agree with that assessment, but it’s far from a consensus. If you’re interested, the 3D shades should be out in Q2 and priced from $89 to $149.

Posted 09/14/09 at 08:04:58 PM by Ryan Whitwam
A big WebGL patch has recently been released, bringing us a step closer to 3D gaming in the browser. WebGL is a project attempting to bring a few new features to HTML5 allowing JavaScript binding to OpenGL ES 2.0. When complete, this could mean fairly complex 3D games running in a WebKit browser with no plugins required.
It may even be possible to see support for WebGL in native WebKit browsers in as little as 6 months. Safari and Chrome are probably on the forefront of this technology, as they are based on WebKit. Firefox, while based on the Gecko engine, has an extension capable of displaying a WebGL 3D canvas. As for Internet Explorer, don’t hold your breath. Microsoft still has yet to implement HTML5, let alone upcoming technologies.

Posted 02/07/09 at 01:44:25 AM by Nathan Grayson

If Dead Rising taught us anything, it’s that donning goofy apparel is par for the course during a potential zombpocalypse. So, of course, as mindless slaves to our media (though not quite “zombies”), we’re thrilled that it’s finally kosher to sport a pair of multi-colored shades while doing our civic, undead-slaughtering duties.
Oh, we guess you also get “true 3D” out of the whole deal or whatever, but it’s not like anyone else benefits from your newfound sight beyond sight. Only you, you self-serving greed-pig.
So here. Here are your dumb means to achieve your selfish ends. After all, it’s not like we’re bitter because the hack won’t work on our PC. No. You’re just a terrible person. Never forget that.
Posted 07/21/08 at 06:42:14 PM by Zack Stern
The shiny, new hatchback you nudge in a street race dents slightly on the driver’s side door. Although you’re playing a PC game, created with beaucoup equations, the bend looks almost real. The 3D renderer sculpts all those numbers into images, with help from the video API (application program interface). However, several completely different rendering techniques can be the source of those images. Currently, the hardware and software industries are debating how to best utilize two graphics-rendering techniques: ray tracing and rasterization.

Hit the jump to see how 3D game rendering is changing with hardware advancements.
Posted 07/23/07 at 11:58:44 AM by
Mark Soper
Windows Vista's been giving short shrift to NVIDIA SLI and ATI CrossFire dual-GPU setups. Get the solution!
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