Cloud gaming startup OnLive has been vacillating on its monthly subscription fee from its very inception. While it initially set out to charge $14.95 per month for the streaming games service, it not only lowered the monthly fee to $4.95 just before launch, but also offered a free one year subscription to early adopters – those who signed up during the service's inaugural month. But the company seems to have finally found a solution to its pricing conundrum.
“Although we wish we could have confirmed no monthly fee from the get-go, pioneering a major new video game paradigm is hard: we had to first grow to a large base of regular users before we could understand usage patterns and operating cost,” Perlman wrote in a blog post.
“Now that we’ve reached that stage, we can confidently say a monthly fee is not needed, which deserves a double WOOT! WOOT!”