Posted 09/14/09 at 08:04:58 PM by Ryan Whitwam
A big WebGL patch has recently been released, bringing us a step closer to 3D gaming in the browser. WebGL is a project attempting to bring a few new features to HTML5 allowing JavaScript binding to OpenGL ES 2.0. When complete, this could mean fairly complex 3D games running in a WebKit browser with no plugins required.
It may even be possible to see support for WebGL in native WebKit browsers in as little as 6 months. Safari and Chrome are probably on the forefront of this technology, as they are based on WebKit. Firefox, while based on the Gecko engine, has an extension capable of displaying a WebGL 3D canvas. As for Internet Explorer, don’t hold your breath. Microsoft still has yet to implement HTML5, let alone upcoming technologies.

Posted 02/07/09 at 01:44:25 AM by Nathan Grayson

If Dead Rising taught us anything, it’s that donning goofy apparel is par for the course during a potential zombpocalypse. So, of course, as mindless slaves to our media (though not quite “zombies”), we’re thrilled that it’s finally kosher to sport a pair of multi-colored shades while doing our civic, undead-slaughtering duties.
Oh, we guess you also get “true 3D” out of the whole deal or whatever, but it’s not like anyone else benefits from your newfound sight beyond sight. Only you, you self-serving greed-pig.
So here. Here are your dumb means to achieve your selfish ends. After all, it’s not like we’re bitter because the hack won’t work on our PC. No. You’re just a terrible person. Never forget that.
Posted 07/21/08 at 06:42:14 PM by Zack Stern
The shiny, new hatchback you nudge in a street race dents slightly on the driver’s side door. Although you’re playing a PC game, created with beaucoup equations, the bend looks almost real. The 3D renderer sculpts all those numbers into images, with help from the video API (application program interface). However, several completely different rendering techniques can be the source of those images. Currently, the hardware and software industries are debating how to best utilize two graphics-rendering techniques: ray tracing and rasterization.

Hit the jump to see how 3D game rendering is changing with hardware advancements.
Posted 07/23/07 at 11:58:44 AM by
Mark Soper
Windows Vista's been giving short shrift to NVIDIA SLI and ATI CrossFire dual-GPU setups. Get the solution!
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