Bethesda VP of marketing Pete Hines talked about the complexities involved with developing games for the PC platform and confessed that it's a "headache," plain and simple. Too many hardware and driver combinations is one reason why developing games for the PC is so challenging, but the biggest obstacle is piracy, Hines told Joystiq in a recent interview.
"From a technical standpoint, yes, the PC is a headache. It just is," Hines said. "A million different possibilities of hardware, drivers, etc. As you saw with Rage, all it takes is some bad videocard drivers and years of hard work comes off as 'buggy' when in fact it's a really solid, stable game."
As to the issue of piracy, Hines said Bethesda does its best to protect its games "without resorting to Draconian measures." Even still, Hines laments that if you're going to make games for the PC, piracy will be a problem and "you have to deal with it."
On the flip side, the PC affords developers more flexibility to do cool things that aren't necessarily possible (or feasible) on a console.
"Good games are good games, so the core experience is the same on all platforms, and we try to do some things with the UI for PC folks to have the best experience possible," Hines said. As for Skyrim, PC gamers are going to be "very pleased" with the performance, Hines added.