Shadowrun is the first Windows LIVE game that enables cross-platform gaming. I’ve been playing it for the past week on both my Vista gaming machine and on the Xbox 360, and while I’m not quite ready to give it a full review, I need to get a few initial impressions off my chest. First off, the game definitely doesn’t fall into the 60% range that some early reviewers would lead you to believe. Multi-hour gaming sessions for the past several nights with editors from Maximum PC, PC Gamer, Official Xbox Magazine, and GamesRadar is evidence enough that I’m not alone in having a lot of fun with the game. The unique balance of old-school shooter skills and magic/tech ability management makes for a refreshing teamplay experience. That said, here are ten things (in no particular order) I wish were different in Shadowrun. Again, don’t take this as a verdict of any sort – you’ll get my full review in the Sept issue of MaxPC.
If some of the features mentioned above sound familiar, it’s because they’re already either in most PC multiplayer shooters like Unreal Tournament or on 360 games like Gears of War. In fact, the other game I’ve been playing a lot of recently is the Halo 3 multiplayer beta, which has interface and gameplay features so robust that it should be the standard for all LIVE multiplayer games to come. It’s a little disconcerting to realize that the beta of the multiplayer component to a completely separate single player game has in many ways more to offer than the full priced Shadowrun. It’s just too bad that Microsoft has no plans to let PC gamers in on that fun.