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 <title>Where Lies the Point of Diminishing Returns?</title>
 <link>http://www.maximumpc.com/article/columns/where_lies_point_diminishing_returns</link>
 <description>&lt;!--paging_filter--&gt;&lt;p&gt;&lt;img src=&quot;/files/u22694/willcolumn.jpg&quot; alt=&quot;Will Smith&quot; width=&quot;140&quot; height=&quot;180&quot; align=&quot;right&quot; /&gt;In the July issue, I tested HP’s Mini-Note—the small, cheap notebook is HP’s answer to the subcompact, sub-$500 Asus Eee PC. HP’s tiny notebook got me thinking about the point of diminishing PC returns—the point at which adding more hardware oomph doesn’t deliver a perceptible performance boost to the user. &lt;/p&gt;
&lt;p&gt;During the usability portion of my testing—wherein I use the laptop in a variety of real-world scenarios (at my desk, on the kitchen table, on the couch, on the plane, etc.), I was shocked that the Mini-Note seemed fast enough for much of what I do. While the notebook certainly underperformed in our Photoshop benchmark, I didn’t have any major complaints with its performance in my most common activities: web browsing, checking email, writing documents, and listening to music. Is this Mini-Note’s 1.2GHz VIA C7-M CPU fast enough for me?&lt;/p&gt;
&lt;p&gt;Answer: no. After I dug a little deeper, I uncovered some serious performance problems. The rig is simply too slow to play H.264 video at DVD resolution, and without dedicated graphics, I wouldn’t recommend running even the most rudimentary 3D games. &lt;/p&gt;
&lt;p&gt;The Mini-Note doesn’t trip the diminishing-returns perimeter wire, but it comes close. It’s too bad HP didn’t include decent onboard graphics (something with basic 3D support and a little bit of video decoding help) because that would make this sub-$1,000 rig everything I need in a portable. &lt;/p&gt;
&lt;p&gt;Ironically, it’s at the other end of the PC hardware spectrum that I discovered technology that has indeed reached the point of diminishing returns. And I’m sad to report that that technology is 3D gaming graphics. Take a look at two of the biggest games of last year, &lt;em&gt;Call of Duty 4&lt;/em&gt; and &lt;em&gt;Crysis&lt;/em&gt;. &lt;em&gt;Crysis&lt;/em&gt; is a technological showcase, utilizing the latest, greatest DirectX 10 graphics technology to render a vibrant, living world. &lt;em&gt;Call of Duty 4&lt;/em&gt;, meanwhile, is a showcase of last-generation DirectX 9 technology. This game is technically inferior but deftly executed. &lt;/p&gt;
&lt;p&gt;Now, were you to show both titles to a gamer who doesn’t know what subtle, delicious effects to look for in DirectX 10 rendering, there’s absolutely no guarantee that he’ll pick &lt;em&gt;Crysis &lt;/em&gt;as the more advanced game. In fact, because there are more characters onscreen at any given time in &lt;em&gt;Call of Duty&lt;/em&gt; and because the scripted action is much more intense than it is in &lt;em&gt;Crysis&lt;/em&gt;, I’d wager that he’s more likely to select &lt;em&gt;Call of Duty&lt;/em&gt; as the more visually sophisticated game. &lt;/p&gt;
&lt;p&gt;The upshot is that I think we’re rapidly approaching the limits of what today’s technology can deliver in terms of visual quality increases. In order to make the next jump—the jump to real-time 3D rendering that looks as good as prerendered movie CGI—the hardware vendors and game developers are going to have to try something new. Am I right, wrong, or absolutely crazy? Let me know at will@maximumpc.com. &lt;/p&gt;
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 <pubDate>Fri, 27 Jun 2008 13:55:33 -0500</pubDate>
 <dc:creator>Will Smith</dc:creator>
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