The gaming industry will be watching with keen interest when OnLive launches its cloud-gaming service to the public on Thursday, June 17. The Palo Alto-based startup will want to lure as many gamers as it can at the very outset of its service. Now that it has considerably reduced the monthly subscription fee, it should tug at the heartstrings of more gamers than previously anticipated.
It will now be charging $4.95 per month, as opposed to the $14.95 per month it had originally planned on extracting from its customesrs. And thanks to AT&T (one of its leading investors), a one year subscription to OnLive’s service will be offered free of cost between June 15 and July 15 to anyone willing to register. As for the 25,000 beta testers who put the cloud-gaming service through its paces, they will receive a free game to go with a one year free membership.
The monthly subscription does not include any games, which will have to be either bought or rented by the user. Their prices will range from $5 to $59. The company has announced the launch lineup, which includes Assassins Creed II, Mass Effect 2, Prince of Persia: The Forgotten Sands, NBA 2K10 and Tom Clancy's Splinter Cell Conviction.