S.T.A.L.K.E.R.: Call of Pripyat Coming This Fall

Nathan Grayson

Love exploring Fallout 3’s irradiated wasteland, but – all the while – can’t help thinking, “Man, I wish VATS and S.P.E.C.I.A.L. were clunkier acronyms”? Well then, GSC Game World’s unfortunately underrated STALKER series might just hit the sweet spot. Better start sharpening your scavenging, trespassing, adventuring, loner-ing, killing, exploring, and robbing skills, though, because STALKER: Call of Pripyat’s coming this fall . (And yes, that is the acronym’s actual meaning.)

New features of interest include:

  • Photorealistic exclusion Zone – Pripyat town, Yanov railway station, Jupiter factory, Kopachi village and more, recreated by their true-to-life prototypes.
  • New story, a number of unique characters.
  • Extended system of side quests.
  • New monsters: Chimera and Burer. New behaviour and abilities for all monsters.
  • New A-Life system, created using the players' best-liked elements of the first two games in series.
  • Emissions considerably influence the world of the Zone.
  • Sleep function added into the game.
  • New player's interface.
  • Ability to continue the game after completion in a freeplay mode.
  • The game is developed on X-Ray engine v.1.6
New “A-Life” system? “Sleep function”? We’re sure it’s some kind of unintentional translation error or something, but that sounds like GSC’s trying to get gamers to take a hint and go do something other than game every once in a while. To which we reply: We can stop any time we want to; we just don’t want to .

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