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 <title>Maximum PC gaming RSS Feed</title>
 <link>http://www.maximumpc.com/tags/gaming</link>
 <description>used for category lists, takes arguments</description>
 <language>en</language>
<item>
 <title>John Carmack: RAGE Probably Won’t Support Dedicated Servers</title>
 <link>http://www.maximumpc.com/article/news/john_carmack_rage_probably_won%E2%80%99t_support_dedicated_servers</link>
 <description>&lt;!--paging_filter--&gt;&lt;div style=&quot;text-align: center&quot;&gt;&lt;img src=&quot;/files/u46190/rage_0.jpg&quot; width=&quot;415&quot; height=&quot;227&quot; /&gt;&lt;/div&gt;
&lt;p&gt; Well, we now have absolute proof that at least &lt;em&gt;one &lt;/em&gt;member of the PC gaming community wasn’t living in the hornets’ nest Infinity Ward stepped on when it announced that Modern Warfare 2 won’t support dedicated servers. Unfortunately, that one person is none other than id Software’s John Carmack. &lt;/p&gt;
&lt;p&gt; “It’s not cast in stone yet, but at this point no, we don’t think [RAGE] will have dedicated servers,” Carmack &lt;a href=&quot;http://weblogs.variety.com/the_cut_scene/2009/11/dedicated-servers-and-rage-news-you-probably-dont-want-to-hear.html&quot;&gt;told Variety’s Cut Scene blog&lt;/a&gt;. “The great thing is we won’t have to be a pioneer on that. We’ll see how it works out for everyone else.”&lt;/p&gt;
&lt;p&gt; If it’s any consolation, RAGE is primarily a single-player game. But then, knowing id, we imagine that the game’s multiplayer component will still be better than most. &lt;/p&gt;
&lt;p&gt; Guess we’ll just have to wait and see, won’t we?&lt;/p&gt;
</description>
 <comments>http://www.maximumpc.com/article/news/john_carmack_rage_probably_won%E2%80%99t_support_dedicated_servers#comments</comments>
 <category domain="http://www.maximumpc.com/article_type/news_amp_views">News</category>
 <category domain="http://www.maximumpc.com/article_type/news/the_game_boy">Gaming</category>
 <category domain="http://www.maximumpc.com/taxonomy/term/10039">dedicated servers</category>
 <category domain="http://www.maximumpc.com/geek_tested/gaming">gaming</category>
 <category domain="http://www.maximumpc.com/taxonomy/term/3176">id software</category>
 <category domain="http://www.maximumpc.com/taxonomy/term/8067">Infinity Ward</category>
 <category domain="http://www.maximumpc.com/taxonomy/term/8208">Modern Warfare 2</category>
 <category domain="http://www.maximumpc.com/geek_tested/news">news</category>
 <category domain="http://www.maximumpc.com/geek_tested/rage">Rage</category>
 <category domain="http://www.maximumpc.com/geek_tested/software">Software</category>
 <pubDate>Sat, 07 Nov 2009 02:26:28 -0600</pubDate>
 <dc:creator>Nathan Grayson</dc:creator>
 <guid isPermaLink="false">8973 at http://www.maximumpc.com</guid>
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<item>
 <title>Warhammer Online’s Endless Trial Begins</title>
 <link>http://www.maximumpc.com/article/news/warhammer_online%E2%80%99s_endless_trial_begins</link>
 <description>&lt;!--paging_filter--&gt;&lt;div style=&quot;text-align: center&quot;&gt;&lt;img src=&quot;/files/u46190/Warhammer_Online_-_Age_of_Reckoning.jpg&quot; width=&quot;415&quot; height=&quot;242&quot; /&gt;&lt;/div&gt;
&lt;p&gt;Warhammer Online’s making &lt;a href=&quot;http://www.warhammeronline.com/faq/index.php?section=11#ans11_2&quot;&gt;an offer&lt;/a&gt; you can’t refuse. And that’s not because you’ll be sleeping with either a) the fishes or b) a horse head if you turn it down. (At least, we don’t think so…) No, the offer’s allure stems from the fact that it’s completely free! And unending! How can you say “no” to that? &lt;/p&gt;
&lt;p&gt; Ok, so there is a bit of a catch. While Warhammer Online’s free trial may have done away with that “10 days” nonsense, your character still goes back on the shelf once he/she reaches level ten.  Also – presumably to prevent spam accounts – sending mail and selling items on the auction house is prohibited. &lt;/p&gt;
&lt;p&gt; On the bright side, though, most of the game is streamed after you’ve bitten off an initial 1 GB chunk of data, so getting up and running is quick and simple. &lt;strike&gt;Almost as quick and simple as upgrading to a paid account!&lt;br /&gt; &lt;/strike&gt;&lt;br /&gt; Yeah, Mythic, was that good? Did we sell it well enough? Sure, we take check—Hey! Is that microphone still on?!&lt;/p&gt;
</description>
 <comments>http://www.maximumpc.com/article/news/warhammer_online%E2%80%99s_endless_trial_begins#comments</comments>
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 <category domain="http://www.maximumpc.com/geek_tested/software">Software</category>
 <category domain="http://www.maximumpc.com/taxonomy/term/7249">Warhammer Online: Age of Reckoning</category>
 <pubDate>Sat, 07 Nov 2009 01:49:18 -0600</pubDate>
 <dc:creator>Nathan Grayson</dc:creator>
 <guid isPermaLink="false">8972 at http://www.maximumpc.com</guid>
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<item>
 <title>The Game Boy: One Step Forward, Modern Warfare Two Steps Back</title>
 <link>http://www.maximumpc.com/article/news/game_boy_one_step_forward_modern_warfare_two_steps_back</link>
 <description>&lt;!--paging_filter--&gt;&lt;p&gt;You’ve probably seen the &lt;a href=&quot;http://www.google.com/search?q=modern+warfare+innocents&amp;amp;ie=utf-8&amp;amp;oe=utf-8&amp;amp;aq=t&amp;amp;rls=org.mozilla:en-US:official&amp;amp;client=firefox-a&quot;&gt;headlines&lt;/a&gt;. They’re pretty hard to miss. After all, when two of mainstream media’s favorite buzzwords – “violent videogames” and “terrorism” – cross streams, things get messy. If you’ve somehow managed to position yourself smack in the eye of the media storm, however, here’s the story: Last week, someone leaked a scene from Modern Warfare 2 in which you, the player, take up arms and gun down some people. As a terrorist. And those people? Innocent civilians who just happen to be in the wrong place at the wrong time. &lt;/p&gt;
&lt;p&gt; And I’m perfectly ok with that. Why? We’ll get to that in a bit. &lt;/p&gt;
&lt;div style=&quot;text-align: center&quot;&gt;&lt;img src=&quot;/files/u46190/modern_warfare_2.jpg&quot; width=&quot;415&quot; height=&quot;223&quot; /&gt;&lt;/div&gt;
&lt;p&gt;What I do take issue with, though, is Infinity Ward’s treatment of the whole fiasco. Moments after every videogame blog on the planet’s normal programming was interrupted to bring you this special report, Infinity Ward &lt;a href=&quot;http://www.vg247.com/2009/10/28/confirmed-leaked-mw2-civilians-vid-as-real-skippable-through-checkpoints/&quot;&gt;issued a statement&lt;/a&gt;. “Players have the option of skipping over the scene,” it read. “At the beginning of the game, there are two ‘checkpoints’ where the player is advised that some people may find an upcoming segment disturbing. These checkpoints can’t be disabled.”&lt;/p&gt;
&lt;p&gt;Which is PR-speak for: “We’re afraid that the mainstream media’s going to tear us to shreds for this one, but we’ve handily built in this failsafe. You’ll never take us alive! Mwahahahaha! *Rockets into the sky using a concealed jetpack*.” &lt;/p&gt;
&lt;p&gt;See, while stirring terrorists, innocent slaughter, and videogames into the same stew may initially leave a bad taste in people’s mouths, I think Infinity Ward’s taking a big step in the right direction. It’s a shame, then, that they’re so quickly scrambling to cover their tracks. &lt;/p&gt;
&lt;p&gt;Here&#039;s why I&#039;m ok with the scene. Quite contrary to what many vocal critics are saying, the scene in question isn’t intended to glorify terrorism. Not even a bit. As your character sprays gunfire into the airport’s mortified masses, people scream and cry. There’s no swelling soundtrack, slow-mo, or utterances of “Boom, baby! Headshot!” from your comrades in arms. Just the terrified, regretful, grief-stricken emotions of a bunch of normal people spilling over and quickly drowning amongst a sea of blood and tears. &lt;/p&gt;
&lt;p&gt;If causing this kind of massacre puts a smile on your face, it sure as hell isn’t because Modern Warfare 2 told you that terrorism is totally rad. It’s because you’re one seriously f***ed up individual. &lt;/p&gt;
&lt;p&gt;Clearly, Modern Warfare 2’s killing spree is meant to make you feel like the scummiest sack of crap ever to stink up the earth. After it’s all said and done, you’ll probably be sick to your stomach. And that’s great! See, while games like Grand Theft Auto allow players to literally terrorize innocent civilians, it’s all just meaningless violence. After just one tiny cognitive leap, your brain’s performed the necessary mental gymnastics to avoid feeling guilty about any of it. In fact, many players even consider these “rampages” to be the most enjoyable aspect of the series. &lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;hr /&gt; Modern Warfare 2, meanwhile, contextualizes its slaughter. Terrorism is one thing, but set against the backdrop of an airport, it creates an incredibly provocative image. So, in Grand Theft Auto, you killed some poor, unassuming sap at a place. Big whoop. But in Modern Warfare 2, you know exactly where you are, who you’re slaughtering, and why you’re doing it. Here, you’re forced – as a result of the societal connotations this scene evokes – to question your own heinous actions. Other games put a gun in your virtual mitts and tell you to run wild. And as you skip through eerily realistic worlds, splattering brains and racking up near-genocidal body counts, you probably don’t even bat an eyelash. In games, ending lives is like breathing. You just do it.
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;div style=&quot;text-align: center&quot;&gt;&lt;img src=&quot;/files/u46190/sixdaysinfallujah_2.jpg&quot; width=&quot;415&quot; height=&quot;250&quot; /&gt;&lt;/div&gt;
&lt;p&gt; By turning that traditional good guy vs. bad guy shooter scenario on its head, Modern Warfare 2 forces us to reconsider our stance on virtual violence. As a result, shooting people in a videogame actually means something again. It’s not just violence for violence’s sake. Instead, it’s a powerful new spin on our main method of interacting with videogame worlds.  I, for one, think that’s pretty cool.          &lt;/p&gt;
&lt;p&gt;And that leads to why I’m not too keen on Infinity Ward’s decision to sweep the airport scene under the rug as soon as media outlets came a-knockin’. See, for storytelling in games, this is a big, big deal. It’s using one gaming’s biggest strengths (highly immersive shooting) to ignite all manner of powerful emotions within players. And it’s doing it in a way only videogames can – through interactivity. Honestly, when people start hooting and hollering about the “Citizen Kane of videogames,” this is the kind of thing I think of.&lt;/p&gt;
&lt;p&gt;To me, this is proof positive that videogames can make unique statements with real world implications. A landmark moment like this, then, should be encouraged and promoted. But instead, Infinity Ward’s tossed this integral scene behind a giant blurred out veil, effectively roping it off from the rest of the game. It’s as though they’re saying, “Ok, we’re going to make an actual statement about war, terrorism, and your actions as a gamer now. But let’s just keep this on the down-low, all right?” Would an R-rated movie skip over its most pivotal moment just because it might make viewers feel uncomfortable? Of course not! Yet for some reason, this M-rated game can’t even look players in the eye when it’s making a statement.&lt;/p&gt;
&lt;p&gt;Among other things, this is why modern war games see you clomping into Unspecifiedistan and bringing America-flavored justice to Osama Bin De-Clawed. Because the second videogames set foot into realistic, meaningful situations, developers and publishers start getting self-conscious. Remember Six Days in Fallujah, that non-fictional shooter that raised a stir a few months back? Publishers won’t touch it. Can you guess why? Say it with me now: “Controversy!” Until a major developer or publisher takes a stand against this play-it-safe mentality, mainstream media, other developers and publishers, and even gamers will treat videogames like gutter garbage when it comes to handling real world situations. &lt;/p&gt;
&lt;p&gt;And that – sad to say – is lose-lose situation for all involved.    &lt;/p&gt;
</description>
 <comments>http://www.maximumpc.com/article/news/game_boy_one_step_forward_modern_warfare_two_steps_back#comments</comments>
 <category domain="http://www.maximumpc.com/article_type/news/the_game_boy">Gaming</category>
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 <category domain="http://www.maximumpc.com/taxonomy/term/8208">Modern Warfare 2</category>
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 <category domain="http://www.maximumpc.com/taxonomy/term/147">Web Exclusive</category>
 <pubDate>Thu, 05 Nov 2009 14:30:00 -0600</pubDate>
 <dc:creator>Nathan Grayson</dc:creator>
 <guid isPermaLink="false">8852 at http://www.maximumpc.com</guid>
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 <title>Black Friday Comes Early at Walmart - $100 Xbox 360 Deal Confirmed</title>
 <link>http://www.maximumpc.com/article/news/black_friday_comes_early_walmart_100_xbox_360_deal_confirmed</link>
 <description>&lt;!--paging_filter--&gt;&lt;p&gt;It looks like Walmart is &lt;a href=&quot;http://www.walmart.com/catalog/catalog.gsp?cat=648061&amp;amp;povid=cat14503-env172199-module110409-lLinkSP1&quot;&gt;gearing up for Black Friday&lt;/a&gt; a little early this year. How so? The mega-chain has begun advertising several one-day in-store specials slated for this Saturday November 7th at 8AM.&lt;/p&gt;
&lt;p&gt;Among the sale items is an Xbox 360 Arcade console for $199, which will be accompanied by a $100 gift card. That essentially brings the price down to just $99, provided you can make use of the gift card.&lt;/p&gt;
&lt;p&gt;Other sale items on tap for the one-day special include a 15.6-inch HP notebook with an Intel Celeron processor for a shade under $300, a Blu-ray player for $150, a 42-inch 1080p Sharp LCD TV for $498, and a few more items. &lt;/p&gt;
&lt;p&gt;According to Fudzilla, this is just the first of ongoing Saturday specials that will &lt;a href=&quot;http://www.fudzilla.com/content/view/16287/1/&quot;&gt;continue &lt;/a&gt;until Black Friday. &lt;/p&gt;
&lt;p align=&quot;center&quot;&gt;&lt;img src=&quot;/files/u69/Walmart_Xbox360.jpg&quot; width=&quot;405&quot; height=&quot;233&quot; /&gt; &lt;/p&gt;
</description>
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 <category domain="http://www.maximumpc.com/taxonomy/term/6937">Walmart</category>
 <category domain="http://www.maximumpc.com/geek_tested/xbox_360">Xbox 360</category>
 <pubDate>Thu, 05 Nov 2009 11:10:56 -0600</pubDate>
 <dc:creator>Paul Lilly</dc:creator>
 <guid isPermaLink="false">8935 at http://www.maximumpc.com</guid>
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 <title>WoW Tests out Microtransactions, Sells Virtual Pets for Real Money</title>
 <link>http://www.maximumpc.com/article/news/wow_tests_out_microtransactions_sells_virtual_pets_real_money</link>
 <description>&lt;!--paging_filter--&gt;&lt;div style=&quot;text-align: center&quot;&gt;&lt;img src=&quot;/files/u46190/WoWtransactions.jpg&quot; width=&quot;415&quot; height=&quot;147&quot; /&gt;&lt;/div&gt;
&lt;p&gt;Wow. Just wow. We already fork over $15 per month to play World of Warcraft, and Blizzard seriously expects us to drop more of our hard-earned cash on a couple of… Good Lord. They’re adorable. Here’s all our money, as well as a winning lottery ticket and our collection of first edition Charizards.&lt;/p&gt;
&lt;p&gt; Lucky for our credit histories, though, only two pets are on sale at the moment. First up, there’s the &lt;a href=&quot;http://us.blizzard.com/store/details.xml?id=1100000763&quot;&gt;Pandaren Monk&lt;/a&gt;, which – in addition to warming the cockles of our hearts – brightens the days of sick children. From now until December 31, half the proceeds from each $10 Pandaren purchase will go to the Make-a-Wish-Foundation. &lt;/p&gt;
&lt;p&gt; &lt;a href=&quot;http://us.blizzard.com/store/details.xml?id=1100000762&quot;&gt;Lil’ K.T., the Littlest Lich&lt;/a&gt;, on the other hand, isn’t so charitable. Perhaps that’s because he’s the spitting image of his pop, the evil Kel’Thuzad. Apparently, he’s even been known to “randomly wreak icy havoc on critters who dare to cross his path.” But look at that face. Omnipotence and iron-fisted dominion over all existence notwithstanding, all Lil’ K.T. really wants is love.&lt;/p&gt;
&lt;p&gt; So, readers, Pandaren Monk or Lil’ K.T. – which is it gonna be?  &lt;/p&gt;
</description>
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 <pubDate>Thu, 05 Nov 2009 02:34:15 -0600</pubDate>
 <dc:creator>Nathan Grayson</dc:creator>
 <guid isPermaLink="false">8921 at http://www.maximumpc.com</guid>
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 <title>Modern Warfare 2 PC Multiplayer Capped at 9v9, Says Infinity Ward</title>
 <link>http://www.maximumpc.com/article/news/modern_warfare_2_pc_multiplayer_capped_9v9_says_infinity_ward</link>
 <description>&lt;!--paging_filter--&gt;&lt;div style=&quot;text-align: center&quot;&gt;&lt;img src=&quot;/files/u46190/Modernwarfare2.jpg&quot; width=&quot;415&quot; height=&quot;215&quot; /&gt;&lt;/div&gt;
&lt;p&gt;When it rains, it pours. And for a game that was – a mere few weeks ago – a sure bet for nearly ever gamer on the face of the planet, the storm’s only getting bigger. See, if you’re used to the deafening chaos of Modern Warfare 1’s 32-man skirmishes, Modern Warfare 2 might strike you as a tad barren. Why? Infinity Ward’s Mackey McCandlish explained in a &lt;a href=&quot;http://forums.bestbuy.com/t5/Gaming/Call-of-Duty-Modern-Warfare-2-Live-Chat-Session-Transcript/td-p/67692&quot;&gt;chat with the Best Buy community&lt;/a&gt;: &lt;/p&gt;
&lt;p&gt; “The max number of players on all platforms are 1v1 through 9v9. This is the number of players we focused on when we were balancing map size, perks, classes, challenges, etc.”&lt;/p&gt;
&lt;p&gt; Unfortunately, it would appear that nothing short of a Jedi Mind Trick will sway Infinity Ward from its current course of action. Not even a 178,000-signature petition. Infinity Ward’s Vince Zampella joined McCandlish in shooting down PC gamers’ final push.&lt;br /&gt;  &lt;br /&gt; “All I can say is that we changed it to make it a better and easier experience. Also, not all of the names on that list are legit,” said Zampella. &lt;/p&gt;
&lt;p&gt; “402 signed it 4 times I heard,” McCandlish chimed in. &lt;/p&gt;
&lt;p&gt; Hey readers, you guys wouldn&#039;t happen to know any Jedi, would you? &lt;/p&gt;
</description>
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 <pubDate>Thu, 05 Nov 2009 01:33:22 -0600</pubDate>
 <dc:creator>Nathan Grayson</dc:creator>
 <guid isPermaLink="false">8920 at http://www.maximumpc.com</guid>
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 <title>Hey, You Got Your Left 4 Dead in My Team Fortress 2!</title>
 <link>http://www.maximumpc.com/article/news/hey_you_got_your_left_4_dead_my_team_fortress_2</link>
 <description>&lt;!--paging_filter--&gt;&lt;div style=&quot;text-align: center&quot;&gt;&lt;img src=&quot;/files/u46190/BillsHat.jpg&quot; width=&quot;415&quot; height=&quot;162&quot; /&gt;&lt;/div&gt;
&lt;p&gt;Team Fortress 2 is pretty great, but you know what would make it even better? Did you say “one or more zombies”? Yeah, us too. But instead, you’re getting a hat.&lt;/p&gt;
&lt;p&gt; “For the first time in history, two separate Valve universes collide. That&#039;s right: it&#039;s a Left 4 Dead/Team Fortress crossover! This is not fan fiction! This is not a dream sequence! The characters from Team Fortress 2 will team-up with Bill&#039;s hat from Left 4 Dead 1!” reads &lt;a href=&quot;http://www.teamfortress.com/post.php?id=3045&quot;&gt;a post&lt;/a&gt; on the TF2 Blog.&lt;/p&gt;
&lt;p&gt; There’s a catch, though: Bill’s ridiculously regal Head Enhancement Item is only available to those who have preordered Left 4 Dead 2.&lt;br /&gt;  &lt;br /&gt; Honestly, though, to make such a strong fashion statement – nay, a fashion &lt;em&gt;exclamation&lt;/em&gt; – we would’ve shelled out the full fifty smackeroos even if Left 4 Dead 2 weren’t involved at all.  &lt;/p&gt;
&lt;p&gt;Ok, not really, but you get the idea.   &lt;/p&gt;
</description>
 <comments>http://www.maximumpc.com/article/news/hey_you_got_your_left_4_dead_my_team_fortress_2#comments</comments>
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 <pubDate>Wed, 04 Nov 2009 00:35:07 -0600</pubDate>
 <dc:creator>Nathan Grayson</dc:creator>
 <guid isPermaLink="false">8891 at http://www.maximumpc.com</guid>
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 <title>Hard Case: Games for Windows Live versus PC Gaming</title>
 <link>http://www.maximumpc.com/article/columns/hard_case_games_windows_live_versus_pc_gaming</link>
 <description>&lt;!--paging_filter--&gt;&lt;p&gt;&lt;img src=&quot;/files/u17625/hardcase_headshot.jpg&quot; width=&quot;140&quot; height=&quot;180&quot; align=&quot;right&quot; /&gt;Whenever I think about Games for Windows Live, I feel like Charlie Brown, trying to kick the football that Lucy is holding. Ever optimistic, Charlie runs at the ball, only to have it jerked away at the last second. Games for Windows Live is like that – heavy on of promises, light on delivery. Someone needs to wrestle Windows gaming from the gaming group at Microsoft and give it back to the Windows team.&lt;/p&gt;
&lt;p&gt;In other words, give the Games for Windows task to someone at Microsoft who actually cares about the PC. Windows 7 has been an impressive success, and it would be great of the team that’s responsible for making a better Windows for the PC take on the chore of making a better gaming experience for Windows.&lt;/p&gt;
&lt;p&gt;Right now PC gaming at Microsoft lives in the Entertainment and Devices division, those edgy folks who brought you the Xbox, Xbox 360, Zune, Windows Mobile and Windows Automotive. While the Xbox 360 is finally profitable, the system has certainly has had its issues – red ring of death, anyone? &lt;/p&gt;
&lt;p align=&quot;center&quot;&gt;&lt;img src=&quot;/files/u17625/GamesForWindowslogo.jpg&quot; width=&quot;415&quot; height=&quot;144&quot; /&gt; &lt;/p&gt;
&lt;p&gt;The real issue is that Games for Windows Live feels clunky and just gets in the way. While it’s come a long ways since the fiasco that was the PC version of Shadowrun, it’s far from an elegant experience. &lt;/p&gt;
&lt;p&gt;Steam and Impulse, as examples, usually offer day one downloads of tier one titles. New stuff appears on those services practically daily. There’s little new that ever appears fon GfW Live. Or maybe it does, and you can’t see it (more on that in a moment.) Games for Windows Live offers no games, but does offer downloadable content and an auto-patching mechanism. However, that autopatcher is intrusive and annoying, unlike the way Impulse updates its games.&lt;/p&gt;
&lt;p&gt;There are other oddities. For example, it had been some time since I’d played Fallout 3. So I’d forgotten exactly which DLC I’d bought. So I logged into the Games for Windows Live client to see which packages were available. Imagine my surprise when I saw nothing for Fallout 3 at all.&lt;/p&gt;
&lt;p align=&quot;center&quot;&gt;&lt;img src=&quot;/files/u17625/gfwlive_screen.jpg&quot; width=&quot;405&quot; height=&quot;233&quot; /&gt; &lt;/p&gt;
&lt;p&gt;As it turns out, I had to install the game, which wasn’t on my latest production PC. Once done, the Fallout 3 DLC list “automagically” appeared. That’s pretty dumb behavior, assuming that you’re always going to log into the client from your gaming system. I can install the Steam client and see what games I’ve bought, even if I don’t necessarily want to download them.&lt;/p&gt;
&lt;p&gt;What’s really going on, of course, is that Games for Windows Live is the bastard stepbrother of Xbox Live. All the attention goes to Xbox Live and the Xbox 360, which is the big moneymaker. What’s worse, Microsoft seems intent on making Games for Windows Live become more like the console connectivity experience, and less like the PC. All those cool features on Steam, like the Steam Cloud? Nope.&lt;/p&gt;
&lt;p&gt;Services like Steam and Impulse certainly have their own set of problems, but both services are updated on an ongoing basis, adding new features and new technologies.&lt;/p&gt;
&lt;p&gt;I suggested, somewhat tongue in cheek, that Microsoft move Games for Windows Live over to the Windows group. In truth, I’m not sure that’s a good idea either – just take a look at the lack of functionality in the Games Explorer. Well, with Windows 7, you can now at least see your games in the Start menu.&lt;/p&gt;
&lt;p align=&quot;center&quot;&gt;&lt;img src=&quot;/files/u46168/windows_7_games_update.jpg&quot; width=&quot;405&quot; height=&quot;323&quot; /&gt; &lt;/p&gt;
&lt;p&gt;What I really think Microsoft should do is become a tool provider for online gaming infrastructure, much the way they make tools available to applications developers in general. Instead of trying to manage a patching system, make the tools available for game developers to do it themselves, in a consistent, uniform way. Instead of game publishers relying on broken technology (I’m looking at you, Gamespy), offer a rational, uniform set of online connectivity APIs and tools. &lt;/p&gt;
&lt;p&gt;Or maybe it’s just hopeless. Anyone remember DirectPlay? That was Microsoft’s attempt to supply wide area networking connectivity APIs inside of DirectX. It was abandoned after DirectX 8 in favor of – you got it – Games for Windows Live.&lt;/p&gt;
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 <pubDate>Tue, 03 Nov 2009 11:45:00 -0600</pubDate>
 <dc:creator>Loyd Case</dc:creator>
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