We can't stop playing Skyrim. Well, except for when it forces us to stop -- for instance, with a show-stopping crash or, er, a physics-defying dragon. Bethesda's already patched its massively single-player RPG opus once (to mixed results), but it's not sheathing its bug-smashing mallet any time soon. That said -- much as we appreciate patch notes like “Fixed occasional issue where a guest would arrive to the player’s wedding dead” -- small tweaks to Bethesda's enormous game are hardly the only things we have to look forward to.
In January, Bethesda plans to roll out Skyrim's official Creation Kit, which will give you the power to mold Tamriel as you see fit with “the same development tools we used at Bethesda Game Studios to create Skyrim.” Want to create Morrowind in Skyrim's engine? Knock yourself out. Want to make the giant spiders even more giant? OK then, seriously knock yourself out. Like, with a very large rock.
Moreover, the Creation Kit will be fully compatible with Steam's Workshop, which makes downloading and installing mods as easy as one, two, three-billion cheese wheels rolling down a mountain.
Bug fixes, meanwhile, will hopefully avoid derailing the whole train by taking out one section of track. Bethesda explained:
“We all know this is a huge game, and everyone has a different experience. We’ll continue to do everything we can to make the game better and better for as many people as possible every day,” the developer wrote on its official blog, also noting that PC will receive updates earlier and more often, as console-style certification processes aren't an issue.
“We’ve also realized that with the millions upon millions of people playing Skyrim, we need to treat our updates with greater care. If we get too aggressive trying to fix a minor issue, we run a risk of breaking something larger in a game like this. To be safe, we are prioritizing code side fixes right now over data fixes. Quest and balance issues are usually data, and those will start rolling in a large way with the January updates.”
So then, all's well that ends well. Eventually. Fortunately, there are few better ways to pass the time than Skyrim. Speaking of which, what year is it? Also, did we grow pesky old 20-ft long beards again? Boy, don't we feel silly.