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 <title>16,000 Cheaters and Spammers Banned from Aion</title>
 <link>http://www.maximumpc.com/article/news/16000_cheaters_and_spammers_banned_aion</link>
 <description>&lt;!--paging_filter--&gt;&lt;div style=&quot;text-align: center&quot;&gt;&lt;img src=&quot;/files/u46190/ban-hammer.jpg&quot; width=&quot;415&quot; height=&quot;250&quot; /&gt;&lt;/div&gt;
&lt;p&gt; Do you play MMOs? Have you ever purchased in-game currency with real money, or whipped up an auto-pilot “botting” script for a character? Don’t worry – you can tell us. We’ll keep your dirty little secret. Just keep your voice down, because NCSoft might be listening. &lt;/p&gt;
&lt;p&gt; “Over the last week we&#039;ve been working on a list, we&#039;ve been checking it twice, and today we found out who was naughty or nice. Ban Hammer Claus just came to town. When the servers come back online, nearly 16,000 accounts will have been removed from the game,” an NCSoft rep wrote on Aion’s message boards. &lt;/p&gt;
&lt;p&gt; But, but… when we were kids, our parents told us that Ban Hammer Claus didn’t exist! He’s just a myth – like the Tooth Fairy and competently functioning Mac products! &lt;/p&gt;
&lt;p&gt; But 16,000 bans don’t lie. From now on, we’ll be on our best behavior, with the help of a &lt;a href=&quot;http://na.aiononline.com/forums/general/view?articleID=9140&quot;&gt;handy FAQ&lt;/a&gt; NCSoft put together. You should read it too, lest you wish to face NCSoft’s seasonally themed wrath. &lt;/p&gt;
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 <comments>http://www.maximumpc.com/article/news/16000_cheaters_and_spammers_banned_aion#comments</comments>
 <category domain="http://www.maximumpc.com/article_type/news_amp_views">News</category>
 <category domain="http://www.maximumpc.com/article_type/news/the_game_boy">Gaming</category>
 <category domain="http://www.maximumpc.com/taxonomy/term/9026">Aion</category>
 <category domain="http://www.maximumpc.com/taxonomy/term/10534">bans</category>
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 <pubDate>Tue, 24 Nov 2009 04:37:09 -0600</pubDate>
 <dc:creator>Nathan Grayson</dc:creator>
 <guid isPermaLink="false">9341 at http://www.maximumpc.com</guid>
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<item>
 <title>Blizzard: Potential WarCraft 4 Devs Tied up for “Next Few Years”</title>
 <link>http://www.maximumpc.com/article/news/blizzard_potential_warcraft_4_devs_tied_%E2%80%9Cnext_few_years%E2%80%9D</link>
 <description>&lt;!--paging_filter--&gt;&lt;div style=&quot;text-align: center&quot;&gt;&lt;img src=&quot;/files/u46190/warcraft-3-pic-490.jpg&quot; width=&quot;415&quot; height=&quot;250&quot; /&gt;&lt;/div&gt;
&lt;p&gt; Aside from one obscure little game whose name escapes our memory at the moment, WarCraft has been out of action since WarCraft 3: The Frozen Throne’s release back in 2003. Don’t take this world without WarCraft to mean that Blizzard’s completely iced the idea of a fourth entry in the popular fantasy RTS series, though. Just be prepared to wait a tick before scratching your orc-commanding, night elf-outsmarting itch. &lt;/p&gt;
&lt;p&gt; &amp;quot;Warcraft 4 is certainly something that gets talked about on a pretty regular basis,&amp;quot; Blizzard’s J. Allen Brack said in &lt;a href=&quot;http://www.ausgamers.com/features/read/2816646&quot;&gt;an interview with AusGamers&lt;/a&gt;. &amp;quot;While I think we&#039;re all excited about a Warcraft 4, in concept, [the WarCraft 3 team is] going to finish up StarCraft 2, and then they&#039;re going to work on the two StarCraft expansions that we&#039;ve announced, so they&#039;re booked for the next few years.&amp;quot;&lt;/p&gt;
&lt;p&gt; And though he stopped just short of nailing the team to the project, Brack did say that &amp;quot;it does sort of make sense.&amp;quot; &lt;/p&gt;
&lt;p&gt; Another Blizzard game, another tremendous wait. But at least we can while away the, well, &lt;a href=&quot;/article/news/blizzard_presentation_says_diablo_iii%E2%80%99s_not_coming_2010&quot;&gt;years&lt;/a&gt; until Diablo III’s launch with Torchlight. As for WarCraft 4, though... hey Runic, ever think about making an RTS? &lt;/p&gt;
</description>
 <comments>http://www.maximumpc.com/article/news/blizzard_potential_warcraft_4_devs_tied_%E2%80%9Cnext_few_years%E2%80%9D#comments</comments>
 <category domain="http://www.maximumpc.com/article_type/news_amp_views">News</category>
 <category domain="http://www.maximumpc.com/article_type/news/the_game_boy">Gaming</category>
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 <category domain="http://www.maximumpc.com/taxonomy/term/10533">Warcraft 3</category>
 <category domain="http://www.maximumpc.com/taxonomy/term/10532">Warcraft 4</category>
 <pubDate>Tue, 24 Nov 2009 03:53:14 -0600</pubDate>
 <dc:creator>Nathan Grayson</dc:creator>
 <guid isPermaLink="false">9340 at http://www.maximumpc.com</guid>
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<item>
 <title>Freeware Files: Widescreen Mania! Make the Most of your Monitor&#039;s Real Estate!</title>
 <link>http://www.maximumpc.com/article/features/freeware_files_widescreen_mania_make_most_your_16bysomething_real_estate</link>
 <description>&lt;!--paging_filter--&gt;&lt;p&gt;Widescreen monitors are, in a word, awesome, and not just because they offer some kind of enhanced quality over their four-by-three ratio brethren. Depending on what you&#039;re using them for, like movie-watching, you&#039;ll simply see more of a given scene than you otherwise would on a standard display. The increased screen real estate (on the horizontal plane) also allows you to make more effective use of your desktop... provided you have the right software tools to create this enhanced productivity. &lt;/p&gt;
&lt;p&gt;In fact, one of the biggest complaints surrounding the use of widescreen monitors is just that--the elongated desktop space is just too hard to navigate, and applications frequently don&#039;t make the best use of this additional room. I can&#039;t promise that everything out-of-the-box (or out-of-the-browser window) will look great on your widescreen display. However, what I &lt;em&gt;can&lt;/em&gt; do is offer you a suite of tools designed to make your 16-by-9 or 16-by-10 experience as great as it can be. I&#039;ve been using widescreen monitors for quite some time now. I know how it feels. That extra background space on the sides of every Web page you load? Maddening. &lt;/p&gt;
&lt;p&gt;But I digress. Let&#039;s take care of that issue, and more, with some awesome widescreen monitor apps. &lt;/p&gt;
&lt;h2&gt;&lt;a href=&quot;http://aquaria.za.net/index.php?option=com_content&amp;amp;task=view&amp;amp;id=133&quot;&gt;MiniMIZE&lt;/a&gt;&lt;/h2&gt;
&lt;div style=&quot;text-align: center&quot;&gt;&lt;img src=&quot;/files/u16580/daveblog_widescreen1.jpg&quot; width=&quot;415&quot; height=&quot;285&quot; /&gt;&lt;/div&gt;
&lt;p&gt;What&#039;s so great about MiniMIZE? If you have the extra screen real estate--and you do, if you&#039;re using a widescreen monitor--then why bother minimizing your applications to a tiny icon on your taskbar? The heck with that. Take that additional horizontal space on your desktop and pack it with big ol&#039; thumbnails of the very programs you&#039;ve minimized. It&#039;s a prettier treatment for organizing your active windows, although it would be nicer still if the desktop images of your windows were actually live, much like Windows&#039; live taskbar previews. &lt;/p&gt;
&lt;p&gt;Since this program is super-old and hasn&#039;t been updated since its third beta, you&#039;ll want to make sure that you&#039;re running it in compatibility mode for Windows XP (Service Pack 2), else you will see no new icons on your desktop whatsoever. &lt;/p&gt;
&lt;p&gt;Download it &lt;a href=&quot;http://aquaria.za.net/index.php?option=com_content&amp;amp;task=view&amp;amp;id=133&quot;&gt;here&lt;/a&gt;! &lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h2&gt;&lt;a href=&quot;http://imk.cx/pc/widescreenfixer/&quot;&gt;Widescreen Fixer&lt;/a&gt;&lt;/h2&gt;
&lt;div style=&quot;text-align: center&quot;&gt;&lt;img src=&quot;/files/u16580/daveblog_widescreen2.jpg&quot; width=&quot;415&quot; height=&quot;259&quot; /&gt;&lt;/div&gt;
&lt;p&gt;There are apparently a number of popular games that just don&#039;t approach the issue of widescreen displays with much tenacity. And by that, I mean that a batch of titles--including BioShock, the Call of Duty Series, and Wolfenstein--don&#039;t properly adjust the field of view when you switch to a widescreen mode. This results in your picture getting cropped, which gives you less visible playing space than a person playing on a 4:3-ratio display. Yuck. &lt;/p&gt;
&lt;p&gt;Widescreen Fixer does exactly what its name suggests, correcting the field of view issues for these games (including those with PunkBuster-based multiplayer, which isn&#039;t apparently bothered by this utility) and opening up around 20 percent more of the picture than what you&#039;d otherwise see on a 4:3-ratio display. More picture means more killing--or, to put it in friendlier terms, you unlock a greater hunk of the game&#039;s scenery to admire while you&#039;re dodging bullets from your online adversaries. &lt;/p&gt;
&lt;p&gt;As for the picture above, The normal-looking part of the image is a shot of Battlefield 2141 in a typical 16:10 mode. The blue chunk of the shot is what you would see if the game was running in a default 4:3 resolution, and the red chunk of the shot is what Widescreen Fixer unlocks for a 16:10 display.&lt;/p&gt;
&lt;p&gt;Download it &lt;a href=&quot;http://imk.cx/pc/widescreenfixer/&quot;&gt;here&lt;/a&gt;! &lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h2&gt;&lt;a href=&quot;http://www.fxc.btinternet.co.uk/assistive.htm&quot;&gt;Edgeless&lt;/a&gt;&lt;br /&gt;&lt;/h2&gt;
&lt;div style=&quot;text-align: center&quot;&gt;&lt;img src=&quot;/files/u16580/daveblog_widescreen3.jpg&quot; width=&quot;415&quot; height=&quot;230&quot; /&gt;&lt;/div&gt;
&lt;p&gt;It doesn&#039;t get much lazier than this. So, you have this new widescreen monitor, and you&#039;ve noticed that it takes a lot longer for you to traverse from one end of the rectangular screen to the other. You&#039;re tempted to turn up your mouse&#039;s sensitivity settings, but you just can&#039;t adjust yourself to the new sensation. What do you do? You install Edgeless, a little utility that removes the virtual borders of the left and right sides of your display. Like Columbus, your monitor has now turned from a flat map into a three-dimensional world. Move your mouse off the left-most part of your screen and it&#039;ll appear on the right. Move your mouse off the right-most portion of the screen and... can you guess what happens? &lt;/p&gt;
&lt;p&gt;Edgeless 2 also allows you to wrap your mouse around your screen vertically.  However, users below have noted some potential antivirus issues with said program.  We can&#039;t determine whether this is a false positive or a warning flag, but if you&#039;ve already installed this utility, then you&#039;ll want to run a quick anti-virus and anti-malware scan on your system just to be safe (in fact, let us know if anything pops up).  As for the app, your best bet is to pick up the original, problem-free Edgeless utility.  If you&#039;re running Windows 7 on a 64-bit operating system, you might need to drop this app into Vista compatibility mood for it to work.&lt;/p&gt;
&lt;p&gt;Download it &lt;a href=&quot;http://www.fxc.btinternet.co.uk/assistive.htm&quot;&gt;here&lt;/a&gt;! &lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h2&gt;&lt;a href=&quot;http://winsplit-revolution.com/&quot;&gt;WinSplit Revolution&lt;/a&gt;&lt;/h2&gt;
&lt;div style=&quot;text-align: center&quot;&gt;&lt;img src=&quot;/files/u16580/daveblog_widescreen4.jpg&quot; width=&quot;400&quot; height=&quot;250&quot; /&gt;&lt;/div&gt;
&lt;p&gt;To truly organize your widescreen desktop, you can always try partitioning it into zones. WinSplit Revolution is a handy little application that allows you to snap windows into preset configurations using a bevy of keyboard hotkeys. But don&#039;t think you&#039;re stuck to a basic, say, two-by-two grid of windows. You can have windows span multiple &amp;quot;sections&amp;quot; either vertically or horizontally, and if you find you need more room for more windows, you can quickly make space for an additional row or column using the built-in hotkeys. Although this application is really designed for the keyboard fanatic, an experimental &amp;quot;drag&#039;n&#039;go&amp;quot; mode lets you move your window around the screen while the program highlights the different places your window could end up.&lt;/p&gt;
&lt;p&gt;Download it &lt;a href=&quot;http://winsplit-revolution.com/&quot;&gt;here&lt;/a&gt;! &lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h2&gt;&lt;a href=&quot;http://www.fadsoft.net/AlwaysOnTopMaker.htm&quot;&gt;Always on Top Maker &lt;/a&gt;&lt;/h2&gt;
&lt;p&gt;The site isn&#039;t the prettiest, but don&#039;t let that deter you from the simple functionality presented by Always on Top Maker. If you don&#039;t want to fiddle with applications that split your screen into sections, or applications that dump your windows into icons on your desktop, or any other software craziness, then Always on Top maker is the no-frills utility for you. After all, the best way to make use of your widescreen desktop is to simply park something on one side while you do something else on the other--like, say, watch YouTube videos while you write freeware roundups. This normally results in your active window taking precedence over your inactive window and makes such a task impossible unless you literally isolate one program to one side, one program to the other.&lt;/p&gt;
&lt;p&gt;Always on Top Maker lets you stick a window anywhere you want on your desktop, which will always remain on top of the active window you&#039;re working in. You toggle this functionality on and off with a simple keyboard shortcut. That&#039;s it. It&#039;s simple, it&#039;s easy, and it&#039;s a great way to multitask on your widescreen display without having to resort to fancier organizational applications. &lt;/p&gt;
&lt;p&gt;And, no, this doesn&#039;t work to stop Plants vs. Zombies from auto-pausing your game when you switch to a different window. Sigh. &lt;/p&gt;
&lt;p&gt;Download it &lt;a href=&quot;http://www.fadsoft.net/AlwaysOnTopMaker.htm&quot;&gt;here&lt;/a&gt;!&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;a href=&quot;http://www.twitter.com/acererak&quot;&gt;David Murphy (@ Acererak)&lt;/a&gt; is a technology journalist and former Maximum PC editor. He writes weekly columns about the wide world of open-source as well as weekly roundups of awesome, freebie software. Befriend him on Twitter, especially if you have an awesome app or game you&#039;re dying to recommend!&lt;/strong&gt;&lt;/p&gt;
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 <category domain="http://www.maximumpc.com/taxonomy/term/31">Features</category>
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 <category domain="http://www.maximumpc.com/taxonomy/term/147">Web Exclusive</category>
 <pubDate>Mon, 23 Nov 2009 10:30:35 -0600</pubDate>
 <dc:creator>David Murphy</dc:creator>
 <guid isPermaLink="false">9311 at http://www.maximumpc.com</guid>
</item>
<item>
 <title>Cryptic Talks Star Trek Online&#039;s Space Combat, Away Missions, and Competing with WoW</title>
 <link>http://www.maximumpc.com/article/web_exclusive/star_trek_online_interview</link>
 <description>&lt;!--paging_filter--&gt;&lt;h3&gt;&lt;strong&gt;We chat with Craig Zinkievich, executive producer at Cryptic Studios, about making a game for Trekkers and competing with World of Warcraft&lt;/strong&gt;&lt;/h3&gt;
&lt;p&gt;Set 30 years after Star Trek: Nemesis (the last film before the J.J. Abrams reboot), Star Trek Online puts you in the shoes of a captain in a newly sparked war between the goody-two-shoes Federation and savage Klingon empire. The promise of exploring the final frontier, massive space battles, and obscure Star Trek references fills us with geeky glee. We went down to Cryptic Studios’ offices to play the game and quiz Executive Producer Craig Zinkievich to ensure that fans of Star Trek and MMOs are getting the best of both worlds.&lt;/p&gt;
&lt;p align=&quot;center&quot;&gt;&lt;img src=&quot;http://dl.maximumpc.com/galleries/startrekonline/craigz_sm.jpg&quot; width=&quot;405&quot; height=&quot;271&quot; /&gt; &lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Maximum PC:&lt;/strong&gt; It looks like Star Trek Online is focusing more on action, as opposed to boring bits like interstellar diplomacy.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Craig Zinkievich:&lt;/strong&gt; The game is set in 2409, about 30 years after the events of the Star Trek: Nemesis movie. A lot of stuff has happened since then. The Borg have returned to the Alpha Quadrant, bent on assimilation. The Romulan Empire still exists, but they have to deal with the fact that they don’t have a home world – so there’s a power vacuum there. The most important aspect is that the Kitomer Accord – the treaty between the Klingon Empire and Federation – has broken down. In STO, you play either as a Captain in Starfleet, the military wing of the Federation, or the Klingon Defense Force. &lt;/p&gt;
&lt;p&gt;We’ve really tried to make the content in Star Trek Online feel as though you’re in one of the Star Trek shows or movies. You’re never just in one place. You can be on a ship, get a distress call, beam down to a planet, then beam up to a satellite that’s on fire, and finally back to your ship for a climactic space battle. You’re constantly moving between ground and space to really get that cinematic feel.&lt;/p&gt;
&lt;p&gt;The biggest challenge in creating STO is that it’s two whole games—you have your ground combat and your space combat. But the game demands it; you have to go back and forth, and I think it’ll be the strongest aspect of the game. &lt;/p&gt;
&lt;p align=&quot;center&quot;&gt;&lt;a href=&quot;http://dl.maximumpc.com/galleries/startrekonline/startrek_10_full.jpg&quot; class=&quot;thickbox&quot;&gt;&lt;img src=&quot;http://dl.maximumpc.com/galleries/startrekonline/startrekonline_teaser.jpg&quot; width=&quot;405&quot; height=&quot;250&quot; /&gt;&lt;/a&gt; &lt;/p&gt;
&lt;h2&gt;On Space Combat &lt;br /&gt;&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;CZ: &lt;/strong&gt;Space combat is very much like the shows. It’s not a dogfight—you’re not zipping around. You’re in huge 1,000-meter starships with hundreds of crew onboard. In the shows, it’s all about tactics and positioning. It’s about bolstering a shield that’s taken damage, transferring power from your deflector dish to your weapons or engines at the right time. It’s about knocking your enemy’s shields down with phasers and taking them out with photon torpedoes. &lt;/p&gt;
&lt;p&gt;Each ship has four directional shields – though some of the smaller ships only have one shield. All weapons in STO have facing and firing arcs to them. For example, a ship can have forward facing photo torpedoes with a 90 degree arc, and two phaser banks with broad-side arcs. So in battle, you would flank broadside along your enemy to use both phasers to knock down enemy shields and then turn toward the enemy to finish them off.  &lt;/p&gt;
&lt;p&gt;&lt;strong&gt;MPC: &lt;/strong&gt;Is the point of the battle to destroy the ship? &lt;/p&gt;
&lt;p&gt;&lt;strong&gt;CZ: &lt;/strong&gt;Yes, because it’s wartime, the battle does come down to destroying your enemy’s ship. Most of the time, they don’t give up at the end. There are certain instances there the enemy will surrender to move the story along, but most of the time it’s a fight to the death. &lt;/p&gt;
&lt;p&gt;&lt;strong&gt;MPC: &lt;/strong&gt;How does respawn work, then, if your ship is destroyed?&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;CZ: &lt;/strong&gt;Well, first and foremost, it’s a game. We thought of a whole bunch of different ways to do interesting things for respawn, but it really came down to getting players back into the action. You don’t lose your ship [if it blows up]; you just respawn at the beginning of the map with a little damage done to your systems. But overall, we don’t want you to spend 80 hours getting that Sovereign class vessel, get owned, and then lose that ship.&lt;/p&gt;
&lt;p align=&quot;center&quot;&gt;&lt;a href=&quot;http://dl.maximumpc.com/galleries/startrekonline/startrek_03_full.jpg&quot; class=&quot;thickbox&quot;&gt;&lt;img src=&quot;http://dl.maximumpc.com/galleries/startrekonline/startrek_03_sm.jpg&quot; width=&quot;405&quot; height=&quot;253&quot; /&gt;&lt;/a&gt; &lt;/p&gt;
&lt;p&gt;&lt;strong&gt;MPC: &lt;/strong&gt;How does your crew and shuttles factor into the gameplay?&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;CZ: &lt;/strong&gt;Each ship has a crew bar, which affects your hull regeneration rate – how fast you can repair systems that get damaged. There are certain powers that allow you to send boarding parties to other ships with shuttles, which takes crew. You can even send healing parties to repair other vessels during co-op. &lt;/p&gt;
&lt;p&gt;The really cool powers come from your bridge officers. Like the shows, it’s all about the people—who’s there on the bridge during a crisis defines how the ship deals with it. You have a roster of bridge officers (starting off with one) that you can upgrade over time. These guys are like MMO pets, but taken to the next level. You name them, customize their look, give them equipment, and level them up with new skills and specializations. And the skills they have really end up defining what role you play in missions. &lt;/p&gt;
&lt;p&gt;Some skills include tractor beams, which can hold enemies in place during combat, or high yield torpedoes that deal super damage. Each officer has one ability to begin with, but as you level them up, they get up to four skills. Each officer seat can also be upgraded, too. Officers in Ensign seats can only use one skill, while those in Lieutenant or Commander seats can activate more of their skills at once. With bigger ships, you gain more weapon slots and more bridge officer seats as well. The maximum is six officers with 12 skills total. &lt;/p&gt;
&lt;p align=&quot;center&quot;&gt;&lt;a href=&quot;http://dl.maximumpc.com/galleries/startrekonline/startrek_07_full.jpg&quot; class=&quot;thickbox&quot;&gt;&lt;img src=&quot;http://dl.maximumpc.com/galleries/startrekonline/startrek_07_sm.jpg&quot; width=&quot;405&quot; height=&quot;228&quot; /&gt;&lt;/a&gt; &lt;/p&gt;
&lt;p&gt;&lt;strong&gt;MPC: &lt;/strong&gt;How does ship upgrading work?&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;CZ: &lt;/strong&gt;Players start off with a generic Light Cruiser ship. Several hours into the game, you replace that with one of three different classes of ships – Engineering, Science, and Tactical, each with five tiers that you can advance through. Every ship has weapons, deflector shields, impulse engines, and Officer seats, all of which can be upgraded. But when you actually reach a different tier of ship, you get a new ship [of that class] entirely. &lt;/p&gt;
&lt;p&gt;&lt;strong&gt;MPC: &lt;/strong&gt;Can you re-spec your ship in the middle of the game?&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;CZ: &lt;/strong&gt;You can change ship classes at any time if you want to try a different style of play. You just use your Starfleet “merit” and buy the ship at a Space dock. You don’t lose the previous ships that you had, either. You’ll always have the Light Cruiser, for example, if you wanted to use it for a specific mission. One night you could use a Defiant class ship for a quick space battle, and the next night, you could change to a Science class ship – the healer – to support your guild. You can really change what role you play on the fly. &lt;/p&gt;
&lt;hr /&gt;
&lt;p&gt;&lt;strong&gt;MPC: &lt;/strong&gt;So there are 16 different ship types in the game? &lt;/p&gt;
&lt;p&gt;&lt;strong&gt;CZ: &lt;/strong&gt;Yes, there are 16 total configurations total, from three ship classes with five ships in each tier, plus the first Light Cruiser. But within each configuration, we want you to be able to customize your ship’s appearance. &lt;/p&gt;
&lt;p&gt;&lt;strong&gt;MPC: &lt;/strong&gt;Like designing your character in any other MMO.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;CZ: &lt;/strong&gt;Yes, but still want you to be able to look at somebody’s ship, and know what configuration and class that ship is in. &lt;/p&gt;
&lt;p align=&quot;center&quot;&gt; &lt;a href=&quot;http://dl.maximumpc.com/galleries/startrekonline/sto_ships_full.jpg&quot; class=&quot;thickbox&quot;&gt;&lt;img src=&quot;http://dl.maximumpc.com/galleries/startrekonline/sto_ships_sm.jpg&quot; width=&quot;405&quot; height=&quot;250&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;MPC:&lt;/strong&gt; Does the game have the “hot rod” style Enterprise from the new Star Trek movie?&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;CZ: &lt;/strong&gt;[Laughs] No, we don’t have the new J. J. Abrams “hot rod” ship in the game yet, but we do have access to that in terms of our license. We’re focusing on filling out and rounding out what [the Federation of] 2409 looks like. &lt;/p&gt;
&lt;p&gt;[Craig then loads up several ships on a computer, including ones based on the Intrepid, Excelsior, Miranda, and even Prometheus classes that will be recognizable to hardcore Star Trek fans.] &lt;/p&gt;
&lt;p&gt;Our artists have done a fantastic job designing these ships and the elements that’ll let you customize each configuration.&lt;/p&gt;
&lt;h2&gt;Away Mission Gameplay &lt;br /&gt;&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;MPC: &lt;/strong&gt;Let&#039;s talk about the ground-based away missions.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;CZ: &lt;/strong&gt;When you go down to a ground mission, you always play in a five-person away team. If you’re playing by yourself, you beam down with four bridge officers. If you’re teaming up with other players, you’re going to all go as captains. &lt;/p&gt;
&lt;p align=&quot;center&quot;&gt;&lt;a href=&quot;http://dl.maximumpc.com/galleries/startrekonline/startrek_04_full.jpg&quot; class=&quot;thickbox&quot;&gt;&lt;img src=&quot;http://dl.maximumpc.com/galleries/startrekonline/startrek_04_sm.jpg&quot; width=&quot;405&quot; height=&quot;324&quot; /&gt;&lt;/a&gt; &lt;/p&gt;
&lt;p&gt;&lt;strong&gt;MPC: &lt;/strong&gt;Sounds like that would be against protocol!&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;CZ: &lt;/strong&gt;Yeah, it’s funny. You have protocols like the Prime Directive, but those things never come up in the shows unless they have to break them! So, yes, you’re constantly breaking protocol by beaming down, but it wouldn’t be fun just to sit on your ship. &lt;/p&gt;
&lt;p&gt;But this is another one of those places where you can change your style of play depending on which Bridge officers you slot. You can choose to bring medical officers if you’re playing with a Leroy Jenkins-type player one night, or bring a tactical officer if you’re going on the offensive.  &lt;/p&gt;
&lt;p&gt;&lt;strong&gt;MPC:&lt;/strong&gt; Which player in a party gets to decide who to bring down, if you’re not playing with a full roster?&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;CZ: &lt;/strong&gt;The team leader gets to assign which players go in the away team slots, and who has control of extra slots. &lt;/p&gt;
&lt;p&gt;&lt;strong&gt;MPC: &lt;/strong&gt;And the biggest group you can play with is five players? &lt;/p&gt;
&lt;p&gt;&lt;strong&gt;CZ: &lt;/strong&gt;Exactly, it’s five people per normal instanced team, which is the same for instanced space battles. There are larger persistent areas, like large fleet actions, where you can have dozens of ships. The same goes with large away missions, where you can have several teams [of five players each] on one planet at once. &lt;/p&gt;
&lt;p&gt;Bridge officers on the ground are fully-functional MMO pets. They’ll follow you, use their abilities, and go into combat. If you want to, you can micro-manage them. You can tell them to stay in one spot, be aggressive, and even set their targets before combat. You can ask them to use special abilities on the ground, like healing or setting down minefields. Ground combat is fast-paced run-and-gun. It’s about maneuvering around your enemies and flanking them from the side, which does more damage. As a Captain, you can equip yourself with two weapons that you can switch at will, including melee weapons and martial arts skills. &lt;/p&gt;
&lt;p align=&quot;center&quot;&gt;&lt;a href=&quot;http://dl.maximumpc.com/galleries/startrekonline/startrek_01_full.jpg&quot; class=&quot;thickbox&quot;&gt;&lt;img src=&quot;http://dl.maximumpc.com/galleries/startrekonline/startrek_01_sm.jpg&quot; width=&quot;405&quot; height=&quot;208&quot; /&gt;&lt;/a&gt; &lt;/p&gt;
&lt;p&gt;&lt;strong&gt;MPC: &lt;/strong&gt;And what kinds of things are you doing on away missions? Just killing everyone? &lt;/p&gt;
&lt;p&gt;&lt;strong&gt;CZ: &lt;/strong&gt;Just think of all the myriad things you’ve seen in an episode of Star Trek. For example, after you dispatch Klingon ships above a planet, you may have to beam down to the planet to save the locals from the Klingon landing party. Some missions ask you to recover artifacts and others have you following people back in time. &lt;/p&gt;
&lt;hr /&gt;
&lt;p&gt;&lt;strong&gt;MPC: &lt;/strong&gt;What type of loot will you be able to collect from missions and random exploration?&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;CZ:&lt;/strong&gt; With bridge officers, they all have a paper doll that needs to be equipped with armor, personal shields, weapons, and other tools, which you’ll find on your missions. The same goes with your own character avatar. There are plenty of items and loot that you’ll find within the game, which you can sell or trade at spaceports. You can even find potential bridge officers. &lt;/p&gt;
&lt;p&gt;&lt;strong&gt;MPC:&lt;/strong&gt; Like an alien that you meet on a random world. &lt;/p&gt;
&lt;p&gt;&lt;strong&gt;CZ: &lt;/strong&gt;Yes. Another one of the loot items that is very important on the ground missions is your kit, which is a career-limited loot item. The kit gives you really cool powers on the ground, like Security Escort, which lets you beam in extra NPC characters for this mission. &lt;/p&gt;
&lt;p&gt;&lt;strong&gt;MPC:&lt;/strong&gt; A bunch of red shirts?&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;CZ:&lt;/strong&gt; Exactly! They should have a much higher aggressiveness factor. These kits end up defining your role. Medical science players can deploy stasis fields with their medical tricorders. And over time, as you level them up, each kit can have up to four powers. &lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://dl.maximumpc.com/galleries/startrekonline/startrek_09_full.jpg&quot; class=&quot;thickbox&quot;&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: center&quot;&gt;&lt;img src=&quot;http://dl.maximumpc.com/galleries/startrekonline/startrek_09_sm.jpg&quot; width=&quot;405&quot; height=&quot;228&quot; /&gt; &lt;/div&gt;
&lt;p&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;MPC:&lt;/strong&gt; Will you be allowed to team up with friends who are at a much higher or lower level than your character?&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;CZ: &lt;/strong&gt;The missions themselves are set level, and you can bring in a range of levels to play in them. Like City of Heroes, we have a sidekick system that lets your team scale to one level, with the experience rewards scaled along the same line as well.  &lt;/p&gt;
&lt;p&gt;&lt;strong&gt;MPC: &lt;/strong&gt;What will be the level cap for the game?&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;CZ: &lt;/strong&gt;We don’t have levels, per se. We have five ranks in the game, ranging from Lieutenant to Admiral. Each of those has 10 sub-ranks, so that ends up being 50 “levels.” And that’s indicated by the pins on your uniform, just like on the show.  &lt;/p&gt;
&lt;p&gt;&lt;strong&gt;MPC: &lt;/strong&gt;You mentioned spaceports. Do you mean space stations like Deep Space Nine? &lt;/p&gt;
&lt;p&gt;&lt;strong&gt;CZ:&lt;/strong&gt; There are several large social hubs within the game. Earth Space Dock is probably the largest one for the Federation. That’s where you go to repair your ship, visit the auction house, and get access to new ships. There are major ones like Deep Space Nine, and minor ones like Memory Alpha, which have similar amenities.&lt;/p&gt;
&lt;p align=&quot;center&quot;&gt;&lt;a href=&quot;http://dl.maximumpc.com/galleries/startrekonline/startrek_05_full.jpg&quot; class=&quot;thickbox&quot;&gt;&lt;img src=&quot;http://dl.maximumpc.com/galleries/startrekonline/startrek_05_sm.jpg&quot; width=&quot;405&quot; height=&quot;228&quot; /&gt;&lt;/a&gt; &lt;/p&gt;
&lt;p&gt;&lt;strong&gt;MPC: &lt;/strong&gt;Sounds like you’re including a lot of details from the shows. &lt;/p&gt;
&lt;p&gt;&lt;strong&gt;CZ:&lt;/strong&gt; In almost all of the content that we’ve made, there are Star Trek references, like a familiar character’s grandson or something that was alluded to once in an episode. We have pretty hardcore writers who end up getting all of those references in.&lt;/p&gt;
&lt;h2&gt;The Genesis Device&lt;br /&gt;&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;MPC:&lt;/strong&gt; In terms of art assets and content creation, how much of that is crafted by designers and how much is randomly generated?&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;CZ: &lt;/strong&gt;If you’re going to make a Star Trek MMO, you’ve to let players boldly go where no one has gone before, right? So we needed to make hundreds and thousands of planetary systems that you could explore. We did that by creating a Genesis game engine that could procedurally generate maps and systems. &lt;/p&gt;
&lt;p align=&quot;center&quot;&gt;&lt;a href=&quot;http://dl.maximumpc.com/galleries/startrekonline/startrek_08_full.jpg&quot; class=&quot;thickbox&quot;&gt;&lt;img src=&quot;http://dl.maximumpc.com/galleries/startrekonline/startrek_08_sm.jpg&quot; width=&quot;405&quot; height=&quot;228&quot; /&gt;&lt;/a&gt; &lt;/p&gt;
&lt;p&gt;Not all of the content is automatically generated. A good deal is first procedurally generated, and then given to our artists to hand-craft to coincide with story-driven missions. The pure procedurally generated content is more for exploration, when you want to make contact with someone who’s never heard of the Federation before. Genesis has been a really powerful toolset that allows us to create the foundation for our artists and designers to add the really cool content, as opposed to spending their time on the more boring tasks. &lt;/p&gt;
&lt;p&gt;&lt;strong&gt;MPC: &lt;/strong&gt;Do players then experience the same content or see different worlds when completing mission on their own?&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;CZ: &lt;/strong&gt;The main episodic story content will be the same for all players. There are also Patrol missions, which will also be the same for everyone. But the exploration content, when you go to star cluster, for example, will be different for each player. There may be some similarities, but you’ll end up seeing different stuff. &lt;/p&gt;
&lt;p&gt;&lt;strong&gt;MPC: &lt;/strong&gt;How much of the Star Trek universe can you explore?&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;CZ: &lt;/strong&gt;The game is split into four hubs – Federation/Klingon (where you start), Romulan, Cardassian, and finally Borg at the end. We liken each of these hubs to a season of Star Trek, each season with a set number of episode missions based there. Each will have major and minor story arcs, as well as one-off episodes. There’s an overarching story arc for the whole game, so that always shows up in each hub, story-wise. &lt;/p&gt;
&lt;p&gt;Each hub is split in sectors, where are high-level maps that you’ll use to fly between planets and spaceports. This is one of the persistent areas where you’ll see hundreds of ships flying around, in addition to the large fleet action zones.&lt;/p&gt;
&lt;hr /&gt;
&lt;h2&gt;Making the Game Appealing to Star Trek Fans &lt;br /&gt;&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;MPC: &lt;/strong&gt;What kinds of compromises did you have to make for this to appeal to both MMO players and Star Trek fans who might never have played an MMO? &lt;/p&gt;
&lt;p&gt;&lt;strong&gt;CZ:&lt;/strong&gt; There are some compromises we’ve had to make, license-wise, like adding many phaser weapons variations [in addition to the two main types in Star Trek canon]. In terms of gameplay, our goal is to make a really deep MMO that doesn’t scare away someone who has never played an MMO before. For example, the power-level interface has a complex mode where you can move individual power bars, but there’s also a mode where you can use preset power levels for offensive or defensive stances. &lt;/p&gt;
&lt;p&gt;&lt;strong&gt;MPC: &lt;/strong&gt;Do you base the content on materials like the Star Trek technical manuals and the Klingon language?&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;CZ:&lt;/strong&gt; We definitely use the technical manuals to get the scale right. We don’t have plans to translate the game into Klingon, but who knows, maybe we’ll figure out a way to get the community to localize it for us. &lt;/p&gt;
&lt;p align=&quot;center&quot;&gt;&lt;a href=&quot;http://dl.maximumpc.com/galleries/startrekonline/startrek_06_full.jpg&quot; class=&quot;thickbox&quot;&gt;&lt;img src=&quot;http://dl.maximumpc.com/galleries/startrekonline/startrek_06_sm.jpg&quot; width=&quot;405&quot; height=&quot;228&quot; /&gt;&lt;/a&gt; &lt;/p&gt;
&lt;p&gt;&lt;strong&gt;MPC: &lt;/strong&gt;What about playing as the Klingons&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;CZ: &lt;/strong&gt;We’re not ready to reveal too much, but the Klingon gameplay will be drastically different from the Federation. It’ll open up a couple of hours into the game, and will be more PVP focused. &lt;/p&gt;
&lt;p&gt;&lt;strong&gt;MPC: &lt;/strong&gt;Is there going to be a lot of interaction between the two factions? &lt;/p&gt;
&lt;p&gt;&lt;strong&gt;CZ: &lt;/strong&gt;Yes, through the PVP and the indirect PVP gameplay throughout the Neutral Zone. But the storyline on the Klingon side is not the same as the one on the Federation side. &lt;/p&gt;
&lt;h2&gt;The 800-Pound MMO in the Room&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;MPC:&lt;/strong&gt; When you’re designing a new MMO, how do you design it to compete with World of Warcraft? &lt;/p&gt;
&lt;p&gt;&lt;strong&gt;CZ: &lt;/strong&gt;I don’t know if there will ever be another World of Warcraft [-sized game]. The fact that WoW has so many subscribers is awesome, because it’s exposed so many people to MMOs. Whether or not there will be another game that gets millions upon millions of subscribers isn’t really [our concern]—we didn’t sit down and ask ourselves how we could steal WoW subscribers. &lt;/p&gt;
&lt;p&gt;We first asked ourselves how we could make a decent MMO, how we could develop a reasonable business model, and have reasonable expectations. And then, we tried to make it the MMO that the Star Trek universe deserves. &lt;/p&gt;
&lt;p&gt;&lt;strong&gt;MPC:&lt;/strong&gt; And what business models work, if you don’t want to compete with WoW?&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;CZ: &lt;/strong&gt;You can look at games like Warhammer and Conan, which launched with a few hundred thousand purchases. You can have a pretty nice business with a few hundred thousand users, or even fewer. So, I don’t think many people going into the MMO market sanely think they need 10 million subscribers to make money. &lt;/p&gt;
&lt;p&gt;&lt;strong&gt;MPC:&lt;/strong&gt; Is it a chicken-and-egg scenario where you need to have enough subscriber revenue to make new content to attract new subscribers? &lt;/p&gt;
&lt;p&gt;&lt;strong&gt;CZ: &lt;/strong&gt;Definitely. There’s a barrier. From our experience, if you don’t break 100,000 subscribers at any point in time, your game tends to just go away. Most games that don’t break that 100,000-subscriber mark tend to just be flashes in the pan. But once you do, you tend to get a really solid fan base with enough revenue to keep adding to the game, and things go pretty well. &lt;/p&gt;
&lt;p&gt;&lt;strong&gt;MPC: &lt;/strong&gt;What do you think about different business models, like opting for micro-transactions instead of subscriptions?&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;CZ: &lt;/strong&gt;We like the subscription model, and will probably be using that in the near term. We are looking at micro-transactions and how that would work – Star Trek will have micro-transactions, but most of those will be cosmetic things. Some will augment gameplay, but won’t replace any gameplay. &lt;/p&gt;
&lt;p align=&quot;center&quot;&gt;&lt;a href=&quot;http://dl.maximumpc.com/galleries/startrekonline/startrek_02_full.jpg&quot; class=&quot;thickbox&quot;&gt;&lt;img src=&quot;http://dl.maximumpc.com/galleries/startrekonline/startrek_02_sm.jpg&quot; width=&quot;405&quot; height=&quot;253&quot; /&gt;&lt;/a&gt; &lt;/p&gt;
&lt;p&gt;&lt;strong&gt;MPC: &lt;/strong&gt;Is there a risk in Cryptic having multiple MMOs in the market at the same time? &lt;/p&gt;
&lt;p&gt;&lt;strong&gt;CZ: &lt;/strong&gt;I don’t think there’s a risk as long as long as the products are different. If we were making fantasy MMO after fantasy MMO and competing with ourselves, we’d eventually run into problems. I also don’t think that we’re banking of people to play our games based on our name, either. We just want to make games that we want to play, and hope that other people will want to play as well. &lt;/p&gt;
&lt;p&gt;&lt;strong&gt;MPC:&lt;/strong&gt; How do you determine the long-term plans for an MMO, given the uncertainty of success? &lt;/p&gt;
&lt;p&gt;&lt;strong&gt;CZ:&lt;/strong&gt; We don’t have life spans on our games, and we go into the first year with an expansion and update plan. That being said, though, from our experience, the longer you plan ahead, the more likely the plan is useless, because the subscribers will tell you what they like and dislike, and what they want to see more of. So, even though we put a plan out there, we have to be flexible and listen to our captive audience. Which is kind of the cool part about making MMOs. [Once it’s released], it’s not just us making the game—everyone contributes.  &lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cryptic has also provided five keys to the Star Trek Online closed-beta going on right now. Post a comment on our Facebook page, &lt;a href=&quot;http://www.facebook.com/posted.php?id=7255933884&amp;amp;share_id=183118223780&amp;amp;comments=1#s183118223780&quot;&gt;under the Star Trek Online post&lt;/a&gt;, to get your name in the random drawing. We&#039;ll pick five readers to receive beta keys on Monday, November 23rd, at noon PST. &lt;/em&gt;&lt;/p&gt;
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 <pubDate>Fri, 20 Nov 2009 22:00:00 -0600</pubDate>
 <dc:creator>Norman Chan</dc:creator>
 <guid isPermaLink="false">8466 at http://www.maximumpc.com</guid>
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<item>
 <title>Next Dragon Age DLC Pack Coming “This Holiday Season”</title>
 <link>http://www.maximumpc.com/article/news/next_dragon_age_dlc_pack_coming_%E2%80%9C_holiday_season%E2%80%9D</link>
 <description>&lt;!--paging_filter--&gt;&lt;div style=&quot;text-align: center&quot;&gt;&lt;img src=&quot;/files/u46190/dragonageorigins.jpg&quot; width=&quot;415&quot; height=&quot;215&quot; /&gt;&lt;/div&gt;
&lt;p&gt; In our experience, DLC usually serves as the thin mint after a fulfilling game experience. Problem: At our current rate of progress, we’re on track to finish Dragon Age by next holiday season. But, for those of you who haven’t been diagnosed with chronic slowpoke syndrome, BioWare’s putting a &lt;a href=&quot;http://news.ea.com/portal/site/ea/index.jsp?ndmViewId=news_view&amp;amp;ndmConfigId=1012492&amp;amp;newsId=20091119005280&amp;amp;newsLang=en&quot;&gt;fresh helping of content&lt;/a&gt; on your already stacked holiday gaming plate. &lt;/p&gt;
&lt;p&gt; The new mini-arc “summons players to a new quest in which they will return to the fateful battleground in Ostagar where the Grey Wardens were nearly wiped out. Players will discover King Cailan’s top-secret political agenda and go behind enemy lines to revisit a place that many feared had been lost to history.”&lt;br /&gt;  &lt;br /&gt; It’s going for 400 BioWare Points, or $5.00. For now, BioWare’s keeping mum on release specifics, only saying to expect the DLC “this holiday season.”&lt;/p&gt;
&lt;p&gt; Now if you’ll excuse us, we’re actually off to go fight the Blight at Ostagar right now. Oh man, that King Cailan is so dreamy. We sure hope nothing bad happens to him! &lt;/p&gt;
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 <pubDate>Fri, 20 Nov 2009 01:15:27 -0600</pubDate>
 <dc:creator>Nathan Grayson</dc:creator>
 <guid isPermaLink="false">9278 at http://www.maximumpc.com</guid>
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 <title>Stardock: Only 23% of Demigod Players Even Tried to Play Online</title>
 <link>http://www.maximumpc.com/article/news/stardock_only_23_demigod_players_even_tried_play_online</link>
 <description>&lt;!--paging_filter--&gt;&lt;div style=&quot;text-align: center&quot;&gt;&lt;img src=&quot;/files/u46190/demigod2.jpg&quot; width=&quot;415&quot; height=&quot;250&quot; /&gt;&lt;/div&gt;
&lt;p&gt; Single-player RTS campaigns are great and all, but matching wits with the CPU’s cold robo-logic is only enjoyable for so long. After the story’s curtains close, we dive straight into multiplayer and never look back. But – if Demigod’s numbers are any indication – we may be in the minority. See, &lt;a href=&quot;http://www.rockpapershotgun.com/2009/11/19/only-23-even-attempted-to-play-multiplayer/#more-21337&quot;&gt;according to Stardock&lt;/a&gt;, a pithy 23% of players even tried to march their troops across the information super highway in Demigod. In other words, many never even succeeded in playing a single online match. &lt;/p&gt;
&lt;p&gt; “Demigod continues to sell thousands of copies weekly – enough to remain at retail during the Christmas season despite it coming out last Spring – but the number of people available to play online is typically less than 2,000 at a given time. This is in stark contrast to MMORPGs and FPS’s which tend to have very large online communities,” read Stardock’s report.&lt;br /&gt;   &lt;br /&gt; This, of course, is made all the more startling by the fact that Demigod doesn’t even have a single-player storyline. Future Stardock RTSes, however, won’t make the same mistake.&lt;br /&gt;  &lt;br /&gt; “Our conclusion is that strategy games that we make and publish in the future will support multiplayer but will not sacrifice the single player experience to do so,” Stardock noted.&lt;/p&gt;
&lt;p&gt; Granted, Demigod was notorious for hobbling out the gate with &lt;a href=&quot;/article/news/multiplayer_servers_suffer_demigod%E2%80%99s_battle_against_piracy&quot;&gt;crippling online issues&lt;/a&gt;, so that may have sent a few players back into the CPU’s cold embrace. Still though, the game’s been out since spring, so we doubt those early missteps are completely to blame.&lt;/p&gt;
&lt;p&gt; Maybe we’re just &lt;em&gt;so awesome&lt;/em&gt; at Demigod that we scared everyone else away. But, uh, we can’t play a match right now. We, er… have turkey in the oven! Yup. &lt;/p&gt;
&lt;p&gt; (Phew. Only time of year that excuse actually works!) &lt;/p&gt;
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 <comments>http://www.maximumpc.com/article/news/stardock_only_23_demigod_players_even_tried_play_online#comments</comments>
 <category domain="http://www.maximumpc.com/article_type/news_amp_views">News</category>
 <category domain="http://www.maximumpc.com/article_type/news/the_game_boy">Gaming</category>
 <category domain="http://www.maximumpc.com/taxonomy/term/7695">Demigod</category>
 <category domain="http://www.maximumpc.com/geek_tested/gaming">gaming</category>
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 <category domain="http://www.maximumpc.com/geek_tested/software">Software</category>
 <category domain="http://www.maximumpc.com/geek_tested/stardock">Stardock</category>
 <pubDate>Thu, 19 Nov 2009 22:35:58 -0600</pubDate>
 <dc:creator>Nathan Grayson</dc:creator>
 <guid isPermaLink="false">9277 at http://www.maximumpc.com</guid>
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<item>
 <title>PC Gaming Alive and Thriving, No Slowdowns in Sight</title>
 <link>http://www.maximumpc.com/article/news/pc_gaming_alive_and_thriving_no_slowdowns_sight</link>
 <description>&lt;!--paging_filter--&gt;&lt;p&gt;It&#039;s been a little while since anyone has pronounced the PC a dead platform for gaming, and the next time someone does, you can help that person remove their cranium from their hind quarters with some hard figures. Not only is the PC doing well, it&#039;s doing &lt;em&gt;exceptionally &lt;/em&gt;well, &lt;a href=&quot;http://www.tgdaily.com/hardware-features/44727-gaming-hardware-to-hit-27-billion-next-year&quot;&gt;suggests data put together by Jon Peddie Research&lt;/a&gt; (JPR).&lt;/p&gt;
&lt;p&gt;JPR&#039;s latest report predicts that PC gaming hardware sales will reach $21.26 billion by the end of the year, which is an increase of nearly $1.2 billion over 2008. But that&#039;s nothing compared to how much hardware the research firm predicts will fly off the shelves in 2010. According to JPR, PC gamers will spend $27.62 billion next year investing in gaming systems, accessories, and upgrades.&lt;/p&gt;
&lt;p&gt;&amp;quot;The largest influence on the high forecasted growth rate is due to purchasing delays for systems and upgrades in 2008/2009 as consumers circled the wagons and took a conservative position on discretionary spending. A recovering economy, processing advancements, and higher quality gaming offerings will all contribute to a healthy year for PC gaming hardware in 2010.&amp;quot;&lt;/p&gt;
&lt;p&gt;What&#039;s even more remarkable about the increased spending is that PC hardware has never been cheaper. For the most part, gone are the days where a high-end videocard commanded $600, and it&#039;s now possible to piece together a respectable gaming rig for well under a grand.&lt;/p&gt;
&lt;p&gt;Going forward, JPR says hardware sales will continue to climb, reaching $32.75 billion in 2010, and $34.76 billion in 2012. &lt;/p&gt;
&lt;p align=&quot;center&quot;&gt;&lt;img src=&quot;/files/u69/Senior_Gamer.jpg&quot; width=&quot;389&quot; height=&quot;290&quot; /&gt; &lt;/p&gt;
</description>
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 <pubDate>Thu, 19 Nov 2009 14:30:42 -0600</pubDate>
 <dc:creator>Paul Lilly</dc:creator>
 <guid isPermaLink="false">9260 at http://www.maximumpc.com</guid>
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<item>
 <title>This is what Left 4 Dead Looks Like at 3600x1920</title>
 <link>http://www.maximumpc.com/article/news/what_left_4_dead_looks_3600x1920</link>
 <description>&lt;!--paging_filter--&gt;&lt;p&gt;Ever wondered what it would be like to game at 3600x1920? Of course you have! And lucky for your, [H]ardOCP has posted a screenshot of Left 4 Dead 2 running at just such a resolution courtesy of its Eyefinity setup running on a Radeon HD 5870. Check out the full sized pic &lt;a href=&quot;http://hardocp.com/news/2009/11/18/fun_eyefinity_shot_day&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt; In case you haven&#039;t been following, AMD surprised everyone in September when it showed off a single videocard powering six 30-inch Dell dsiplays configured as a single, 7680x3200 resolution monitor. Will Smith took the whole thing in and has a writeup on it &lt;a href=&quot;/article/news/six_monitors_one_video_card_handson_amds_eyefinity&quot;&gt;here&lt;/a&gt;. &lt;/p&gt;
&lt;p&gt;Best of all, AMD is &lt;a href=&quot;http://www.anandtech.com/video/showdoc.aspx?i=3679&quot;&gt;launching &lt;/a&gt;CrossFire Eyefinity support with its &lt;a href=&quot;/article/features/ati_radeon_hd_5970_undisputed_performance_champ?page=0%2C0&quot;&gt;awesome HD 5970 videocard&lt;/a&gt;. Some 22 games are supported, with more on the way.&lt;/p&gt;
&lt;p align=&quot;center&quot;&gt;&lt;img src=&quot;/files/u69/L4D2_Eyefinity.jpg&quot; width=&quot;405&quot; height=&quot;216&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style=&quot;font-size: xx-small&quot;&gt;Image Credit: [H]ardOCP &lt;/span&gt;&lt;/p&gt;
</description>
 <comments>http://www.maximumpc.com/article/news/what_left_4_dead_looks_3600x1920#comments</comments>
 <category domain="http://www.maximumpc.com/article_type/news_amp_views">News</category>
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 <pubDate>Thu, 19 Nov 2009 07:30:21 -0600</pubDate>
 <dc:creator>Paul Lilly</dc:creator>
 <guid isPermaLink="false">9256 at http://www.maximumpc.com</guid>
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