Ah, bugs. Whether you call them by their less colloquial name (glitches) or the thing you probably say when you encounter a particularly nasty one (“Son of a [thing that rhymes with glitch]"), they tend to rain on even the biggest games' parades. So, developers should squash 'em all and hope for the best, right? Wrong, says Skyrim director Todd Howard.
"We try to solve most of it, we're sensitive to a lot of it,” he told Joystiq. “There is a subset of that where we say 'Well, that's what can happen.' If there's entertainment value in that, whatever it is, we'll leave a lot of it. If it's gonna break the game, or unbalance the game in some way, we do try to solve it. If the solution is gonna make the game less fun ... well, hey, leave it in. It's their game."
Given that we've seen one NPC thief chased around and ultimately booted into an early grave by an entire city's population, we're inclined to agree with him. (Also, we pilfered the red-handed sap's house keys after the whole city had gotten back to doing city things. So don't let anyone tell you karma isn't real. And hilarious.)
Howard also briefly touched on the topic of an Elder Scrolls MMO. Or rather, he tepidly reached his hand in its direction before quickly snapping it back.
"I like this kind of game better," he said. "You know, it's what most of us are into. I'm not really an MMO guy. I respect them, I look at them, but I don't play them. It feels more real to me when I'm the hero and it's crafted for that. A community aspect to it, I recognize a lot of people would want that in a game like this, but it changes the flavor for me.”
And so our dreams of “UNLIMITED DRAGONS” versus unlimited players are dashed for eternity.