FeaturesWhite Paper: Raster vs. Rays

The shiny, new hatchback you nudge in a street race dents slightly on the driver’s side door. Although you’re playing a PC game, created with beaucoup equations, the bend looks almost real. The 3D renderer sculpts all those numbers into images, with help from the video API (application program interface). However, several completely different rendering techniques can be the source of those images. Currently, the hardware and software industries are debating how to best utilize two graphics-rendering techniques: ray tracing and rasterization.

Ray Tracing Teaser

Hit the jump to see how 3D game rendering is changing with hardware advancements. 

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cpu, gpu, 3D gaming, 3D animations, white paper, r&d, pixel, raster, ray tracing, rays
FROM THE ARCHIVESLI and CrossFire Fans Unite! Make Vista Pay Attention to Your Second GPU!

Mark Soper

Windows Vista's been giving short shrift to NVIDIA SLI and ATI CrossFire dual-GPU setups. Get the solution!

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ati, nvidia, sli, Crossfire, Windows Vista, 3D gaming
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