BioShock 2 was great and all, but if you couldn't help but feel a sense of deja vu surge through your synapses as you electrocuted an unsuspecting splicer in a pool of water again yet again, you weren't alone. Enter BioShock: Infinite. It's the next game from BioShock creator Ken Levine (who, as a matter of fact, was not involved with BioShock 2's development), and as far as we can tell, it's BioShock in name only.
See, Rapture's completely out of the picture. In fact, Infinite's location is more or less the opposite of Rapture, floating atop the clouds instead of sinking to the bottom of the sea. Columbia, as it's known, is a steampunky testament to early 1900's American ingenuity – bright and optimistic as opposed to Rapture's thick fog of foreboding. However, all is not well. You play as an ex-detective named Booker DeWitt, who's snooping around Columbia in search of a psychic woman named Elizabeth. As previous Ken Levine games have taught us, however, don't expect things to remain that simple.
As for how the game itself works, here's the gist, straight from game design legend's mouth:
“When designing BioShock Infinite, we thought, ‘wouldn’t it be great if you walked into a room in this game and you didn’t necessarily know the dispositions of the people in it? Are they going to sit there? Are they going to attack you? What might set them off?’ We really wanted to have a notion that not everyone in the city was automatically hostile towards you. Instead it has more of that 'Wild West' feel where you walk into a bar with your hand on your pistol and you’re not sure what’s going to happen to you,” said Ken Levine.
Elizabeth will also function as your constant companion – the psychic, intelligent, actually useful Robin to your Batman. The game will also feature the return of “Daddy”-like enemies, hulking monster men who want nothing more than to escort you off the premises – which, in this case, means a thousand foot freefall.
Sound interesting? Well then, why not see it for yourself? Here's the first trailer. Real gameplay footage, meanwhile, is still a few weeks out, according to Levine and co.. Here's hoping our crippling fear of heights doesn't keep us from enjoying it. Now then, we're off to spend two hours slowly working our way up one staircase, frequently pausing to cry and pray to the heavens for safe passage.