
After attempting to give you power over the forces of biology, evolution, and arms-in-places-where-arms-shouldn't-be with Spore, Maxis is purportedly returning to its urban roots. According to scans from German magazine GameStar (via NeoGAF), Sim City 5 is building a hilariously complicated series of roads to 2013. Apparently, a brand new graphics engine, resource/economy-sharing multiplayer, upgradeable buildings, and roads that curve (!) are among the new biggest new features coming along for the ride. Maxis, meanwhile, hasn't made a peep so far, but it does have a major event scheduled for GDC next week, and it doesn't take a rocket surgeon (or even, say, a vaguely competent city planner) to put two and Sim City 5 together. For now, though, click through the link for a bit more info and some nice concept art.
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Links:
[1] http://www.maximumpc.com/user/vahn16_0
[2] http://www.neogaf.com/forum/showthread.php?t=464903
[3] http://www.maximumpc.com/tags/ea
[4] http://www.maximumpc.com/tags/gaming
[5] http://www.maximumpc.com/tags/gdc_2012
[6] http://www.maximumpc.com/tags/maxis
[7] http://www.maximumpc.com/tags/news
[8] http://www.maximumpc.com/tags/sim_city_5
[9] http://www.maximumpc.com/articles/news/gaming
[10] http://www.maximumpc.com/articles/news