Tim Sweeney confirms there's interest in porting Unreal Engine 4 to Windows Phone and RT
When the time is right, Epic will make its Unreal Engine 4 platform available on Windows Phone and Windows RT. Exactly when that time will be is still up in the air, but thanks to a forum post in which Epic co-founder and CEO Tim Sweeney responded to a user question, we at least know it's something the company is both interested in and has been working towards to some degree.
"We have been doing some work in this direction (implementing various levels of Win RT API support) and we want to have Windows Phone support eventually, but we're a very long way from having a ship-quality implementation," Sweeney said.
Given the disparity in market share between Windows Phone and other platforms, this isn't a high priority for Epic. Sweeney essentially says as much, adding that his company's "mobile efforts are really focused on iOS and Android based on their huge market sizes." He also added that there's a lot of work to be done on those two platforms before the development team can think about expanding its reach.
Looking strictly at the U.S. market, Android holds a 52.1 percent share of the smartphone sector, followed by Apple at 41.3 percent, according to the latest data by comScore. What that means is that more than 9 out of 10 smartphones in the U.S. are running either Android or iOS. For the sake of comparison, Microsoft holds a 3.4 percent share, meaning less than 4 out of 100 smartphones in the U.S. are running Windows Phone software.