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 <title>Maximum PC spore RSS Feed</title>
 <link>http://www.maximumpc.com/tags/spore</link>
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 <language>en</language>
<item>
 <title>Spore Movie Evolves -- Sprouts Director, Writers</title>
 <link>http://www.maximumpc.com/article/news/spore_movie_evolves_sprouts_director_writers</link>
 <description>&lt;!--paging_filter--&gt;&lt;div style=&quot;text-align: center&quot;&gt;&lt;img src=&quot;/files/u46190/SporeCreatures2.jpg&quot; width=&quot;415&quot; height=&quot;199&quot; /&gt;&lt;/div&gt;
&lt;p&gt;Looks like Spore knows how to take a hint. PC gamers weren’t quite ready to herald the game as the second coming of The Sims, so it’s jumped gaming’s ship and &lt;a href=&quot;http://www.variety.com/article/VR1118009454.html?categoryid=13&amp;amp;cs=1&quot;&gt;gotten into show business&lt;/a&gt;. And fortunately, thanks to a little common sense on EA’s part, someone not named Uwe Boll is walking Spore down the red carpet. &lt;/p&gt;
&lt;p&gt; Chris Wedge, who birthed the $1.9 billion-grossing “Ice Age” film franchise, is set to be the intelligent designer behind Spore’s big screen debut. Meanwhile, Greg Erb and Jason Oremland, who recently wrapped up writing Disney’s “The Princess and the Frog” are penning the script. Twentieth Century Fox is partnering with EA to produce the whole thing. &lt;/p&gt;
&lt;p&gt; &amp;quot;I&#039;m always looking for unique worlds to go to in animation,&amp;quot; Wedge said. &amp;quot;From every perspective -- visually, thematically and comedically -- the world of &#039;Spore&#039; provides the potential to put something truly original on the screen.&amp;quot;&lt;/p&gt;
&lt;p&gt; You’ll laugh, you’ll cry, and you’ll probably &lt;em&gt;learn a bit about yourself&lt;/em&gt; in the process. What’s not to like?      &lt;/p&gt;
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 <comments>http://www.maximumpc.com/article/news/spore_movie_evolves_sprouts_director_writers#comments</comments>
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 <pubDate>Fri, 02 Oct 2009 00:03:17 -0500</pubDate>
 <dc:creator>Nathan Grayson</dc:creator>
 <guid isPermaLink="false">8175 at http://www.maximumpc.com</guid>
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<item>
 <title>Robot Chicken DLC Coming to Spore</title>
 <link>http://www.maximumpc.com/article/news/robot_chicken_dlc_coming_spore</link>
 <description>&lt;!--paging_filter--&gt;&lt;div style=&quot;text-align: center&quot;&gt;&lt;img src=&quot;/files/u46190/robotchicken3.jpg&quot; width=&quot;415&quot; height=&quot;250&quot; /&gt;&lt;/div&gt;
&lt;p&gt;If your parents always told you that wasting away your time with videogames would never make you any money, Adult Swim comedy show Robot Chicken must be quite the wakeup call. Those guys make money by &lt;em&gt;playing with action figures&lt;/em&gt;. And now, they’re &lt;a href=&quot;http://ve3d.ign.com/articles/news/47198/Robot-Chicken-Developing-Spore-Galactic-Adventures-DLC&quot;&gt;doing it with videogames too&lt;/a&gt;! It’s really not fair; if we try playing with the action figures on our desks while blogging about videogames, we just get thrown in MPC’s patented Pain Room – the horrors of which we aren’t at liberty to speak about.&lt;br /&gt; &lt;br /&gt;“The campaign was conceptualized by Robot Chicken co-creators Seth Green and Matt Senreich and executed by the writing team including Matt Beans, Doug Goldstein, Mike Fasolo, Breckin Meyer, Dan Milano, Tom Root, Kevin Shinick, Hugh Sterbakov and Zeb Wells,” according to the press release, and includes such gags as “exploding poo, angry yetis, ruler yielding librarians and more.” Make of that what you will.&lt;br /&gt; &lt;br /&gt;The DLC will be free with the upcoming Spore expansion Galactic Adventures, and is meant to show off the versatility of GA’s Adventure Creator tool. Based on some of the &lt;a href=&quot;http://www.urbandictionary.com/define.php?term=sporn&amp;amp;defid=114103&quot;&gt;monstrosities&lt;/a&gt; birthed by Spore’s creature creator and the above description of this Robot Chicken DLC, we actually think this whole thing makes quite a bit of sense. Now whether that’s a good thing or not, well, we’re not so sure.&lt;/p&gt;
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 <pubDate>Wed, 20 May 2009 00:11:45 -0500</pubDate>
 <dc:creator>Nathan Grayson</dc:creator>
 <guid isPermaLink="false">6363 at http://www.maximumpc.com</guid>
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<item>
 <title>Will Wright Now EA Consultant, Still Helping with Spore Franchise</title>
 <link>http://www.maximumpc.com/article/news/will_wright_now_ea_consultant_still_helping_with_spore_franchise</link>
 <description>&lt;!--paging_filter--&gt;&lt;div style=&quot;text-align: center&quot;&gt;&lt;img src=&quot;/files/u46190/WillWright.jpg&quot; width=&quot;415&quot; height=&quot;250&quot; /&gt;&lt;/div&gt;
&lt;p&gt;An employee by any other name… is still pretty much an employee. As it turns out, Will Wright isn’t just giving EA first right to develop anything that emerges from his &lt;a href=&quot;/article/news/will_wright_leaves_electronic_arts_gives_intelligent_design_%E2%80%9Cstupid_fun%E2%80%9D&quot;&gt;brand new think tank&lt;/a&gt;; he’s also continuing to watch over his most recent brainchild, Spore. &lt;/p&gt;
&lt;p&gt; “I don’t think it was widely reported, but alongside this whole [Stupid Fun Club] thing, I also entered into a consulting agreement with EA,” he said. “I’m spending a certain amount of time every month actually working with the Spore team on future versions of Spore and expansions. So I will [still] be involved with EA on developing the Spore franchise as well.”&lt;/p&gt;
&lt;p&gt; In addition, the god-game god elaborated on how he’d like to see Spore evolve next. His greatest hope? To give his fans everything they’re looking for in his game about everything ever.&lt;/p&gt;
&lt;p&gt; “We&#039;re finding out cool areas the fans want to bring the game in, what direction they want the tools to go, what experiences they&#039;re enjoying in the game the most, which levels they enjoy the most. So I think now we&#039;re at a maximum learning where the fans are going to be steering the franchise as much as we will – they have their hands on the steering wheel too.”&lt;/p&gt;
&lt;p&gt; We’re wishing for more varied activities outside the Space phase, the ability to actually interact with other players online, and more wishes. How about you?&lt;/p&gt;
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 <pubDate>Wed, 22 Apr 2009 22:05:20 -0500</pubDate>
 <dc:creator>Nathan Grayson</dc:creator>
 <guid isPermaLink="false">6086 at http://www.maximumpc.com</guid>
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<item>
 <title>Will Wright Leaves Electronic Arts, Gives up Intelligent Design for “Stupid Fun”</title>
 <link>http://www.maximumpc.com/article/news/will_wright_leaves_electronic_arts_gives_intelligent_design_%E2%80%9Cstupid_fun%E2%80%9D</link>
 <description>&lt;!--paging_filter--&gt;&lt;div style=&quot;text-align: center&quot;&gt;&lt;img src=&quot;/files/u46190/will_wright_spore.jpg&quot; width=&quot;415&quot; height=&quot;250&quot; /&gt;&lt;/div&gt;
&lt;p&gt;After 12 years of &lt;strike&gt;printing money&lt;/strike&gt; working in faithful service to EA, Sims and Spore’s resident genius has decided to call it quits. But just because Wright managed to create a virtual representation of &lt;em&gt;all biological existence&lt;/em&gt; doesn’t mean he’s done making most other game designers look silly just yet – far from it.&lt;br /&gt;  &lt;br /&gt; Wright’s next endeavor, called &lt;a href=&quot;http://www.gamedaily.com/articles/news/breaking-will-wright-leaves-ea-to-explore-new-ip-at-stupid-fun-club/?biz=1&quot;&gt;Stupid Fun Club&lt;/a&gt;, is a think tank that has actually been bubbling around for a few years now. However, back when it was merely a side project, the most unfittingly named club ever seemed content to just manufacture cutting-edge robots – whereas now, it’ll develop new intellectual properties across multiple media formats like film, TV, the Internet, and of course, videogames.&lt;br /&gt;   &lt;br /&gt; Make no mistake, though: EA may have let Wright off the leash, but – much to the chagrin of some, we’re sure – Stupid Fun Club is still very much in the mega-publisher’s lap. As a result, EA owns just as much Stupid Fun Club stock as Wright himself and has the first right to develop anything the thinkin’-est tank in the business comes up with.&lt;br /&gt;  &lt;br /&gt; The rub of it all? Mr. Wright hasn’t exactly given EA his walking papers, but he’ll certainly have more wiggling room, at least in the conceptual phase, from now on. As for his first task as an un-tethered man, we’re hoping he’ll invent a few new words to replace “stupid” on the intelligence hierarchy, since he’s apparently laid claim to it. Really, it’s not even fair. If Will friggin’ Wright calls himself stupid, what’s everyone else?&lt;/p&gt;
</description>
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 <pubDate>Thu, 09 Apr 2009 02:39:32 -0500</pubDate>
 <dc:creator>Nathan Grayson</dc:creator>
 <guid isPermaLink="false">5927 at http://www.maximumpc.com</guid>
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<item>
 <title>Spore</title>
 <link>http://www.maximumpc.com/article/reviews/spore_the_universe_your_oyster_latest_entry_will_wright</link>
 <description>&lt;!--paging_filter--&gt;&lt;p align=&quot;center&quot;&gt;
&lt;p&gt;&lt;img src=&quot;/files/u53951/spore.jpg&quot; width=&quot;415&quot; height=&quot;259&quot; /&gt;&lt;/p&gt;
&lt;p&gt;Spore lets you take an extremely high-concept journey from a single-cell life form swimming through the seas to a continent-spanning superpower to the overlord of a galactic empire. Over the course of about five hours, you shepherd your critter through four introductory stages; then you leave for space.&lt;/p&gt;
&lt;p&gt;That’s right, the first four stages of the game—cell, creature, tribe, and civilization—essentially train neophyte gamers to play common game genres: primarily MMO, RTS, and turn-based strategy. You then apply these skills when your fledgling species emerges from its gravity well for the first time. Despite lacking the depth we’d expect from a stand-alone game, the training stages are quite entertaining. You make very simplistic choices: Are you a carnivore or an herbivore? Do you fight or befriend other tribes? Will you be an economic, religious, or military superpower?&lt;/p&gt;
&lt;p&gt;Once you leave your planet, the game begins in earnest. You travel between the stars, expanding your empire by conquering, colonizing, or buying planets from alien races. As you become stronger, you encounter increasingly powerful aliens, culminating in an epic battle at the center of the galaxy. The space game is packed full of gameplay, with an essentially infinite galaxy to conquer. &lt;/p&gt;
&lt;p&gt;Spore is a technological triumph. By procedurally generating art for everything in the game, all the relevant data about your species fits into a few small PNG files, which are uploaded to the Spore servers. While you play, you download other players’ species in the background, where they populate your planets and galaxy, which gives an already massive game infinite replay value.&lt;/p&gt;
&lt;p&gt;We were disappointed by the game’s lack of an auto-save feature; a few crashes cost us hours of progress. And as your empire grows massive, it becomes increasingly difficult to manage. Despite these flaws, Spore is a game that everyone should play. &lt;/p&gt;
</description>
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 <category domain="http://www.maximumpc.com/taxonomy/term/5143">December 2008</category>
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 <pubDate>Fri, 02 Jan 2009 13:10:44 -0600</pubDate>
 <dc:creator>Will Smith</dc:creator>
 <guid isPermaLink="false">4673 at http://www.maximumpc.com</guid>
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<item>
 <title>Big-Name Electronic Arts Games Now on Steam, SecuROM Not </title>
 <link>http://www.maximumpc.com/article/news/bigname_electronic_arts_games_now_steam_securom_not</link>
 <description>&lt;!--paging_filter--&gt;&lt;div style=&quot;text-align: center&quot;&gt;
&lt;div style=&quot;text-align: center&quot;&gt;&lt;img src=&quot;/files/u46190/win_button2.jpg&quot; width=&quot;415&quot; height=&quot;250&quot; /&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;p&gt;“Let’s see… I’ll take one copy of Spore – hold the &lt;a href=&quot;/article/news/ea_getting_slammed_spores_unntelligently_designed_drm&quot;&gt;SecuROM DRM&lt;/a&gt;, please.”&lt;br /&gt;  &lt;br /&gt; “Oh, er, sorry. Your order’s already slathered in DRM and, well, we can’t remove it. If you come back in &lt;a href=&quot;/article/news/ea_toning_down_spore_drm_trying_acceptable_this_time_around&quot;&gt;a couple weeks&lt;/a&gt;, though, we might be able to scrape off a bit of it. Sound good?”&lt;br /&gt;  &lt;br /&gt; “…”&lt;/p&gt;
&lt;p&gt; Has something like this ever happened to you? A pleasant Sunday afternoon installation spoiled by SecuROM’s goon squad? Well, &lt;a href=&quot;http://www.videogaming247.com/2008/12/19/top-line-ea-roster-hits-steam/&quot;&gt;no more&lt;/a&gt;. At least, if you ride under Steam’s banner. &lt;/p&gt;
&lt;p&gt; “EA is one of the industry’s largest publishers,” said Gabe Newell, co-founder and president of Valve. “The EA titles coming to Steam this holiday include some this year’s top PC titles.”&lt;/p&gt;
&lt;p&gt; He’s not kidding, either. Titles like Spore, Warhammer: Age of Reckoning, Mass Effect, Need for Speed Undercover, and FIFA Manager 2009 are already available, with Mirror’s Edge, Red Alert 3, and Dead Space moving in with the Freeman family in the “coming weeks.” And, of course, these games will conform to Steam’s standards; in other words, no SecuROM whatsoever. &lt;/p&gt;
&lt;p&gt; So, does this mean we can all finally kiss and make up with EA, and notice that it’s released some damn good games over the past year? C’mon now; it’s Christmas.&lt;/p&gt;
</description>
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 <pubDate>Mon, 22 Dec 2008 21:25:35 -0600</pubDate>
 <dc:creator>Nathan Grayson</dc:creator>
 <guid isPermaLink="false">4627 at http://www.maximumpc.com</guid>
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<item>
 <title>Spore’s Will Wright Working on New Mega-Game, Doesn’t Want You to Know about It</title>
 <link>http://www.maximumpc.com/article/news/spore%E2%80%99s_will_wright_working_new_megagame_doesn%E2%80%99t_want_you_know_about_it</link>
 <description>&lt;!--paging_filter--&gt;&lt;div style=&quot;text-align: center&quot;&gt;&lt;img src=&quot;/files/u46190/will_wright_spore.jpg&quot; width=&quot;415&quot; height=&quot;250&quot; /&gt;&lt;/div&gt;
&lt;p&gt;So Spore didn’t &lt;a href=&quot;http://www.videogaming247.com/2008/09/05/wright-spore-will-change-the-way-people-look-at-games-forever/&quot;&gt;change the way we looked at games forever&lt;/a&gt;, but that doesn’t mean the next link in Will Wright’s evolutionary chain will pop out of the primordial ooze half-baked. Especially not if Wright’s right, and his next project spends the &lt;a href=&quot;http://www.joystiq.com/2008/12/14/vga-2008-will-wrights-got-a-new-project-hes-not-talking/&quot;&gt;next three years&lt;/a&gt; getting dolled-up for its big day. &lt;/p&gt;
&lt;p&gt; &amp;quot;I&#039;m working on a big new project that I&#039;m very excited about, but I don&#039;t want to talk about it yet because if it takes three years to come out I don&#039;t want people saying &#039;Wow, he&#039;s been talking about that for a loooong time,&#039;&amp;quot; Wright told Joystiq at Spike TV’s Videogame Award show. &lt;/p&gt;
&lt;p&gt; So then, for those soured by Spore, what will it take to earn back your goodwill? A new SimCity? Something totally un-Sim-like? A game that isn’t hyped to the point that -- even if it were quantifiably better than sex -- it’d be considered a disappointment?&lt;/p&gt;
</description>
 <comments>http://www.maximumpc.com/article/news/spore%E2%80%99s_will_wright_working_new_megagame_doesn%E2%80%99t_want_you_know_about_it#comments</comments>
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 <pubDate>Mon, 15 Dec 2008 22:42:54 -0600</pubDate>
 <dc:creator>Nathan Grayson</dc:creator>
 <guid isPermaLink="false">4572 at http://www.maximumpc.com</guid>
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<item>
 <title>Has Ubisoft Learned its Lesson? Prince of Persia DRM-Free on the PC</title>
 <link>http://www.maximumpc.com/article/news/has_ubisoft_learned_its_lesson_prince_persia_drmfree_pc</link>
 <description>&lt;!--paging_filter--&gt;&lt;div style=&quot;text-align: center&quot;&gt;&lt;img src=&quot;/files/u58308/PrinceofPersia.jpg&quot; width=&quot;415&quot; height=&quot;107&quot; /&gt;&lt;/div&gt;
&lt;p&gt;Ubisoft has had a strange, and ugly history with DRM (read: Far Cry 2), but it looks like they’re aiming to &lt;a href=&quot;http://www.tomshardware.com/news/DRM-Prince-Persia-PC-Securom,6687.html&quot;&gt;change&lt;/a&gt; that.&lt;/p&gt;
&lt;p&gt;The latest Prince of Persia game will have zero DRM on the PC in the name of an experiment. “You’re right when you say that when people want to pirate the game they will but DRM is there to make it as difficult as possible for pirates to make copies of our games,” &lt;a href=&quot;http://forums.ubi.com/eve/forums/a/tpc/f/861108132/m/6971093507/p/1&quot;&gt;stated&lt;/a&gt; UbiRazz, a Community Developer for Ubisoft. “A lot of people complain that DRM is what forces people to pirate games but as [Prince of Persia] PC has no DRM we’ll see how truthful people actually are. Not very, I imagine.”&lt;/p&gt;
&lt;p&gt;It’s nice that Ubisoft is giving the PC gamer market an honest chance in the world of DRM. This blogger just hopes that it actually helps our cause, and doesn’t end up making things much, much worse.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;span style=&quot;font-size: xx-small&quot;&gt;Image Credit: Ubisoft &lt;/span&gt;&lt;/p&gt;
</description>
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 <pubDate>Mon, 15 Dec 2008 15:34:14 -0600</pubDate>
 <dc:creator>Andy Salisbury</dc:creator>
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