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 <title>Maximum PC bioware RSS Feed</title>
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 <title>Star Wars: The Old Republic Gunning For WoW&#039;s Throne</title>
 <link>http://www.maximumpc.com/article/news/star_wars_the_old_republic_gunning_for_wows_throne</link>
 <description>&lt;div style=&quot;text-align: center&quot;&gt;&lt;img src=&quot;http://www.maximumpc.com/files/u46190/korriban_interior_force_cho.jpg&quot; width=&quot;415&quot; height=&quot;202&quot; /&gt;&lt;/div&gt; &lt;p&gt;Well, kinda. Make no mistake, BioWare, EA, and LucasArts hope to four-legged race right past WoW&#039;s 11 million subscriber record, but even if WoW&#039;s legions commit to Blizzard&#039;s ludicrously popular MMO, marry the game, have adorable children, and then sell them to buy more WoW gold, the Old Republic team won&#039;t lose any sleep over the lost customers.&lt;br /&gt;&lt;br /&gt;“Just look at the base of Star Wars fans, plus what BioWare can do,&amp;quot; EA Games president Frank Gibeau told &lt;a href=&quot;http://www.videogaming247.com/2008/10/24/wow-is-the-target-with-the-old-republic-says-lucasarts-and-ea/&quot;&gt;Videogaming247&lt;/a&gt;. &amp;quot;Trust me: we want to win. EA’s reputation is for wanting to win.&amp;quot;&lt;br /&gt;&lt;br /&gt;“This is going to be a powerful category and there’s lots of ways to compete in this category. [Blizzard] created a much larger opportunity for everybody else, but that doesn’t mean it’s going to stay that way.”&lt;br /&gt;&lt;br /&gt;LucasArts online boss Tom Nichols elaborated, and also downplayed Blizzard&#039;s userbase as the be-all, end-all of the MMO market. &lt;br /&gt;&lt;br /&gt;“When World of Warcraft came out, everybody thought, ‘No, the market is only this big, because that’s as big as EverQuest was.’ Blizzard showed that it could be much larger,” he said.&lt;br /&gt;&lt;br /&gt;“Our goal is to show that by bringing storytelling to the genre that we can attract an even wider audience. Plus, we have the benefit of this huge brand, which has done very, very well for nearly 30 years.”&lt;/p&gt;&lt;p&gt;&lt;br /&gt;We think The Old Republic has a better chance of seizing WoW&#039;s spot on the winner&#039;s podium than any other MMO. How about you? &lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://www.maximumpc.com/article/news/star_wars_the_old_republic_gunning_for_wows_throne&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
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 <category domain="http://www.maximumpc.com/taxonomy/term/5493">Star Wars: The Old Republic</category>
 <category domain="http://www.maximumpc.com/geek_tested/world_of_warcraft">world of warcraft</category>
 <pubDate>Sun, 26 Oct 2008 01:43:05 -0500</pubDate>
 <dc:creator>Nathan Grayson</dc:creator>
 <guid isPermaLink="false">4023 at http://www.maximumpc.com</guid>
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 <title>Star Wars Galaxies Unaffected by Star Wars: The Old Republic, Will Run &quot;Indefinitely&quot;</title>
 <link>http://www.maximumpc.com/article/news/star_wars_galaxies_unaffected_star_wars_the_old_republic_will_run_indefinitely</link>
 <description>&lt;div style=&quot;text-align: center&quot;&gt;&lt;img src=&quot;http://www.maximumpc.com/files/u46190/starwarsgalaxiespic.jpg&quot; width=&quot;415&quot; height=&quot;250&quot; /&gt;&lt;/div&gt; &lt;p&gt;We don&#039;t claim to be businessmen, but even we have to say LucasArts&#039; rationale behind &lt;a href=&quot;http://www.videogaming247.com/2008/10/23/more-star-wars-galaxies-content-planned-will-run-alongside-tor-indefinitely/&quot;&gt;Star Wars Galaxies&#039; continued existence&lt;/a&gt; seems a little off. When asked whether the troubled Star Wars MMO would step down gracefully or take a lightsaber to the gut, LucasArts senior online exec Tom Nichols replied:&lt;br /&gt;&lt;br /&gt;“We’re still committed to Star Wars Galaxies. A couple of things: a demonstration of that commitment includes a recent trading card game that we launched in August. It’s doing very well for us and we have a new expansion pack being planned for that.&amp;quot;&lt;br /&gt;&lt;br /&gt;“I think the market will definitely support [both Star Wars: The Old Republic and Star Wars Galaxies].&amp;quot;&lt;br /&gt;&lt;br /&gt;He also noted that the two games feature different mechanics, which he believes will attract different audiences. &lt;br /&gt;&lt;br /&gt;But if you&#039;ve never played either game, what can Galaxies throw your way to entice you to its shriveled up side of the force? &lt;br /&gt;&lt;br /&gt;“Shortly we’re going to release a new Hoth encounter that recreates that classic battle in the Empire Strikes Back, and that’s exciting content for our Galaxies community, so we’re definitely committed to the product.”&lt;br /&gt;&lt;br /&gt;A Hoth level. Added to one of the few Star Wars games in history that didn&#039;t already have one.&lt;br /&gt;&lt;br /&gt;Galaxies fans, feel free to tell us why we&#039;re wrong/why we should die in a fire.  &lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://www.maximumpc.com/article/news/star_wars_galaxies_unaffected_star_wars_the_old_republic_will_run_indefinitely&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
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 <category domain="http://www.maximumpc.com/taxonomy/term/5493">Star Wars: The Old Republic</category>
 <pubDate>Fri, 24 Oct 2008 00:44:21 -0500</pubDate>
 <dc:creator>Nathan Grayson</dc:creator>
 <guid isPermaLink="false">4007 at http://www.maximumpc.com</guid>
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 <title>Star Wars: Knights of the Old Republic MMO-Splosion -- &quot;Biggest BioWare Game Ever Made&quot;</title>
 <link>http://www.maximumpc.com/article/news/star_wars_knights_old_republic_mmosplosion_biggest_bioware_game_ever_made</link>
 <description>&lt;div style=&quot;text-align: center&quot;&gt;&lt;img src=&quot;http://www.maximumpc.com/files/u46190/swor_logo_layered_blk_bg.jpg&quot; width=&quot;415&quot; height=&quot;149&quot; /&gt;&lt;/div&gt;&lt;p&gt;&lt;a href=&quot;/article/news/biowarelucasarts_joint_project_announcement_coming_oct_21_probably_kotor_mmo&quot;&gt;The wait is over&lt;/a&gt;. Today, LucasArts and BioWare finally force unleashed the first details on their joint MMO production, and it sounds like the best thing that could possibly come from Star Wars and gaming&#039;s unholy union aside from a Jar-Jar killing sim where you blast Jar-Jars with a Jar-Jar launcher*.&lt;br /&gt;&lt;br /&gt;The game will take place a few hundred years after KOTOR 2 caught fire and skidded off a cliff to an eventual -- and undeniably painful -- halt, and will cast you as a jedi, sith, or something else that you probably won&#039;t bother with. As with any BioWare title, &lt;a href=&quot;http://www.videogaming247.com/2008/10/21/live-from-lucasarts-san-francisco-press-conference/&quot;&gt;MMOTOR&lt;/a&gt; will focus on story foremost, spicing up the MMO genre with BioWare&#039;s top-notch storytelling prowess. &lt;br /&gt;&lt;br /&gt;And oh will there be story content. According to BioWare president Greg Zeschuk and CEO Ray Muzyka, the game isn&#039;t KOTOR 3, &amp;quot;it&#039;s KOTOR 3, 4, 5, 6, etc. There&#039;s that much to it.&amp;quot; &lt;br /&gt;&lt;br /&gt;&amp;quot;It&#039;s a whole galaxy. It&#039;s a galaxy of Star Wars,&amp;quot; they added. &lt;br /&gt;&lt;br /&gt;In order to make such an ambitious story possible, The Old Republic will saddle you with &lt;a href=&quot;http://pc.ign.com/articles/922/922115p1.html&quot;&gt;single-player RPG-esque companion characters&lt;/a&gt;. You can change and manipulate them, and they can assist you throughout your adventures. As such, the game will &amp;quot;allow players to carve out their own epic stories,&amp;quot; with your actions affecting the entire game world, as well as your characters&#039; morality. &lt;br /&gt;&lt;br /&gt;Even crazier, every class and faction configuration will have its own storyline. Lead writer on the project Daniel Ericson even claimed that his latest progeny could feasibly be played &lt;a href=&quot;http://www.videogaming247.com/2008/10/21/kotor-mmo-has-enough-story-content-to-be-played-like-a-single-player-game/&quot;&gt;like a single-player RPG&lt;/a&gt;. There&#039;s that much story. &lt;br /&gt;&lt;br /&gt;“If you’re a BioWare fan, you’re going to get everything you ever imagined from an extension of KOTOR,” he said.&lt;br /&gt;&lt;br /&gt;We couldn&#039;t want this any more if it came with a ticket to beautiful women and infinite money island**. How about you? &lt;br /&gt;&lt;br /&gt;*The alt fires are lightsabers and Hayden Christensen.   &lt;br /&gt;&lt;br /&gt;**Now if our copy came with the only ticket...&lt;/p&gt;&lt;a href=&quot;/article/news/biowarelucasarts_joint_project_announcement_coming_oct_21_probably_kotor_mmo&quot;&gt;&lt;/a&gt;&lt;p&gt;&lt;a href=&quot;http://www.maximumpc.com/article/news/star_wars_knights_old_republic_mmosplosion_biggest_bioware_game_ever_made&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
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 <category domain="http://www.maximumpc.com/taxonomy/term/5449">the end of civilization as we know it</category>
 <pubDate>Tue, 21 Oct 2008 19:34:00 -0500</pubDate>
 <dc:creator>Nathan Grayson</dc:creator>
 <guid isPermaLink="false">3971 at http://www.maximumpc.com</guid>
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 <title>BioWare-LucasArts Joint Project Announcement Coming Oct. 21, Probably KOTOR MMO</title>
 <link>http://www.maximumpc.com/article/news/biowarelucasarts_joint_project_announcement_coming_oct_21_probably_kotor_mmo</link>
 <description>&lt;div style=&quot;text-align: center&quot;&gt;&lt;img src=&quot;http://www.maximumpc.com/files/u46190/Waitover.jpg&quot; width=&quot;415&quot; height=&quot;250&quot; /&gt;&lt;/div&gt; &lt;p&gt;We don&#039;t get excited about much these days. When all we could muster over &lt;a href=&quot;/article/news/first_deus_ex_3_details_tantalizing_warren_spectorapproved&quot;&gt;Deus Ex 3 deets&lt;/a&gt; was a guarded &amp;quot;Neat,&amp;quot; it began to dawn on us that we might be suffering from chronic peace of mind, and that made us kind of upset, but not really. Fortunately, the kings of inapproPriate capitaLization have alerted various media outlets that they plan to trot out their highly anticipated collaborative effort on &lt;a href=&quot;http://www.gamasutra.com/php-bin/news_index.php?story=19471&quot;&gt;October 21&lt;/a&gt;. It&#039;s been all but confirmed that the LucasArts-BioWare tango has birthed a &lt;a href=&quot;http://www.gamasutra.com/php-bin/news_index.php?story=19471&quot;&gt;Star Wars: Knights of the Old Republic MMO&lt;/a&gt;. And we&#039;re totally stoked.&lt;br /&gt;&lt;br /&gt;The invitation, stamped with both LucasArts and BioWare&#039;s respective logos, boasts that &amp;quot;The wait is over,&amp;quot; and gives members of the press a come-hither look with promises of &amp;quot;the official unveiling of the game that&#039;s been rumored about for years.&amp;quot; &lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.shacknews.com/onearticle.x/49684&quot;&gt;Wonder&lt;/a&gt; &lt;a href=&quot;http://www.shacknews.com/onearticle.x/49557&quot;&gt;what&lt;/a&gt; &lt;a href=&quot;http://www.shacknews.com/onearticle.x/55086&quot;&gt;it could be&lt;/a&gt;...   &lt;br /&gt;&lt;br /&gt;Gamasutra notes that the public may not see the game until a few days after the unveiling, thanks to embargos. Even so, we&#039;re marking down the minutes until BioWare and LucasArts yank the curtain off their latest (final?) group project. We&#039;ll make sure to give you a heads-up when it happens, assuming our keyboard doesn&#039;t malfunction while it&#039;s floating in a puddle of our drool.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://www.maximumpc.com/article/news/biowarelucasarts_joint_project_announcement_coming_oct_21_probably_kotor_mmo&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
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 <pubDate>Tue, 07 Oct 2008 19:03:34 -0500</pubDate>
 <dc:creator>Nathan Grayson</dc:creator>
 <guid isPermaLink="false">3782 at http://www.maximumpc.com</guid>
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 <title>Gaming Roundup 8/18/08: One Human</title>
 <link>http://www.maximumpc.com/article/news/gaming_roundup_81808</link>
 <description>&lt;p&gt;Each year, we ask, &amp;quot;Was this the best year ever for games?&amp;quot; A good deal of the time, our answer tends toward &amp;quot;Yes,&amp;quot; with a few nostalgia-maniacs vehemently worshipping 1998 instead. &amp;quot;Oh, they&#039;re just raving fanboys,&amp;quot; I&#039;ve always thought of those stuck in &#039;98. &amp;quot;Their opinions are rooted in so much misguided subjectivism that even a bulldozer couldn&#039;t budge them.&amp;quot;&lt;br /&gt; &lt;br /&gt; However, a &lt;a href=&quot;http://sexyvideogameland.blogspot.com/2008/08/four-month-bell-curve.html&quot;&gt;recent post&lt;/a&gt; at the always-interesting Sexy Videogameland gave me some insight into another, altogether more-acceptable reason for gamers&#039; unyielding grip on the past. The post, by Leigh Alexander, of course, took a look at our tendency to play a game once, shove it into a nice, dusty shelf corner, and leave it there with no hope of excavation. Why do we do this? Especially when, as Leigh pointed out, many of us were happy to bury months of our lives in a single game back in the day. &lt;br /&gt; &lt;br /&gt;But the answer&#039;s simple, really: You&#039;re reading this column.&lt;br /&gt; &lt;br /&gt; As a bleeding-edge gamer, when you&#039;re not playing a game, you&#039;re probably reading about other games -- basking in the ever-brightening glow of a new title&#039;s hype -- and getting yourself psyched to play them. This column, with its daily dose of the latest gaming news, only helps propagate this trend. &lt;br /&gt; &lt;br /&gt; Really though, does it matter? As Leigh pointed out, our consumer-focused society breeds hit-driven industries. Movies, TV, sports -- you name it. &amp;quot;15 seconds of fame&amp;quot; is an apt phrase. So we&#039;re just like other media. Big deal. But I think it does matter. I think games, by virtue of their interactivity, are meant to break the typical, rapid-fire hype cycle. And that&#039;s why so many gamers love 1998. The year was chock-full of top-notch titles, but gamers still spent hundreds of hours with their favorites -- testing boundaries and pushing limits. Why? The hype train as we know it hadn&#039;t quite picked up steam. Print was still strong and the Internet wasn&#039;t the all-knowing force that it is today. &lt;br /&gt; &lt;br /&gt; And therein lies the problem. As the gaming industry grows -- as the press expands and the hype train takes on new carts -- it defies its own potential. Someday, games will shrug off the shackles of linearity, but will gamers stick around to experience those trailblazers in different ways? Or will our own anticipation for The Next Big Thing get the best of us? &lt;br /&gt; &lt;br /&gt; Today&#039;s Roundup details a couple of initiatives that could grab at gamers&#039; ankles and never let go, but will they work? Can&#039;t say. But for now, my commentary will have to suffice. It&#039;s all past the break.&lt;/p&gt;&lt;div style=&quot;text-align: center&quot;&gt;&lt;img src=&quot;http://www.maximumpc.com/files/u46190/Battlefield-Heroes-1591.jpg&quot; width=&quot;415&quot; height=&quot;250&quot; /&gt;&lt;/div&gt; &lt;p&gt;&lt;a href=&quot;http://www.maximumpc.com/article/news/gaming_roundup_81808&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
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 <pubDate>Mon, 18 Aug 2008 22:17:57 -0500</pubDate>
 <dc:creator>Nathan Grayson</dc:creator>
 <guid isPermaLink="false">3232 at http://www.maximumpc.com</guid>
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 <title>Gaming Roundup 8/8/08: Special Cameo Edition</title>
 <link>http://www.maximumpc.com/article/news/gaming_roundup_8808</link>
 <description>&lt;p&gt;Yesterday evening, I had the indistinct pleasure of viewing G4&#039;s GPhoria gaming awards. GPhoria is odd in that it doesn&#039;t take place at the end of a year; rather, it highlighted, in this case, the best games from the second half of 2007 and first half of 2008. Even so, I was fairly surprised when Halo 3 took home GOTSHO07AFHO08 honors. I mean, Halo? Seriously? &lt;br /&gt; &lt;br /&gt; But GPhoria is voted for by the fans, which got me to thinking about how different audiences have different expectations, and about how those expectations can shift with time. &lt;br /&gt; &lt;br /&gt; See, in my experience, Halo is typically met with derision and utterances of &amp;quot;Moar liek Fail-O&amp;quot; when mentioned in the presence of PC gamers. It is, after all, just a dumbed-down, slow-moving console shooter, right? The first domino in a long, weaving line that wrecked the FPS genre as we know it. Well, except for maybe Half-Life 2. Oh, and TF2. And Call of Duty 4. Also Bioshock. Portal, too. Hey, maybe Halo didn&#039;t bring the genre crashing down after all! Actually, I&#039;d say the expanded audience led developers to try new things.&lt;br /&gt; &lt;br /&gt; These days, though, gamers are fretting about a new scourge: casual gaming. Where am I going with this? Simple. I believe casual gaming is nothing to worry about. As with the FPS genre, an expanded audience, lured in from casual titles, will inspire great devs to try new things, as well as provide them with more cash to back their games.&lt;br /&gt; &lt;br /&gt; &lt;strong&gt;So, what&#039;s your opinion on so-called &amp;quot;casual&amp;quot; gaming? Whether it be the Wii, Diner Dash, or fan-fave Peggle, how do you think these games and the audiences they attract will affect gaming? Good? Bad? Both? Neither? &lt;/strong&gt;&lt;br /&gt; &lt;br /&gt; At the very least, today&#039;s Roundup is dedicated to the hardcore gamer. Past the break, you&#039;ll find stories about BioWare&#039;s handheld ambitions, John Carmack&#039;s stance on PC gaming, and Star Trek Online&#039;s upcoming reveal. And more, of course.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;div style=&quot;text-align: center&quot;&gt;&lt;img src=&quot;http://www.maximumpc.com/files/u46190/batmanandrobin.jpg&quot; width=&quot;415&quot; height=&quot;225&quot; /&gt;&lt;/div&gt;&lt;p&gt;&lt;a href=&quot;http://www.maximumpc.com/article/news/gaming_roundup_8808&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
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 <pubDate>Fri, 08 Aug 2008 21:45:34 -0500</pubDate>
 <dc:creator>Nathan Grayson</dc:creator>
 <guid isPermaLink="false">3127 at http://www.maximumpc.com</guid>
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 <title>Gaming Roundup 8/5/08: Independence Day</title>
 <link>http://www.maximumpc.com/article/news/gaming_roundup_8508</link>
 <description>&lt;p&gt;Yesterday, I briefly heaped praise on the &amp;quot;new&amp;quot; Electronic Arts for its recent push towards creativity and employee practices that are actually legal. However, I know that many people chuck verbal darts at EA&#039;s target simply because they don&#039;t like big, &amp;quot;soulless&amp;quot; corporations. After all, each of us is the punchy underdog in our own lives, so rooting for the little guy only seems natural -- especially when the Man seems to be breathing down his neck.&lt;/p&gt;&lt;p&gt;But, as I&#039;m sure you&#039;ve all noticed, we&#039;re kind of running out of little guys to root for. &amp;quot;Consolidation&amp;quot; is one of those mean words we&#039;re not supposed to like, but in an industry that&#039;s expanding rapidly -- one where development costs regularly zip past $10 million -- consolidation is natural. &lt;/p&gt;&lt;p&gt;So, are you ready for our little hobby to become more like the big, bad movie industry, or are you of the opinion that we don&#039;t need &amp;quot;E&amp;quot; and &amp;quot;A&amp;quot; to spell BioWare?&lt;/p&gt;&lt;p&gt;This edition of the Roundup is gaming&#039;s &amp;quot;The Empire Strikes Back.&amp;quot; Large independent devs are dropping like flies, and stalwart supporters are turning to the dark side. No Ewoks, though, so the Roundup isn&#039;t jumping the shark just yet. Jumping past the break, however, is highly encouraged.&lt;/p&gt;&lt;div style=&quot;text-align: center&quot;&gt;&lt;img src=&quot;http://www.maximumpc.com/files/u46190/ord_vader_1024_0.jpg&quot; width=&quot;415&quot; height=&quot;246&quot; /&gt;&lt;/div&gt;&lt;p&gt;&lt;a href=&quot;http://www.maximumpc.com/article/news/gaming_roundup_8508&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
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 <pubDate>Tue, 05 Aug 2008 21:37:59 -0500</pubDate>
 <dc:creator>Nathan Grayson</dc:creator>
 <guid isPermaLink="false">3065 at http://www.maximumpc.com</guid>
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 <title>Gaming Roundup 7/28/08: Ack! Patrick Stewart! </title>
 <link>http://www.maximumpc.com/article/news/gaming_roundup_72808</link>
 <description>&lt;p&gt;Why are you a PC gamer? Why did you choose to support a less convenient, less unified machine even in the face of Microsoft, Sony, and Nintendo&#039;s pickup-and-play offerings? Do you like the customizability the PC affords? The constantly evolving technology -- to gaze down from a heap of cast-aside PC parts and proclaim the superiority of your uber-machine? Or is the community? Do you relish being a member of a tightly-knit underdog pack, a group that&#039;s not afraid to bellow &amp;quot;We&#039;ll prove you wrong&amp;quot; to the gaming community at large? &lt;br /&gt; &lt;br /&gt; How would you react if everyone suddenly acknowledged PC gaming&#039;s strength? If people turned around and realized that PC gaming isn&#039;t dying, would you still be so gung-ho about it? &lt;br /&gt; &lt;br /&gt; Well, today, we have -- among other things -- one more outlet prostrating itself before the PC. How long before the unwashed masses follow suit? &lt;br /&gt; &lt;br /&gt; Additionally, we have a treat for Trekkies, EA&#039;s Riccitiello admitting to another one of his company&#039;s screw-ups, and the longest hypothetical game title evar. Please insert disc titled &amp;quot;Read more&amp;quot; to continue.&lt;/p&gt;&lt;div style=&quot;text-align: center&quot;&gt;&lt;img src=&quot;http://www.maximumpc.com/files/u46190/e_next_generation_500_375_Paromount_Pictures.jpg&quot; width=&quot;415&quot; height=&quot;250&quot; /&gt;&lt;/div&gt; &lt;p&gt;&lt;a href=&quot;http://www.maximumpc.com/article/news/gaming_roundup_72808&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
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 <category domain="http://www.maximumpc.com/taxonomy/term/4234">Cryptic Studios</category>
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 <category domain="http://www.maximumpc.com/taxonomy/term/4235">Star Trek</category>
 <pubDate>Mon, 28 Jul 2008 19:37:34 -0500</pubDate>
 <dc:creator>Nathan Grayson</dc:creator>
 <guid isPermaLink="false">2956 at http://www.maximumpc.com</guid>
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