The Crysis franchise went from PC posterchild to one-size-fits-all multiplatform series in record time – much to the chagrin of dedicated PC gamers (though perhaps to the relief of their straining, sweating machines). And why not? After all, imagine how eye-popping a Crysis sequel could be if it squeezed out every drop of your rig's full potential. According to Crytek CEO Cevat Yerli, though, that couldn't be further from the truth.
“You have to understand that the budget for Crysis was much lower than for Crysis 2. We could spend much more on Crysis 2 because we expected to sell more through multiplatform development. So PC gamers will get a better game out of that; it isn’t just take, it’s also give,” he told Edge.
“Crysis 2 will have a PC version that’s a PC game. We’re going to push it as much as the engine can take. It’ll be at least as beautiful as Crysis, but the context is different. It’s New York. Not a jungle, but an urban jungle.”
Even so, the game's minimum specs didn't exactly have PCs hiding under beds, whimpering in fear, and gamers took that as a signal to ready their pitchforks. Yerli, though, can't help but scratch his head at that.
“I’m frustrated about this. We said [Crysis 1] was a game that was pushing boundaries, which would stay relevant in the future, and all we got was a backlash: 'This game doesn’t run!' Then games came out for the same hardware that weren’t running at all, or were choppy and whatnot despite low-res graphics. Yet we were the bad guys for pushing PC graphics, making it too expensive to play.”
He added, however, the Crysis 2 is the best of both worlds. High-end is obviously your best bet, but a low-end machine certainly won't melt like an ant under a magnifying glass.
For now, though, Yerli's soothing words are just that: words. But hey, a pre-release PC demo's on the way, so we shouldn't have to wait too terribly long to see for ourselves.