

Things recently dropped by Valve’s new TF2 item system, according to players: duplicates, duplicates, and the ball. And while jumping through achievement-based hoops in order to earn new gear may not have been optimal, at least it made sense. The same couldn’t be said for random drops – at least initially. Thankfully, Valve has decided to pull back the curtain and give us the nitty-gritty on the little orange men who run its drop system. Here’s what the developer said:
"[The] new system watches the amount of time that players are playing TF2, and gives them a chance to find items at regular intervals," wrote Valve's Erik Johnson. "They aren't guaranteed to get the item at those points, but they have a pretty good chance."
How are these “regular intervals” decided upon, though? Johnson explained:
“When we were tuning this system we first looked at the average amount of time that players spend playing TF2 daily. From there, we set the goal of most players having around 20 items in their inventory after a couple of weeks of play. If you're someone who plays a lot of TF2, you're going to get items a lot faster than that.”
Also, if you thought Valve’s hot streak had finally ended with the drop system’s shaky start, fear not. As usual, Valve plans on tinkering with the thing’s inner workings until every rusty bit is replaced with solid gold. Planned improvements include item trading (bye bye duplicate items), more rare items, and some kind of way for players to “influence the system so they can work directly toward getting specific items” that’s not called achievement-grinding. Currently, Valve’s goal is to bring all of those upgrades into the mix before the next class pack.
Well, sounds like there’s no longer anything to complain about here. Back to pacing a hole in the floor and muttering about Half-Life 2: Episode 3, then.
Links:
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[2] http://www.maximumpc.com/article/news/tf2_spy_vs_sniper_update_live_brings_new_methods_unlocking_items_also_urine
[3] http://www.teamfortress.com/post.php?id=2535
[4] http://www.maximumpc.com/article/news/spy_gains_revolvercannon_combo_latest_tf2_update
[5] http://www.maximumpc.com/article/news/guns_who_needs_%E2%80%98em_tf2%E2%80%99s_sniper_nabs_%E2%80%9Chuntsman%E2%80%9D_bow_and_arrow
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