Love exploring Fallout 3’s irradiated wasteland, but – all the while – can’t help thinking, “Man, I wish VATS and S.P.E.C.I.A.L. were clunkier acronyms”? Well then, GSC Game World’s unfortunately underrated STALKER series might just hit the sweet spot. Better start sharpening your scavenging, trespassing, adventuring, loner-ing, killing, exploring, and robbing skills, though, because STALKER: Call of Pripyat’s coming this fall. (And yes, that is the acronym’s actual meaning.)
New features of interest include:
Photorealistic exclusion Zone – Pripyat town, Yanov railway station, Jupiter factory, Kopachi village and more, recreated by their true-to-life prototypes.
New story, a number of unique characters.
Extended system of side quests.
New monsters: Chimera and Burer. New behaviour and abilities for all monsters.
New A-Life system, created using the players' best-liked elements of the first two games in series.
Emissions considerably influence the world of the Zone.
Sleep function added into the game.
New player's interface.
Ability to continue the game after completion in a freeplay mode.
The game is developed on X-Ray engine v.1.6
New “A-Life” system? “Sleep function”? We’re sure it’s some kind of unintentional translation error or something, but that sounds like GSC’s trying to get gamers to take a hint and go do something other than game every once in a while. To which we reply: We can stop any time we want to; we just don’t want to.