Palmer Luckey says VR gaming needs to be at least 60 frames per second
If you're pulling 30 frames per second in your game, it's playable, though you don't want to dip much below that. Oculus Rift founder Palmer Luckey has a different number in mind for virtual reality. According to Luckey, VR gaming needs to be in the neighborhood of 60 frames per second -- at 30fps, he considers it a failure and calls it a bad artistic decision. His opinion isn't necessarily limited to VR gaming, either.