Yesterday, we found out that Mark Jacobs, General Manager of Warhammer Online developer Mythic for 15 years, recently left the company after EA put it in the Large Hadron Collider with BioWare. We did not, however, find out why. Today, in a farewell letter, Jacobs himself clarified things slightly, but failed to spill the beans on why exactly he couldn’t stick around to see Mythic become one with BioWare’s biomass.
“Early in May, Electronic Arts let me know that they wanted to make some changes within the Games Label and as a result of those changes I have been out of the office (and out of touch with the team, game, etc.) since that day,” he wrote.
“I have helped shepherd Mythic through good times and bad, through near bankruptcy and through our many successes. During my tenure there my duties have run the gamut from being CEO/GM to doing some of our legal work to acting as lead designer and even using my personal credit cards/credit to pay for the phones we used when we launched DAoC back in 2001. While I will miss doing those things (well, some of them anyway) for the studio, what I will really miss are the people at Mythic.”
As you can imagine, Jacobs – not exactly a man known for his fury – had little to say about whatever happened behind the curtain between him and EA.
“If you are looking or expecting me to damn EA or anyone there, you will be sorely disappointed. Over my 23 years of making games professionally I have refrained from attacking the competition, former and/or current partners, other game developers, etc. except on a few very rare instances. I have no intention of breaking with tradition at the present time and I hope my track record in this regard remains unchanged for the rest of my career.”
As always, we wish Jacobs the best in his endeavors and can’t wait to see what he does next.