For tykes weaned on the clean, orderly fantasy world depicted in Lord of the Rings (and its many immitators), The Elder Scrolls III: Morrowind was a bit of a shock to the system. After all, it was really, really weird. Like, downright bizarre in some places. We'll never forget the first time we rode around the countryside in a giant bug – mostly because no amount of therapy is enough. And that's only the tip of the iceberg. There was, however, a certain appeal to it, and Bethesda freely admits that Oblivion lacked that exotic flavor.
"With Oblivion, we're dealing with the capital province, and we wanted to get back to the more classic Arena and Daggerfall feel of a fantasy world that felt more refined and welcoming,” Bethesda's Todd Howard told OXM.
"But in that, we sacrificed some of what made Morrowind special: the wonder of discovery,” he admitted. "It should feel alien, kind of 'stranger in a strange' land, with familiar looking elements only rooting you early in the game. The whole tone ends up being one of 'I'm an outsider, I'm uncomfortable'.”
Obviously no longer oblivious to Oblivion's mistakes, Howard fully intends to make things right in The Elder Scrolls V: Skyrim.
"With Skyrim, we're trying to bring some of that back and walk the line between Morrowind and Oblivion. Where it's at first familiar looking, but has its own unique culture and spin on it,” he explained.
You won't be hearing any complaints from us. Well, so long as our old pal the giant (and surprisingly deep-pocketed) Mudcrab Merchant makes a cameo, anyway.