Well now, this is unfortunate. After Ubisoft's despicable “always on” DRM made its not-so-triumphant return in Driver: San Francisco, the world's entire supply of vaguely sensible people was forced to ask: “Why?” Why keep forcing such an obviously reviled substance down PC gamers' throats? Why turn a deaf ear when gamers are having children for the sole purpose of teaching them to curse your name? Well, because it works, apparently.
The publisher told PC Gamer that – ever since it introduced its Death Star-like defense system and probably killed a few younglings, just for fun – it's seen “a clear reduction in piracy of our titles which required a persistent online connection, and from that point of view the requirement is a success.”
Definition of “clear” notwithstanding, we're guessing this means it's not going away any time soon. The DRM – which throws a brick wall in your face if your Internet connection flinches in the face of whatever cruel marauding forces rule over it – hasn't appeared in every recent Ubisoft PC title. Notably, It let gamers take a breather in RUSE and won't require a constant connection in upcoming god game From Dust.
A small consolation, though, considering that Ubisoft seems hell-bent on sticking it to all of its major releases. Translation: We imagine a certain hooded assassin won't be skulking out of Ubi HQ without his dose of DRM. But what about his traditional multi-month delay, you ask? Well, to be honest, the prognosis has been looking prettygrim lately.