Security Vendor Claims Online RPGs "Encourage Negative Behavior"

Paul Lilly

Oh Optenet, you were doing so well laying out interesting statistics from your latest study, which shows that pornographic websites now account for over a third of the Web (37 percent, for those of you who were wondering), but then you had to go and sully it all by adding in commentary out from left-field.

We were totally fine looking at the hard numbers culled from a sample of 4 million URLs, and were even disgusted, as you probably guessed we would be, to learn that illegal content such as child pornography and illegal drug purchases has increased by 17 percent in the first quarter of 2010 compared to the same period in 2009. And sure, we'll admit to being surprised that websites related to online RPGs, like World of Warcraft, Final Fantasy, and Grand Theft Auto 4, have skyrocketed by 212 percent in the first three months of 2010, but with statistics on drug purchases, child porn, and even terrorism thrown into the mix, was it really necessary to single out videogames as the bane of the Web?

"Security of minors is a major factor for parents and guardians," said Ana Luisa Rotta, Direct of child protection projects at Optenet. "There is a growing trend for online role-playing games to encourage negative behavior, by rewarding violent and brutal activities within the online games. Additionally, some of these games provide a wide number of communication channels that allow multiple forms of interaction among users, such as chat, forums, Voice over IP (VoIP) and exchange of user-generated content. It is possible for those intent on abusing these channels, to employ them to carry out highly damaging and often illegal activities including cyber-bullying and the sexual harassment of minors."

Really? REALLY? As a SaaS provider and self-proclaimed "pioneer and global leader" of on-premise security, online RPGs are are what get your goat? *Facepalm*

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