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 <title>Left 4 Dead</title>
 <link>http://www.maximumpc.com/article/reviews/exclusive_review_left_4_dead</link>
 <description>&lt;!--paging_filter--&gt;&lt;h3&gt;Hide the children and shield your brains — zombies have risen to claim the earth.&lt;/h3&gt;
&lt;p&gt;We’ve relished the movies about it. We’ve daydreamed about it happening in our own lives. We’ve even drawn up detailed plans for how to survive the admittedly unlikely event of a zombie apocalypse (answer: barricade ourselves in the local Costco). There’s just something so tantalizingly thrilling about the prospect of fighting for survival in an undead-infested world.&lt;/p&gt;
&lt;div style=&quot;text-align: center&quot;&gt;&lt;a href=&quot;/files/u17625/l4d_opener.jpg&quot; class=&quot;thickbox&quot;&gt;&lt;img src=&quot;/files/u17625/l4d_opener_sm.jpg&quot; width=&quot;415&quot; height=&quot;259&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;p&gt;Left 4 Dead, Valve Software’s new multiplayer first-person shooter, delivers that awesomely terrifying experience to us. Abandoned metropolises, a ragtag band of hapless strangers, and an endless horde of infected humans—all the staples of a nail-biting George A. Romero zombie epic—are present and accounted for in this ambitious cooperative adventure. But how does this game hold up to our obsessive zombie fantasies? We busted a few thousand undead skulls to find out.  &lt;/p&gt;
&lt;p align=&quot;center&quot;&gt; &lt;span class=&quot;thickbox&quot;&gt;&lt;a href=&quot;http://dl.maximumpc.com/galleries/l4dreview/l4dreview_01_full.jpg&quot; class=&quot;thickbox&quot;&gt;&lt;img src=&quot;http://dl.maximumpc.com/galleries/l4dreview/l4dreview_01_sm.jpg&quot; width=&quot;200&quot; height=&quot;125&quot; /&gt;&lt;/a&gt;   &lt;/span&gt;&lt;a href=&quot;http://dl.maximumpc.com/galleries/l4dreview/l4dreview_02_full.jpg&quot; class=&quot;thickbox&quot;&gt;&lt;span class=&quot;thickbox&quot;&gt;&lt;img src=&quot;http://dl.maximumpc.com/galleries/l4dreview/l4dreview_02_sm.jpg&quot; width=&quot;200&quot; height=&quot;125&quot; /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p align=&quot;center&quot;&gt; &lt;span class=&quot;thickbox&quot;&gt;&lt;a href=&quot;http://dl.maximumpc.com/galleries/l4dreview/l4dreview_03_full.jpg&quot; class=&quot;thickbox&quot;&gt;&lt;img src=&quot;http://dl.maximumpc.com/galleries/l4dreview/l4dreview_03_sm.jpg&quot; width=&quot;200&quot; height=&quot;125&quot; /&gt;&lt;/a&gt;   &lt;/span&gt;&lt;a href=&quot;http://dl.maximumpc.com/galleries/l4dreview/l4dreview_04_full.jpg&quot; class=&quot;thickbox&quot;&gt;&lt;span class=&quot;thickbox&quot;&gt;&lt;img src=&quot;http://dl.maximumpc.com/galleries/l4dreview/l4dreview_04_sm.jpg&quot; width=&quot;200&quot; height=&quot;125&quot; /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;
&lt;h3&gt;Survivor’s Journal: How We Lived through the Undead Uprising&lt;/h3&gt;
&lt;p&gt;In the global zombie apocalypse of Left 4 Dead, our goal was simple: just survive. But reaching a safe haven in hopes of getting rescued was easier said than done. We had to navigate through the crumbled ruins of modern civilization and defend ourselves against a mob of angry zombies that would stop at nothing to see us dead. Luckily, we were never alone in this frightening fight for survival. We were not only always accompanied by three teammates (controlled by either real players or AI) but also equipped with a zombie’s greatest weakness: bullets. Lots of bullets.&lt;/p&gt;
&lt;p align=&quot;center&quot;&gt; &lt;span class=&quot;thickbox&quot;&gt;&lt;a href=&quot;http://dl.maximumpc.com/galleries/l4dreview/l4dreview_05_full.jpg&quot; class=&quot;thickbox&quot;&gt;&lt;img src=&quot;http://dl.maximumpc.com/galleries/l4dreview/l4dreview_05_sm.jpg&quot; width=&quot;200&quot; height=&quot;125&quot; /&gt;&lt;/a&gt;   &lt;/span&gt;&lt;a href=&quot;http://dl.maximumpc.com/galleries/l4dreview/l4dreview_06_full.jpg&quot; class=&quot;thickbox&quot;&gt;&lt;span class=&quot;thickbox&quot;&gt;&lt;img src=&quot;http://dl.maximumpc.com/galleries/l4dreview/l4dreview_06_sm.jpg&quot; width=&quot;200&quot; height=&quot;125&quot; /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p align=&quot;center&quot;&gt; &lt;span class=&quot;thickbox&quot;&gt;&lt;a href=&quot;http://dl.maximumpc.com/galleries/l4dreview/l4dreview_07_full.jpg&quot; class=&quot;thickbox&quot;&gt;&lt;img src=&quot;http://dl.maximumpc.com/galleries/l4dreview/l4dreview_07_sm.jpg&quot; width=&quot;200&quot; height=&quot;125&quot; /&gt;&lt;/a&gt;   &lt;/span&gt;&lt;a href=&quot;http://dl.maximumpc.com/galleries/l4dreview/l4dreview_08_full.jpg&quot; class=&quot;thickbox&quot;&gt;&lt;span class=&quot;thickbox&quot;&gt;&lt;img src=&quot;http://dl.maximumpc.com/galleries/l4dreview/l4dreview_08_sm.jpg&quot; width=&quot;200&quot; height=&quot;125&quot; /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Our nerve-racking journey was broken into four story campaigns, each consisting of five sequential levels. These “movies” all followed the same structure: The four of us traversed zombie-infested territory to reach safe houses at the end of each chapter, building up to a lengthy final stand while awaiting rescue at each campaign’s finale. &lt;/p&gt;
&lt;p align=&quot;center&quot;&gt; &lt;span class=&quot;thickbox&quot;&gt;&lt;a href=&quot;http://dl.maximumpc.com/galleries/l4dreview/l4dreview_09_full.jpg&quot; class=&quot;thickbox&quot;&gt;&lt;img src=&quot;http://dl.maximumpc.com/galleries/l4dreview/l4dreview_09_sm.jpg&quot; width=&quot;200&quot; height=&quot;125&quot; /&gt;&lt;/a&gt;   &lt;/span&gt;&lt;a href=&quot;http://dl.maximumpc.com/galleries/l4dreview/l4dreview_10_full.jpg&quot; class=&quot;thickbox&quot;&gt;&lt;span class=&quot;thickbox&quot;&gt;&lt;img src=&quot;http://dl.maximumpc.com/galleries/l4dreview/l4dreview_10_sm.jpg&quot; width=&quot;200&quot; height=&quot;125&quot; /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p align=&quot;center&quot;&gt; &lt;span class=&quot;thickbox&quot;&gt;&lt;a href=&quot;http://dl.maximumpc.com/galleries/l4dreview/l4dreview_11_full.jpg&quot; class=&quot;thickbox&quot;&gt;&lt;img src=&quot;http://dl.maximumpc.com/galleries/l4dreview/l4dreview_11_sm.jpg&quot; width=&quot;200&quot; height=&quot;125&quot; /&gt;&lt;/a&gt;   &lt;/span&gt;&lt;a href=&quot;http://dl.maximumpc.com/galleries/l4dreview/l4dreview_12_full.jpg&quot; class=&quot;thickbox&quot;&gt;&lt;span class=&quot;thickbox&quot;&gt;&lt;img src=&quot;http://dl.maximumpc.com/galleries/l4dreview/l4dreview_12_sm.jpg&quot; width=&quot;200&quot; height=&quot;125&quot; /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;We started off in the No Mercy act, which challenged us to find a way to the rooftop of a hospital from a distant apartment building. As we made our way through dimly lit hallways and claustrophobic stairwells to the street, we caught our first glimpse of the infected masses—soulless husks of our once neighbors and friends. It was a mistake to agitate them; once alerted to our presence, a wave of the ghoulish goons swarmed our position. These common zombies were easy to put down with our assault rifles and shotguns, but their overwhelming numbers and surprising speed made them formidable foes. Zombies would climb fences, claw through closed doors, and crawl over any obstacle for a taste of our flesh. Shooting off their limbs wasn’t even enough to keep them down—the undead were impressively determined (a well-aimed headshot, though, stopped them in their tracks). &lt;/p&gt;
&lt;p align=&quot;center&quot;&gt; &lt;span class=&quot;thickbox&quot;&gt;&lt;a href=&quot;http://dl.maximumpc.com/galleries/l4dreview/l4dreview_13_full.jpg&quot; class=&quot;thickbox&quot;&gt;&lt;img src=&quot;http://dl.maximumpc.com/galleries/l4dreview/l4dreview_13_sm.jpg&quot; width=&quot;200&quot; height=&quot;125&quot; /&gt;&lt;/a&gt;   &lt;/span&gt;&lt;a href=&quot;http://dl.maximumpc.com/galleries/l4dreview/l4dreview_14_full.jpg&quot; class=&quot;thickbox&quot;&gt;&lt;span class=&quot;thickbox&quot;&gt;&lt;img src=&quot;http://dl.maximumpc.com/galleries/l4dreview/l4dreview_14_sm.jpg&quot; width=&quot;200&quot; height=&quot;125&quot; /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p align=&quot;center&quot;&gt; &lt;span class=&quot;thickbox&quot;&gt;&lt;a href=&quot;http://dl.maximumpc.com/galleries/l4dreview/l4dreview_15_full.jpg&quot; class=&quot;thickbox&quot;&gt;&lt;img src=&quot;http://dl.maximumpc.com/galleries/l4dreview/l4dreview_15_sm.jpg&quot; width=&quot;200&quot; height=&quot;125&quot; /&gt;&lt;/a&gt;   &lt;/span&gt;&lt;a href=&quot;http://dl.maximumpc.com/galleries/l4dreview/l4dreview_16_full.jpg&quot; class=&quot;thickbox&quot;&gt;&lt;span class=&quot;thickbox&quot;&gt;&lt;img src=&quot;http://dl.maximumpc.com/galleries/l4dreview/l4dreview_16_sm.jpg&quot; width=&quot;200&quot; height=&quot;125&quot; /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Frenzied shootouts were dynamically timed by the game’s AI Director to give us moments to catch our breath after a slaughter (see the sidebar on the next page). These welcome lulls in the mayhem actually added tension because we weren’t sure how much time we had before the next onslaught. &lt;/p&gt;
&lt;p align=&quot;center&quot;&gt; &lt;span class=&quot;thickbox&quot;&gt;&lt;a href=&quot;http://dl.maximumpc.com/galleries/l4dreview/l4dreview_17_full.jpg&quot; class=&quot;thickbox&quot;&gt;&lt;img src=&quot;http://dl.maximumpc.com/galleries/l4dreview/l4dreview_17_sm.jpg&quot; width=&quot;200&quot; height=&quot;125&quot; /&gt;&lt;/a&gt;   &lt;/span&gt;&lt;a href=&quot;http://dl.maximumpc.com/galleries/l4dreview/l4dreview_18_full.jpg&quot; class=&quot;thickbox&quot;&gt;&lt;span class=&quot;thickbox&quot;&gt;&lt;img src=&quot;http://dl.maximumpc.com/galleries/l4dreview/l4dreview_18_sm.jpg&quot; width=&quot;200&quot; height=&quot;125&quot; /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p align=&quot;center&quot;&gt; &lt;span class=&quot;thickbox&quot;&gt;&lt;a href=&quot;http://dl.maximumpc.com/galleries/l4dreview/l4dreview_19_full.jpg&quot; class=&quot;thickbox&quot;&gt;&lt;img src=&quot;http://dl.maximumpc.com/galleries/l4dreview/l4dreview_19_sm.jpg&quot; width=&quot;200&quot; height=&quot;125&quot; /&gt;&lt;/a&gt;   &lt;/span&gt;&lt;a href=&quot;http://dl.maximumpc.com/galleries/l4dreview/l4dreview_20_full.jpg&quot; class=&quot;thickbox&quot;&gt;&lt;span class=&quot;thickbox&quot;&gt;&lt;img src=&quot;http://dl.maximumpc.com/galleries/l4dreview/l4dreview_20_sm.jpg&quot; width=&quot;200&quot; height=&quot;125&quot; /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Even more frightening was the presence of five Boss Infected. More freakish than the common zombie ilk, each boss had a special ability to cause disarray among our group. The grotesquely obese Boomer vomited bile on us to attract hordes to our position, the stealthy Hunter pounced from the darkness to keep us pinned on the ground, the lanky Smoker snagged and strangled stragglers with his tongue, and the hulking Tank swatted us around like we were flies. The only way to stay alive was to work together, communicating frequently and calling out threats to avoid being caught off guard. The necessity for teamwork here is unmatched by any other multiplayer game, and the payoff for surviving the full campaign is incredibly rewarding. &lt;/p&gt;
&lt;hr /&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p align=&quot;center&quot;&gt; &lt;span class=&quot;thickbox&quot;&gt;&lt;a href=&quot;http://dl.maximumpc.com/galleries/l4dreview/l4dreview_21_full.jpg&quot; class=&quot;thickbox&quot;&gt;&lt;img src=&quot;http://dl.maximumpc.com/galleries/l4dreview/l4dreview_21_sm.jpg&quot; width=&quot;200&quot; height=&quot;125&quot; /&gt;&lt;/a&gt;   &lt;/span&gt;&lt;a href=&quot;http://dl.maximumpc.com/galleries/l4dreview/l4dreview_22_full.jpg&quot; class=&quot;thickbox&quot;&gt;&lt;span class=&quot;thickbox&quot;&gt;&lt;img src=&quot;http://dl.maximumpc.com/galleries/l4dreview/l4dreview_22_sm.jpg&quot; width=&quot;200&quot; height=&quot;125&quot; /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p align=&quot;center&quot;&gt; &lt;span class=&quot;thickbox&quot;&gt;&lt;a href=&quot;http://dl.maximumpc.com/galleries/l4dreview/l4dreview_23_full.jpg&quot; class=&quot;thickbox&quot;&gt;&lt;img src=&quot;http://dl.maximumpc.com/galleries/l4dreview/l4dreview_23_sm.jpg&quot; width=&quot;200&quot; height=&quot;125&quot; /&gt;&lt;/a&gt;   &lt;/span&gt;&lt;a href=&quot;http://dl.maximumpc.com/galleries/l4dreview/l4dreview_24_full.jpg&quot; class=&quot;thickbox&quot;&gt;&lt;span class=&quot;thickbox&quot;&gt;&lt;img src=&quot;http://dl.maximumpc.com/galleries/l4dreview/l4dreview_24_sm.jpg&quot; width=&quot;200&quot; height=&quot;125&quot; /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;The other three campaigns were just as creepy, taking us through small towns, obligatory graveyards, construction sites, train stations, and even chilling forest regions. Our most memorable moment, however, was when we trekked through a large airport terminal and watched a full-size 747 airplane crash and burn on the runway. Wading through the wreckage of these realistically crafted environments was made all the more compelling by improvements to the game’s Source engine, which uses cinematic filters and so-called filmic effects like enhanced contrast to augment the terror. &lt;/p&gt;
&lt;p align=&quot;center&quot;&gt; &lt;span class=&quot;thickbox&quot;&gt;&lt;a href=&quot;http://dl.maximumpc.com/galleries/l4dreview/l4dreview_25_full.jpg&quot; class=&quot;thickbox&quot;&gt;&lt;img src=&quot;http://dl.maximumpc.com/galleries/l4dreview/l4dreview_25_sm.jpg&quot; width=&quot;200&quot; height=&quot;125&quot; /&gt;&lt;/a&gt;   &lt;/span&gt;&lt;a href=&quot;http://dl.maximumpc.com/galleries/l4dreview/l4dreview_26_full.jpg&quot; class=&quot;thickbox&quot;&gt;&lt;span class=&quot;thickbox&quot;&gt;&lt;img src=&quot;http://dl.maximumpc.com/galleries/l4dreview/l4dreview_26_sm.jpg&quot; width=&quot;200&quot; height=&quot;125&quot; /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p align=&quot;center&quot;&gt; &lt;span class=&quot;thickbox&quot;&gt;&lt;a href=&quot;http://dl.maximumpc.com/galleries/l4dreview/l4dreview_27_full.jpg&quot; class=&quot;thickbox&quot;&gt;&lt;img src=&quot;http://dl.maximumpc.com/galleries/l4dreview/l4dreview_27_sm.jpg&quot; width=&quot;200&quot; height=&quot;125&quot; /&gt;&lt;/a&gt;   &lt;/span&gt;&lt;a href=&quot;http://dl.maximumpc.com/galleries/l4dreview/l4dreview_28_full.jpg&quot; class=&quot;thickbox&quot;&gt;&lt;span class=&quot;thickbox&quot;&gt;&lt;img src=&quot;http://dl.maximumpc.com/galleries/l4dreview/l4dreview_28_sm.jpg&quot; width=&quot;200&quot; height=&quot;125&quot; /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;We made it through the four acts in about six hours on normal difficulty (advanced and expert modes are also available, and make a dramatic difference) and then jumped into the Versus gameplay mode. Here, four players play as the Boss Infected, terrorizing four Survivor players in the No Mercy and Blood Harvest campaigns. The zombie perspective is a refreshingly unique experience, where you’re actually rewarded for griefing the opposing team. Cooperation is again essential for success, and we quickly learned how to string and combine our Boss Infected abilities to maximize the harassment. It’s an exceptionally satisfying gameplay mode that alone promises hours of joy. &lt;/p&gt;
&lt;p align=&quot;center&quot;&gt; &lt;span class=&quot;thickbox&quot;&gt;&lt;a href=&quot;http://dl.maximumpc.com/galleries/l4dreview/l4dreview_29_full.jpg&quot; class=&quot;thickbox&quot;&gt;&lt;img src=&quot;http://dl.maximumpc.com/galleries/l4dreview/l4dreview_29_sm.jpg&quot; width=&quot;200&quot; height=&quot;125&quot; /&gt;&lt;/a&gt;   &lt;/span&gt;&lt;a href=&quot;http://dl.maximumpc.com/galleries/l4dreview/l4dreview_30_full.jpg&quot; class=&quot;thickbox&quot;&gt;&lt;span class=&quot;thickbox&quot;&gt;&lt;img src=&quot;http://dl.maximumpc.com/galleries/l4dreview/l4dreview_30_sm.jpg&quot; width=&quot;200&quot; height=&quot;125&quot; /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p align=&quot;center&quot;&gt; &lt;span class=&quot;thickbox&quot;&gt;&lt;a href=&quot;http://dl.maximumpc.com/galleries/l4dreview/l4dreview_31_full.jpg&quot; class=&quot;thickbox&quot;&gt;&lt;img src=&quot;http://dl.maximumpc.com/galleries/l4dreview/l4dreview_31_sm.jpg&quot; width=&quot;200&quot; height=&quot;125&quot; /&gt;&lt;/a&gt;   &lt;/span&gt;&lt;a href=&quot;http://dl.maximumpc.com/galleries/l4dreview/l4dreview_32_full.jpg&quot; class=&quot;thickbox&quot;&gt;&lt;span class=&quot;thickbox&quot;&gt;&lt;img src=&quot;http://dl.maximumpc.com/galleries/l4dreview/l4dreview_32_sm.jpg&quot; width=&quot;200&quot; height=&quot;125&quot; /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Left 4 Dead didn’t just meet our high expectations for the zombie apocalypse, it exceeded them. And when the real undead uprising arrives, we’ll be ready for it. &lt;/p&gt;
&lt;h3&gt;Behind the Scenes: Meet the AI Director&lt;/h3&gt;
&lt;p&gt;Left 4 Dead’s zombie horde is controlled by a technology called AI Director, a complex intelligence algorithm that tracks and monitors your performance throughout the game to dynamically ramp up or tone down the difficulty. Attributes like the health of the team, available ammunition, and accuracy are taken into consideration when the director decides how many zombies to throw at you in each set piece. &lt;/p&gt;
&lt;p align=&quot;center&quot;&gt; &lt;span class=&quot;thickbox&quot;&gt;&lt;a href=&quot;http://dl.maximumpc.com/galleries/l4dreview/l4dreview_33_full.jpg&quot; class=&quot;thickbox&quot;&gt;&lt;img src=&quot;http://dl.maximumpc.com/galleries/l4dreview/l4dreview_33_sm.jpg&quot; width=&quot;200&quot; height=&quot;125&quot; /&gt;&lt;/a&gt;   &lt;/span&gt;&lt;a href=&quot;http://dl.maximumpc.com/galleries/l4dreview/l4dreview_34_full.jpg&quot; class=&quot;thickbox&quot;&gt;&lt;span class=&quot;thickbox&quot;&gt;&lt;img src=&quot;http://dl.maximumpc.com/galleries/l4dreview/l4dreview_34_sm.jpg&quot; width=&quot;200&quot; height=&quot;125&quot; /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p align=&quot;center&quot;&gt; &lt;span class=&quot;thickbox&quot;&gt;&lt;a href=&quot;http://dl.maximumpc.com/galleries/l4dreview/l4dreview_35_full.jpg&quot; class=&quot;thickbox&quot;&gt;&lt;img src=&quot;http://dl.maximumpc.com/galleries/l4dreview/l4dreview_35_sm.jpg&quot; width=&quot;200&quot; height=&quot;125&quot; /&gt;&lt;/a&gt;   &lt;/span&gt;&lt;a href=&quot;http://dl.maximumpc.com/galleries/l4dreview/l4dreview_36_full.jpg&quot; class=&quot;thickbox&quot;&gt;&lt;span class=&quot;thickbox&quot;&gt;&lt;img src=&quot;http://dl.maximumpc.com/galleries/l4dreview/l4dreview_36_sm.jpg&quot; width=&quot;200&quot; height=&quot;125&quot; /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;This ensures that the game not only feels balanced when you’re playing with strangers of varying shooter aptitude but also that no two sessions will play out the same way. Variables that are changed include the number and location of the zombies you encounter, the timing of Boss Infected attacks, and the placement of weapon, health, and ammo drops. So even though you might learn the layout of a level after running through it a few times, you can still expect to be challenged and surprised by the AI Director’s unpredictability. Left 4 Dead will ship with a software development kit that’ll let modders build their own levels and populate them with the AI Director, as well. We can’t wait to see what the community will do with this powerful tool.&lt;/p&gt;
&lt;p align=&quot;center&quot;&gt; &lt;span class=&quot;thickbox&quot;&gt;&lt;a href=&quot;http://dl.maximumpc.com/galleries/l4dreview/l4dreview_37_full.jpg&quot; class=&quot;thickbox&quot;&gt;&lt;img src=&quot;http://dl.maximumpc.com/galleries/l4dreview/l4dreview_37_sm.jpg&quot; width=&quot;200&quot; height=&quot;125&quot; /&gt;&lt;/a&gt;   &lt;/span&gt;&lt;a href=&quot;http://dl.maximumpc.com/galleries/l4dreview/l4dreview_38_full.jpg&quot; class=&quot;thickbox&quot;&gt;&lt;span class=&quot;thickbox&quot;&gt;&lt;img src=&quot;http://dl.maximumpc.com/galleries/l4dreview/l4dreview_38_sm.jpg&quot; width=&quot;200&quot; height=&quot;125&quot; /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;hr /&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h3&gt;Left 4 Dead&#039;s Achievements&lt;/h3&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Dead Stop&lt;/strong&gt;    Punch a Hunter as he is pouncing.    10&lt;br /&gt;&lt;strong&gt;Drag and Drop&lt;/strong&gt;    Rescue a Survivor from a Smoker&#039;s tongue before he takes damage.    20&lt;br /&gt;&lt;strong&gt;Cr0wnd    &lt;/strong&gt;Kill a Witch with a single headshot.    30&lt;br /&gt;&lt;strong&gt;Untouchables    &lt;/strong&gt;No Survivors take damage after contacting the rescue vehicle.        30&lt;br /&gt;&lt;strong&gt;Blind Luck &lt;/strong&gt;   You or another Survivor take no damage after being vomited on by a Boomer.    20&lt;br /&gt;&lt;strong&gt;My Bodyguard  &lt;/strong&gt;  Protect any Survivor from an attacking Infected 50 times.        15&lt;br /&gt;&lt;strong&gt;Akimbo Assassin&lt;/strong&gt;    Survive a campaign firing no guns other than pistols.        30&lt;br /&gt;&lt;strong&gt;Field Medic   &lt;/strong&gt; Heal 25 Survivors with a first aid kit.        20&lt;br /&gt;&lt;strong&gt;Pharm-assist  &lt;/strong&gt;  Give pain pills to 10 Survivors.        20&lt;br /&gt;&lt;strong&gt;Helping Hand&lt;/strong&gt;    Revive 50 incapacitated Survivors.        20&lt;br /&gt;&lt;strong&gt;Hero Closet&lt;/strong&gt;    Rescue a Survivor trapped in a closet.        10&lt;br /&gt;&lt;strong&gt;Hunter Punter &lt;/strong&gt;   Shove a Hunter off of a pinned and helpless Survivor.    10&lt;br /&gt;&lt;strong&gt;Tongue Twister&lt;/strong&gt;    Kill a Smoker who has grabbed you with his tongue.    20&lt;br /&gt;&lt;strong&gt;No Smoking Section&lt;/strong&gt;    Kill 10 Smokers as they are pulling helpless Survivors.    15&lt;br /&gt;&lt;strong&gt;101 Cremations&lt;/strong&gt;    Set 101 Infected on fire.        20&lt;br /&gt;&lt;strong&gt;Do Not Disturb &lt;/strong&gt;   Sneak past all Witches in a campaign without disturbing one.    20&lt;br /&gt;&lt;strong&gt;Man vs Tank&lt;/strong&gt;    Single-handedly kill a Tank.    30&lt;br /&gt;&lt;strong&gt;Tankbusters    &lt;/strong&gt;Kill a Tank without it dealing any damage to a Survivor.    20&lt;br /&gt;&lt;strong&gt;Safety First &lt;/strong&gt;   Play through a campaign with no Survivors taking friendly fire damage.        30&lt;br /&gt;&lt;strong&gt;No-One Left Behind   &lt;/strong&gt; Beat a campaign with all 4 Survivors.        20&lt;br /&gt;&lt;strong&gt;Unbreakable    &lt;/strong&gt;Beat a campaign without ever using a first aid kit on yourself.        30&lt;br /&gt;&lt;strong&gt;Witch Hunter    &lt;/strong&gt;Kill a Witch without any Survivor taking damage from her.    20&lt;br /&gt;&lt;strong&gt;Red Mist &lt;/strong&gt;   Kill 1000 Infected with a mounted machine gun.        20&lt;br /&gt;&lt;strong&gt;Pyrotechnician    &lt;/strong&gt;Blow up 20 Infected in a single explosion.        20&lt;br /&gt;&lt;strong&gt;Zombie Genocidest&lt;/strong&gt;    Kill 53,595 Infected.        20&lt;br /&gt;&lt;strong&gt;Dead Giveaway&lt;/strong&gt;    Heal a fellow Survivor when your own health is below 10.        10&lt;br /&gt;&lt;strong&gt;Ground Cover  &lt;/strong&gt;  Save another Survivor from a Special Infected while on the ground.        30&lt;br /&gt;&lt;strong&gt;Clean Kill  &lt;/strong&gt;  Shove a Boomer and then kill him without him splashing on anyone.    10&lt;br /&gt;&lt;strong&gt;Stand Tall  &lt;/strong&gt;  Survive a campaign without being incapacitated.        20&lt;br /&gt;&lt;strong&gt;Back 2 Help &lt;/strong&gt;   Leave a safe room to save an incapped teammate and bring them back safely.        20&lt;br /&gt;&lt;strong&gt;Zombicidal Maniac  &lt;/strong&gt;  Survive any campaign on Impossible.        30&lt;br /&gt;&lt;strong&gt;What Are You Trying To Prove?&lt;/strong&gt;    Survive all campaigns on Impossible.        35&lt;br /&gt;&lt;strong&gt;Lamb 2 Slaughter &lt;/strong&gt;   Incapacitate a Survivor after he has entered and exited a safe room.        20&lt;br /&gt;&lt;strong&gt;Nothing Special  &lt;/strong&gt;  Survive a campaign with no Survivors taking damage from Specials.        30&lt;br /&gt;&lt;strong&gt;Burn the Witch   &lt;/strong&gt; Light a Witch with a Molotov.    10&lt;br /&gt;&lt;strong&gt;Towering Inferno &lt;/strong&gt;   Light a Tank with a Molotov.    10&lt;br /&gt;&lt;strong&gt;Spinal Tap&lt;/strong&gt;    Kill an Infected with a single blow from behind.        10&lt;br /&gt;&lt;strong&gt;Stomach Upset  &lt;/strong&gt;  All Survivors complete a campaign without being vomited on.    20&lt;br /&gt;&lt;strong&gt;Brain Salad &lt;/strong&gt;   Make 100 headshot kills.        15&lt;br /&gt;&lt;strong&gt;Jump Shot  &lt;/strong&gt;  Headshot a Hunter while he&#039;s leaping.    20&lt;br /&gt;&lt;strong&gt;Mercy Killer &lt;/strong&gt;   Survive the No Mercy campaign.        15&lt;br /&gt;&lt;strong&gt;Toll Collector&lt;/strong&gt;    Survive the Death Toll campaign.        15&lt;br /&gt;&lt;strong&gt;Dead Baron   &lt;/strong&gt; Survive the Dead Air campaign.        15&lt;br /&gt;&lt;strong&gt;Grim Reaper&lt;/strong&gt;    Survive the Blood Harvest campaign.        15&lt;br /&gt;&lt;strong&gt;Barf Bagged  &lt;/strong&gt;  Cover four Survivors with Boomer bile at once.    20&lt;br /&gt;&lt;strong&gt;Big Drag &lt;/strong&gt;   Drag a Survivor x distance with your tongue.    20&lt;br /&gt;&lt;strong&gt;Chain Smoker &lt;/strong&gt;   Constrict two Survivors on one life as a Smoker.    20&lt;br /&gt;&lt;strong&gt;Double Jump  &lt;/strong&gt;  Pounce two different Survivors on one life as a Hunter.    20&lt;br /&gt;&lt;strong&gt;All 4 Dead &lt;/strong&gt;   Kill all four Survivors on one life as a Tank.    30&lt;br /&gt;&lt;strong&gt;Dead Wreckening &lt;/strong&gt;   Dole out 5000 total Survivor damage as a Special Infected.        20 &lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;div style=&quot;text-align: center&quot;&gt;&lt;img src=&quot;/files/u17625/l4d_achievements_sm.jpg&quot; width=&quot;600&quot; height=&quot;1177&quot; /&gt;&lt;/div&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
</description>
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 <pubDate>Tue, 18 Nov 2008 01:00:00 -0600</pubDate>
 <dc:creator>Norman Chan</dc:creator>
 <guid isPermaLink="false">3899 at http://www.maximumpc.com</guid>
</item>
<item>
 <title>QuakeCon 08: New Wolfenstein Screenshots Show Graveyards, Burning Plazas, and Green Destruction</title>
 <link>http://www.maximumpc.com/article/%5Bprimary-term%5D/quakecon_08_new_wolfenstein_screenshots_show_graveyards_burning_plazas_and_green_destruction</link>
 <description>&lt;!--paging_filter--&gt;&lt;p&gt;We just got our hands on some gritty new screenshots from the next Wolfenstein game, which is being shown at this year&#039;s QuakeCon. Published by Activision and developed by Raven Software, Wolfenstein once again sends soldier BJ Blazkowicz to fight Nazis and supernatural demons in an alternate World War II. The screens show Nazi troops assembled in the dark, resistance fighters huddled in demolished buildings, and most interestingly, new map locations that have been transformed with a supernatural green tint of destruction. We don&#039;t know how these environmental shifts will occur, or how it ties with the story, but it sure looks cool!&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://dl.maximumpc.com/galleries/quakecon08/wolfenstein_quakecon_001.jpg&quot; class=&quot;thickbox&quot;&gt;&lt;img src=&quot;http://dl.maximumpc.com/galleries/quakecon08/wolfenstein_quakecon_001sm.jpg&quot; width=&quot;400&quot; height=&quot;225&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://dl.maximumpc.com/galleries/quakecon08/wolfenstein_quakecon_002.jpg&quot; class=&quot;thickbox&quot;&gt;&lt;img src=&quot;http://dl.maximumpc.com/galleries/quakecon08/wolfenstein_quakecon_002sm.jpg&quot; width=&quot;400&quot; height=&quot;225&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://dl.maximumpc.com/galleries/quakecon08/wolfenstein_quakecon_003.jpg&quot; class=&quot;thickbox&quot;&gt;&lt;img src=&quot;http://dl.maximumpc.com/galleries/quakecon08/wolfenstein_quakecon_003sm.jpg&quot; width=&quot;400&quot; height=&quot;225&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://dl.maximumpc.com/galleries/quakecon08/wolfenstein_quakecon_004.jpg&quot; class=&quot;thickbox&quot;&gt;&lt;img src=&quot;http://dl.maximumpc.com/galleries/quakecon08/wolfenstein_quakecon_004sm.jpg&quot; width=&quot;400&quot; height=&quot;225&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://dl.maximumpc.com/galleries/quakecon08/wolfenstein_quakecon_005.jpg&quot; class=&quot;thickbox&quot;&gt;&lt;img src=&quot;http://dl.maximumpc.com/galleries/quakecon08/wolfenstein_quakecon_005sm.jpg&quot; width=&quot;400&quot; height=&quot;225&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://dl.maximumpc.com/galleries/quakecon08/wolfenstein_quakecon_006.jpg&quot; class=&quot;thickbox&quot;&gt;&lt;img src=&quot;http://dl.maximumpc.com/galleries/quakecon08/wolfenstein_quakecon_006sm.jpg&quot; width=&quot;400&quot; height=&quot;225&quot; /&gt;&lt;/a&gt; &lt;/p&gt;
&lt;p&gt; &lt;a href=&quot;http://dl.maximumpc.com/galleries/quakecon08/wolfenstein_quakecon_007.jpg&quot; class=&quot;thickbox&quot;&gt;&lt;img src=&quot;http://dl.maximumpc.com/galleries/quakecon08/wolfenstein_quakecon_007sm.jpg&quot; width=&quot;400&quot; height=&quot;225&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://dl.maximumpc.com/galleries/quakecon08/wolfenstein_quakecon_008.jpg&quot; class=&quot;thickbox&quot;&gt;&lt;img src=&quot;http://dl.maximumpc.com/galleries/quakecon08/wolfenstein_quakecon_008sm.jpg&quot; width=&quot;400&quot; height=&quot;225&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://dl.maximumpc.com/galleries/quakecon08/wolfenstein_quakecon_009.jpg&quot; class=&quot;thickbox&quot;&gt;&lt;img src=&quot;http://dl.maximumpc.com/galleries/quakecon08/wolfenstein_quakecon_009sm.jpg&quot; width=&quot;400&quot; height=&quot;225&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://dl.maximumpc.com/galleries/quakecon08/wolfenstein_quakecon_010.jpg&quot; class=&quot;thickbox&quot;&gt;&lt;img src=&quot;http://dl.maximumpc.com/galleries/quakecon08/wolfenstein_quakecon_010sm.jpg&quot; width=&quot;400&quot; height=&quot;225&quot; /&gt;&lt;/a&gt; &lt;/p&gt;
&lt;p&gt; &lt;a href=&quot;http://dl.maximumpc.com/galleries/quakecon08/wolfenstein_quakecon_011.jpg&quot; class=&quot;thickbox&quot;&gt;&lt;img src=&quot;http://dl.maximumpc.com/galleries/quakecon08/wolfenstein_quakecon_011sm.jpg&quot; width=&quot;400&quot; height=&quot;225&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://dl.maximumpc.com/galleries/quakecon08/wolfenstein_quakecon_012.jpg&quot; class=&quot;thickbox&quot;&gt;&lt;img src=&quot;http://dl.maximumpc.com/galleries/quakecon08/wolfenstein_quakecon_012sm.jpg&quot; width=&quot;400&quot; height=&quot;225&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://dl.maximumpc.com/galleries/quakecon08/wolfenstein_quakecon_013.jpg&quot; class=&quot;thickbox&quot;&gt;&lt;img src=&quot;http://dl.maximumpc.com/galleries/quakecon08/wolfenstein_quakecon_013sm.jpg&quot; width=&quot;400&quot; height=&quot;225&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://dl.maximumpc.com/galleries/quakecon08/wolfenstein_quakecon_014.jpg&quot; class=&quot;thickbox&quot;&gt;&lt;img src=&quot;http://dl.maximumpc.com/galleries/quakecon08/wolfenstein_quakecon_014sm.jpg&quot; width=&quot;400&quot; height=&quot;225&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://dl.maximumpc.com/galleries/quakecon08/wolfenstein_quakecon_015.jpg&quot; class=&quot;thickbox&quot;&gt;&lt;img src=&quot;http://dl.maximumpc.com/galleries/quakecon08/wolfenstein_quakecon_015sm.jpg&quot; width=&quot;400&quot; height=&quot;125&quot; /&gt;&lt;/a&gt; &lt;/p&gt;
&lt;p&gt;Check out our full coverage of &lt;a href=&quot;/article/features/quakecon_2008_keynote_liveblog&quot;&gt;Quakecon 2008 here&lt;/a&gt;! &lt;/p&gt;
</description>
 <comments>http://www.maximumpc.com/article/%5Bprimary-term%5D/quakecon_08_new_wolfenstein_screenshots_show_graveyards_burning_plazas_and_green_destruction#comments</comments>
 <category domain="http://www.maximumpc.com/article_type/news_amp_views">News</category>
 <category domain="http://www.maximumpc.com/article_type/news/the_game_boy">Gaming</category>
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 <pubDate>Fri, 01 Aug 2008 02:23:04 -0500</pubDate>
 <dc:creator>Norman Chan</dc:creator>
 <guid isPermaLink="false">3016 at http://www.maximumpc.com</guid>
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<item>
 <title>How To: Become a Gaming God</title>
 <link>http://www.maximumpc.com/article/how_to_become_a_gaming_god</link>
 <description>&lt;!--paging_filter--&gt;&lt;p&gt; All right, newblet. You’ve eaten your dog food in Wolfenstein 3D, done your spirit quest in Prey, and even managed to set up a bomb or two in Counter-Strike. If first-person shooters were massively multiplayer role-playing games, that might qualify you to step out of the kindergarten zone. Maybe. The big leagues of head shots, m-m-m-monster kills, and first-person-shooter fragfests have no room for subpar playing performance. &lt;/p&gt;
&lt;p&gt; Top players—including PC Gamer’s very own Norm the Intern—all seem to have an innate talent for running-and-gunning. At least, that’s the nice way to put it when you’re on the receiving end of one of their rockets. But being awesome at shooters isn’t just luck; follow our guide to becoming a better gamer, and you’ll be on top of the leader board before you can say “pwnd.” &lt;/p&gt;
&lt;h4&gt;1. Know Your Maps &lt;/h4&gt;
&lt;p&gt; The best first-person-shooter gamers spend just as much time researching as they do button-clicking. For even the twitchiest of reflexes is worthless on an unfamiliar map; you’ll be riddled by railguns from every direction as you struggle to find even the most minimal of upgrades to your starting weapon. And in games like Quake, your opponents having quad-damage plus a knowledge of common spawning points equals you minus your body parts—plus an explosion of fire and guts. What fun! &lt;/p&gt;
&lt;p&gt; You don’t have to get served up and down the battlefield to begin your most important of research tasks. After all, most multiplayer-themed shooters come with single-player bot modes. Fire up a one-on-one, set the computer to “bunny rabbit” difficulty, and resist the urge to spawn-camp your frustrations away on such an easy opponent. You’re here to research, not eradicate. &lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;table border=&quot;0&quot; width=&quot;450&quot;&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;&lt;img src=&quot;/sites/future.p2technology.com/files/imce-images/Howto1.jpg&quot; width=&quot;450&quot; height=&quot;360&quot; /&gt; 			&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;strong&gt;The world&#039;s top TF2 players (conveniently found on the official Maximum PC server) memorize their maps: it turns the routes, choke-points, and strategies into a chess game... with flamethrowers.&lt;/strong&gt; &lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt; So what are you trying to learn? Start by sauntering through the level to find the spawning points for the map’s many weapons. You’ll want to be able to get to your weapon of choice—newb-cannon rocket launcher, sniper rifle, or some other ingenious combination of death and destruction—from any position on the map (especially the spawn points).&lt;br /&gt; That’s just the beginning. In theory, you’ll work your way up to creating actual routes. You’ll be able to count the seconds between each power-up or weapon spawn. And you’ll be constantly running a loop around all the major power-ups—health, armor, ammunition. Even if your game doesn’t feature these goodies, you’ll want to know all the possible chokepoints, so you can mount the best offensive with each spawn.   &lt;/p&gt;
&lt;h4&gt;2. Know When to Wuss Out&lt;/h4&gt;
&lt;p&gt; If you’re playing in a professional gaming setting, this tip is undoubtedly worthless. The second your opponent spots you, consider yourself three seconds away from corpsedom. But if you’re playing an everyday match on the Interwebs, or even a match against some of your more talented friends, then you’ll need to suck it up so you don’t suck it down. Humility is an important part of the FPS experience. &lt;/p&gt;
&lt;p&gt; What does that mean? Don’t go charging off into battle with your starting weapon, even if your most hated of opponents just ran past the spawn point. You will die. If you’re obviously outgunned in a firefight, don’t keep shooting. You will die. If you’re facing off against a sniper who just head-shot two of your buddies in the face, don’t run toward him. You will die. &lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;table border=&quot;0&quot; width=&quot;450&quot;&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;&lt;img src=&quot;/sites/future.p2technology.com/files/imce-images/Howto2.jpg&quot; width=&quot;450&quot; height=&quot;360&quot; /&gt; 			&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;strong&gt;When trying to trap an opponent, make sure you’re using a weapon that’s going to get the job done. You’re in for a ride on the pain train if you don’t get the one shot, one kill.&lt;/strong&gt; 			&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt; Play smart. Turn tail. Run away, and perhaps you’ll hit a teleporter and confuse your opponent. Or better yet, pull a Macaulay Culkin and set a trap—run through a doorway and immediately hug the wall on the right. Stay put, and if your opponent is stupid enough to just run straight ahead, you might be able to catch him with a quick shotgun blast to the face. Advantage: you.  &lt;/p&gt;
&lt;h4&gt;3. Gear Up&lt;/h4&gt;
&lt;p&gt; It’s important to customize your hardware for the kind of gamer you are. That includes redoing your keyboard’s keybindings to best facilitate your fragging experience. It’ll add about 10 minutes to your prematch startup time, but the payoff is worth it. Swap the weapons you frequently use to buttons more accessible to your WSAD-style controls. And if you indeed rock with a gaming keyboard, then make sure you’re using its extra input keys to their fullest potential. &lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;table border=&quot;0&quot; width=&quot;450&quot;&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;&lt;img src=&quot;/sites/future.p2technology.com/files/imce-images/Howto3.jpg&quot; width=&quot;450&quot; height=&quot;241&quot; /&gt; 			&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;strong&gt; Some keyboards come with fancy applications and feature a number of preset hotkeys.  Use them as a base to save yourself some tweaking time!&lt;/strong&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt; If you can pick up a fancy gaming mouse, do it—you might not see an increase in overall accuracy from higher DPIs, but you’ll likely be able to switch your sensitivity on the fly. Need a little more machine-gun spray action? Kick the mouse up to a high sensitivity and let ’er rip. Camping spawn points in Facing Worlds? Lower your sensitivity and buzz the eyebrows off your opponents. Remember, reacting to an enemy is akin to raising the white flag; you want to anticipate your opponent’s movements at all times.  &lt;/p&gt;
&lt;h4&gt;How2Mini: Waiting for a Respawn?&lt;/h4&gt;
&lt;p&gt; Here are some quick tips for your next few rounds of gunplay. &lt;/p&gt;
&lt;p&gt; &lt;strong&gt;300&lt;/strong&gt;  Pick on the weak. That’s right. We said it. If you’re in a 15-player deathmatch and getting rocked by three or four people you can’t compete against, stop fighting them. Find the guys you can utterly stomp on and hunt them mercilessly. They’ll call you names and hate your very existence, but hey, you’re on the top of the kill boards. They’re just jealous. &lt;/p&gt;
&lt;p&gt; &lt;strong&gt;Be a Planeteer&lt;/strong&gt;  We might be speaking to deaf ears with this one, but hear us out. In team-based shooters like Counter-Strike and Shadowrun, you need to do just that: act like a team. Fun as it may be to entertain your dreams of becoming a virtual Rambo, it just isn’t going to work. Like wolves, you need to hunt in groups—use each person’s strengths to your advantage. And get on your headset! &lt;/p&gt;
&lt;p&gt; &lt;strong&gt;Dance, Monkey!&lt;/strong&gt;  Standing still and shooting never works, but neither does jumping around like a chinchilla on speed. Create a dance—a few standard strafing/jumping moves that you’re familiar with, so you can always keep your mouse targeting trained on a player while you’re moving in-game. Otherwise, you’ll spend half the gunfight trying to react to your own dodging attempts instead of your opponent’s. &lt;/p&gt;
&lt;p&gt; &lt;strong&gt;Talk Like You Mean It&lt;/strong&gt;  Psychological warfare is every bit as important as good accuracy. So the next time you get that sweet head shot, feel free to let your fellow players know just how newb they are in your favorite combination of obscenities, epithets, and physical gestures. It works in every cartoon; it’ll work in your first-person shooter.   &lt;/p&gt;
</description>
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