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<channel>
 <title>Maximum PC video games RSS Feed</title>
 <link>http://www.maximumpc.com/tags/video_games</link>
 <description>used for category lists, takes arguments</description>
 <language>en</language>
<item>
 <title>Postal Worker Steals 2,220 GameFly Rentals</title>
 <link>http://www.maximumpc.com/article/news/postal_worker_steals_2220_gamefly_rentals</link>
 <description>&lt;!--paging_filter--&gt;&lt;p&gt;&lt;img src=&quot;/files/u46173/gamefly.jpg&quot; alt=&quot;GameFly&quot; title=&quot;GameFly&quot; width=&quot;405&quot; height=&quot;349&quot; /&gt; &lt;/p&gt;
&lt;p&gt;What do pacifistic mailmen do when they “go postal”? Well, if we limit our sample group to a single mail handler from Philadelphia, then you turn to a life of crime by stealing the easily identifiable video games shipped by online rental service GameFly. The disks come in an easy to spot bright orange package, and Reginald Johnson stole every envelope that he could get his hands on, a tally which would add up to more than &lt;a href=&quot;http://gizmodo.com/5383983/postal-service-mail-handler-steals-2200-gamefly-rentals&quot;&gt;2,200 disks&lt;/a&gt; over a six month period.&lt;span&gt;  &lt;/span&gt;After jacking the disks, he would turn around and sell them to a local Gamestop for a tidy profit. &lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot;&gt;After being confronted by Police, Johnson led local authorities on a high-speed chase which ended with him crashing his SUV, and being tracked down on foot. When he was finally apprehended, police found 81 stolen games in a duffel bag he was carrying with him. For his crimes, Johnson is likely to receive 12 to 18 months of jail time, and will likely  be in search of a new career upon release.&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot;&gt;2,200 video games would fetch a tidy sum, but he is still pretty far from beating the record for disks stolen. That honor falls to Myles Weathers, a mail handler from Springfield Massachusetts who managed to &lt;a href=&quot;http://gizmodo.com/5365780/postal-worker-steals-3200-netflix-dvds-faces-up-to-5-years-in-prison&quot;&gt;swipe over 3,000 DVDs&lt;/a&gt; before he was caught. &lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot;&gt;Did these guys actually think they could get away with this?&lt;/p&gt;
&lt;p&gt;  &lt;!--EndFragment--&gt; &lt;/p&gt;
</description>
 <comments>http://www.maximumpc.com/article/news/postal_worker_steals_2220_gamefly_rentals#comments</comments>
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 <category domain="http://www.maximumpc.com/geek_tested/video_games">video games</category>
 <pubDate>Sat, 17 Oct 2009 23:40:06 -0500</pubDate>
 <dc:creator>Justin Kerr</dc:creator>
 <guid isPermaLink="false">8475 at http://www.maximumpc.com</guid>
</item>
<item>
 <title>Microsoft: Windows 7 to Bring Glad Tidings for Gamers</title>
 <link>http://www.maximumpc.com/article/news/microsoft_windows_7_bring_glad_tidings_gamers</link>
 <description>&lt;!--paging_filter--&gt;&lt;p&gt;Will Windows 7 bring glad tidings for gamers? Chris Lewis, VP of Interactive Entertainment Business for Microsoft EMEA, certainly believes the new OS will keep gamers happy.&lt;/p&gt;
&lt;p&gt;&amp;quot;It&#039;s all good news - it&#039;s even more robust, it&#039;s quicker relatively, and the early testing cycles are proving very promising overall,” an excited &lt;a href=&quot;http://www.gamesindustry.biz/articles/windows-7-will-be-great-for-games&quot;&gt;Lewis told Gameindustry.biz in an interview&lt;/a&gt;. He said the company will divulge more details later this year.&lt;/p&gt;
&lt;p&gt;Lewis didn’t forget to reassure gamers that Microsoft remains committed to PC gaming. “Ultimately we&#039;re a Windows and PC company at heart,” Lewis accentuated Microsoft’s commitment to its roots.&lt;/p&gt;
&lt;div style=&quot;text-align: center&quot;&gt;&lt;img src=&quot;/files/u46168/windows_7_games_update.jpg&quot; width=&quot;400&quot; height=&quot;319&quot; /&gt;&lt;/div&gt;
&lt;p&gt;&lt;em&gt;Image Credit: Article Inspector &lt;/em&gt;&lt;/p&gt;
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 <pubDate>Mon, 23 Feb 2009 18:55:16 -0600</pubDate>
 <dc:creator>Pulkit Chandna</dc:creator>
 <guid isPermaLink="false">5408 at http://www.maximumpc.com</guid>
</item>
<item>
 <title>Call of Duty: World at War</title>
 <link>http://www.maximumpc.com/article/reviews/call_duty_world_war</link>
 <description>&lt;!--paging_filter--&gt;&lt;div style=&quot;text-align: center&quot;&gt;&lt;img src=&quot;/files/u53951/CoD_1.jpg&quot; width=&quot;415&quot; height=&quot;259&quot; /&gt;&lt;/div&gt;
&lt;p&gt;The odds have always been stacked against Call of Duty: World at War. This sequel revisits an undeniably exhausted FPS setting—World War II—and wasn’t designed by series creator Infinity Ward, but Treyarch has delivered a sufficiently compelling shooter. World at War doesn’t bring any lasting innovations to the FPS genre, but it has enough unrelenting shootouts and dramatically scripted events to keep us immersed in the action. &lt;/p&gt;
&lt;p&gt;Like Call of Duty 4, the seven-hour single-player campaign is split between two parallel plotlines, each showing a different theater of war. Wading through the swamps and jungles of the South Pacific to rescue POWs and raid airfields in one campaign is very different from sneaking through the ruins of Stalingrad to stalk Nazi generals. Though these battlefields feel a little too familiar, the missions are filled with enough gritty and explosive set pieces to keep us distracted from the feeling of déjà vu. &lt;/p&gt;
&lt;p&gt;Just don’t expect much resistance from the AI enemies. Your foes are easily dispatched and don’t react realistically in combat; the concept of suppressing fire, for example, is nonexistent. Waves of enemy grunts will perform kamikaze rushes or snipe you from trees, but their behavior feels like that of theme park automatons (albeit with bayonets). Still, the large-scale firefights are varied enough to be memorable. &lt;/p&gt;
&lt;p&gt;Cooperative multiplayer with three other players is the best way to play through the campaign, though the competitive co-op mode wasn’t as fun since players don’t have much incentive to help each other. We also couldn’t warm up to the new vehicle maps or the new set of multiplayer in-game perks. An unlockable Zombie game mode is a pleasant surprise, but it won’t take the place of Left 4 Dead. &lt;/p&gt;
&lt;p&gt;Call of Duty: World at War doesn’t disappoint us, but it never matches the riveting excitement of Call of Duty 4. It’s worth your gaming dollar if you like first-person shooters; just remember to manage your expectations. &lt;/p&gt;
</description>
 <comments>http://www.maximumpc.com/article/reviews/call_duty_world_war#comments</comments>
 <category domain="http://www.maximumpc.com/taxonomy/term/6801">January 2009</category>
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 <pubDate>Wed, 11 Feb 2009 22:00:00 -0600</pubDate>
 <dc:creator>Norman Chan</dc:creator>
 <guid isPermaLink="false">5154 at http://www.maximumpc.com</guid>
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<item>
 <title>Fallout 3</title>
 <link>http://www.maximumpc.com/article/reviews/fallout_3</link>
 <description>&lt;!--paging_filter--&gt;&lt;div style=&quot;text-align: center&quot;&gt;
&lt;p&gt;&lt;img src=&quot;/files/u53951/big.jpg&quot; width=&quot;415&quot; height=&quot;259&quot; /&gt;&lt;/div&gt;
&lt;p&gt;No one makes a big open-world role-playing game like Bethesda. That’s what the Elder Scrolls games are famous for, and that’s what the company has brought to the post-nuclear-holocaust milieu of Fallout 3. The game takes you to the world outside Vault 101, the charred remains of the Washington D.C. metro area 200 years after the nukes flew. Truly, Bethesda has built an amazing world.&lt;/p&gt;
&lt;p&gt;And this world is the star of the game. Fallout 3 is massive—closer to a single-player MMO than a traditional, linear single-player RPG. As you explore the Wasteland, which surrounds D.C., you’ll meet hundreds of people, many of whom have their own stories to tell, and find hundreds of locations to explore. These range from fully fledged towns to survivalist outposts to ammo caches to camps for the various factions that populate the land. As in Oblivion, you control your progress through the game. Should you choose to skip the main quest, you can explore the world and look for adventure, completing quests and reaping the rewards along the way. &lt;/p&gt;
&lt;p&gt;The combat system is equally astounding. Fallout 3 lets you switch between the VATS and a real-time system that’s closer to what you’d find in a first-person shooter. In the real-time mode, you point your weapon at the target and fire. Hits are registered on different areas of the enemies’ bodies, doing different amounts of damage based on such factors as accuracy, movement speed, and environmental awareness. VATS mode lets you target and queue your shots at specific areas of the enemies’ bodies—legs, head, arms, torso, etc.—as well as increase the chance of a crit, which will do extra damage. The catch is that you can queue only a limited number of shots in VATS mode at once. Each VATS shot costs AP, which regenerates slowly over time. Successful players will end up using a combination of VATS and real-time combat. Both of which are very satisfying.&lt;/p&gt;
&lt;p&gt;The world is astounding, there are dozens of side quests, and the combat is fun. Unfortunately, Fallout 3 is far from perfect. This may sound a bit whiny, but the main quest just doesn’t feel special. Part of the problem is that the side quests are universally of a very high quality. Still, we expect the main quest to deliver the most drama, excitement, and wonder in the game, and it doesn’t. &lt;/p&gt;
&lt;p&gt;Our other complaints are more technical. The first is that the game has a very low level cap. While the level 20 cap ensures that our characters never became godlike, we reached the cap after only a few hours of play, which removed much of our opportunity for character advancement. The big problem, however, is stability. Fallout 3 crashes more than any other AAA title we’ve played in the last year. Were the game stable, it would undoubtedly receive a Kick Ass award. As it is, we can’t give it more than an 8. &lt;/p&gt;
</description>
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 <category domain="http://www.maximumpc.com/taxonomy/term/6801">January 2009</category>
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 <pubDate>Tue, 10 Feb 2009 21:15:58 -0600</pubDate>
 <dc:creator>Will Smith</dc:creator>
 <guid isPermaLink="false">5248 at http://www.maximumpc.com</guid>
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<item>
 <title>Majority of Compulsive Gamers Not Addicted to Games: Game De-Addiction Expert</title>
 <link>http://www.maximumpc.com/article/news/majority_compulsive_gamers_not_addicted_games_game_deaddiction_expert</link>
 <description>&lt;!--paging_filter--&gt;&lt;div style=&quot;text-align: center&quot;&gt;&lt;img src=&quot;/files/u46168/lichen.jpg&quot; alt=&quot;the poster boy of social isolation in video games&quot; title=&quot;video game addiction&quot; width=&quot;400&quot; height=&quot;250&quot; /&gt;&lt;/div&gt;
&lt;p&gt;The exact nature of the impact that video games have on humans is a contentious issue among researchers and any possibility of a consensus seems inconceivable. It is almost like an incessant war between the myriad of video game researchers across the globe with contradictory video game studies being continuously exchanged by them instead of lead. &lt;/p&gt;
&lt;p&gt;The founder of the Smith &amp;amp; Jones Centre in Amsterdam - Europe’s very first and sole video game de-addiction clinic - Keith Bakker has &lt;a href=&quot;http://www.dailytech.com/Compulsive+Gamers+Socially+Impaired+Not+Addicts+Says+Top+Addiction+Clinic/article13538.htm&quot;&gt;downplayed video game addiction&lt;/a&gt;, which he believes is immensely exaggerated. Only 10% of all compulsive gamers, according to Bakker, are actually addicted to video games, while the rest are riveted to video games as a direct result of social problems confronting them.&lt;/p&gt;
&lt;p&gt;His postulate is remarkable in the sense that it views social isolation to be a cause of compulsive gaming in most cases rather than an effect, as is commonly perceived.&lt;/p&gt;
&lt;p&gt;“If I continue to call gaming an addiction it takes away the element of choice these people have,” says Bakker. “It&#039;s a complete shift in my thinking and also a shift in the thinking of my clinic and the way it treats these people. In most cases of compulsive gaming, it is not addiction and in that case, the solution lies elsewhere.&amp;quot; &lt;/p&gt;
&lt;p&gt;Mr. Bakker’s views must have come as a huge disappointment to Hollywood stars, who have been planning to use video game addiction as a pretext for future rehab visits after having expended all other plausible excuses.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Image Credit: Dofus&lt;/em&gt;&lt;/p&gt;
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 <pubDate>Mon, 01 Dec 2008 16:06:13 -0600</pubDate>
 <dc:creator>Pulkit Chandna</dc:creator>
 <guid isPermaLink="false">4420 at http://www.maximumpc.com</guid>
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<item>
 <title>Amazon Enters Casual Games Market by Acquiring Reflexive Entertainment</title>
 <link>http://www.maximumpc.com/article/news/amazon_enters_casual_games_market_acquiring_reflexive_entertainment</link>
 <description>&lt;!--paging_filter--&gt;&lt;div style=&quot;text-align: center&quot;&gt;&lt;img src=&quot;/files/u46168/ReflexiveGames11.jpg&quot; width=&quot;400&quot; height=&quot;267&quot; /&gt;&lt;/div&gt;
&lt;p&gt;Amazon has agreed to acquire &lt;a href=&quot;http://www.techcrunch.com/2008/10/21/amazon-snaps-up-video-game-provider-reflexive/&quot;&gt;casual web gaming company Reflexive Entertainment&lt;/a&gt;. The move marks the internet behemoth’s foray into casual gaming. Reflexive was constituted in 1997 and is stationed in Orange County, California. Reflexive is working on a game development and distribution service called Reflexive Arcade. &lt;/p&gt;
&lt;p&gt;The Reflexive Arcade service will be restricted to only PC, Mac and web-based games. The true motivation behind this particular acquisition is not yet known. The two companies haven’t made the details of the transaction public.&lt;/p&gt;
</description>
 <comments>http://www.maximumpc.com/article/news/amazon_enters_casual_games_market_acquiring_reflexive_entertainment#comments</comments>
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 <pubDate>Fri, 24 Oct 2008 04:28:29 -0500</pubDate>
 <dc:creator>Pulkit Chandna</dc:creator>
 <guid isPermaLink="false">4009 at http://www.maximumpc.com</guid>
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<item>
 <title>Professional Gamers Accused of Doping. Who Didn&#039;t See That Coming?</title>
 <link>http://www.maximumpc.com/article/news/professional_gamers_accused_doping_who_didnt_see_that_coming</link>
 <description>&lt;!--paging_filter--&gt;&lt;p&gt;From baseball&#039;s Mitchell Report to track star Marion Jones being stripped of her Olympic medals, the awareness of drug use in competitive sports is at an all-time high. So high, in fact, that even professional gaming can&#039;t stay &lt;a href=&quot;http://www.dailytech.com/Reports+Indicate+ProGamers+Turning+to+Performance+Enhancing+Drugs/article12808.htm&quot;&gt;ducked under the radar&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Casting aside for the moment whether or not gaming qualifies as a &#039;sport,&#039; there&#039;s no debate to the amount of money being made in professional gaming. Major League Gaming gives up to $100,000 a tournament in prize money, and the other U.S. based major league, the newly minted Championship Gaming Series, has awarded as much as $500,000 in tournaments. The tally gets even higher when expanding to a global view.&lt;/p&gt;
&lt;p&gt;And whether or not you count professional gaming as a sport, with that much money at stake, is anyone surprised that accusations of drug use have started to be thrown? According to &lt;em&gt;GamePlayer&lt;/em&gt;, an Australian lead gaming site, some of the commonly &lt;a href=&quot;http://www.gameplayer.com.au/gp_documents/Cyber-drugs.aspx?catid=Features&quot;&gt;abused substances&lt;/a&gt; include marijuana, amphetamines, Dexamphetamine and Methylphenidate (Ritalin), Caffeine, and FpsBrain. &lt;/p&gt;
&lt;p&gt;In a followup to the story, &lt;em&gt;GamePlayer&lt;/em&gt; pinged Alex Walker, the director of the Australian World Cyber Games Tournament, who readily acknowledged that players are abusing drugs in order to enhance their performance. Walker notes seeing &amp;quot;a number of players at national tournaments who came in &amp;quot;baked&amp;quot; purely so they could play better.&amp;quot;  &lt;/p&gt;
&lt;p&gt;As professional gaming grows in popularity, drug use could potentially become an even bigger problem. But at the current profit margin, gaming leagues can ill afford to implement drug testing, and DailyTech notes that a strict drug enforcement policy that includes marijuana could be met with a backlash among gamers.&lt;/p&gt;
&lt;p&gt;Thoughts on the subject? Hit the jump and let us know. &lt;/p&gt;
&lt;p align=&quot;center&quot;&gt;&lt;img src=&quot;/files/u69/Blitz.png&quot; width=&quot;415&quot; height=&quot;317&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style=&quot;font-size: xx-small&quot;&gt;Image Credit: MTV &lt;/span&gt;&lt;/p&gt;
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 <category domain="http://www.maximumpc.com/geek_tested/video_games">video games</category>
 <pubDate>Tue, 02 Sep 2008 11:08:52 -0500</pubDate>
 <dc:creator>Paul Lilly</dc:creator>
 <guid isPermaLink="false">3381 at http://www.maximumpc.com</guid>
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<item>
 <title>Immersion Hands Over $20 Million to Microsoft in Rumble Controller Settlement</title>
 <link>http://www.maximumpc.com/article/news/immersion_hands_over_20_million_microsoft_rumble_controller_settlement</link>
 <description>&lt;!--paging_filter--&gt;&lt;p&gt;All that experience in court looks to be paying off for Microsoft. After all, how else could you explain &lt;a href=&quot;http://www.dailytech.com/Immersion+Agrees+to+Pay+Microsoft+2075M/article12785.htm&quot;&gt;receiving $20.75 million&lt;/a&gt; from the very company whose patents you&#039;re using. Confused? Let&#039;s backtrack.&lt;/p&gt;
&lt;p&gt;In 2002, Immersion took exception to the rumble effects in Microsoft&#039;s controllers for the Xbox and sued the Redmond giant for patent infringement. Microsoft ultimately settled with Immersion, agreeing to pay $26 million to end the litigation, but not without a clause. Before agreeing to pay the sum, Microsoft stipulated that if Sony should ever license Immersions force feedback technology for it&#039;s PS3 controllers, Immersion would have to pay a portion of the settlement.&lt;/p&gt;
&lt;p&gt;Immersion did end up settling with Sony last year, and that&#039;s good news for Microsoft. It took some legal wrangling to get it done, but Immersion has finally agreed to pay Microsoft and make good on the clause.&lt;/p&gt;
&lt;p&gt;&amp;quot;We are pleased to have reached a resolution to our legal dispute with Immersion that includes a $20.75 million payment to Microsoft,&amp;quot; said Steve Aeschbacher, associate general counsel for Microsoft. &amp;quot;We are gratified that we have successfully resolved our claims under the 2003 settlement we negotiated with Immersion, which provided benefits to both companies and specific rights to Microsoft.&amp;quot;&lt;/p&gt;
&lt;p&gt;And Microsoft has every reason to be pleased. Legal costs aside, the payment whittles down the company&#039;s initial $26 licensing settlement to just over $5 million.&lt;/p&gt;
&lt;p align=&quot;center&quot;&gt;&lt;img src=&quot;/files/u69/XboxController.png&quot; width=&quot;415&quot; height=&quot;354&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style=&quot;font-size: xx-small&quot;&gt;Image Credit: Microsoft &lt;/span&gt;&lt;/p&gt;
</description>
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 <pubDate>Mon, 01 Sep 2008 11:31:50 -0500</pubDate>
 <dc:creator>Paul Lilly</dc:creator>
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