

Mirror's Edge may not be wall-running onto PCs until January, but at least it's sticking the landing. Today, DICE announced that -- if your machine has the cojones to run it -- Mirror's Edge will support PhysX's Newtonian prowess, giving Faith's PC adventure console-eclipXing effects.
"With the NVIDIA PhysX physics engine, the world of Mirror's Edge comes to life with real affects of wind, weapons impact, and in-game movements. Every-day objects within the game become part of the overall experience. Cloth, flags, and banners can now impact weapons and players; ground fog interacts with the player's footsteps; explosions fill the air with smoke and debris; and weapon impacts are enhanced with interactive particles," read the press release.
But how's it look? Well, GameTrailers has a new trailer if you'd like a tantalizing taste of the eye-candy.
So then, MPC readers, now that DICE is sliding a few pieces of realistically billowing cloth under the table, are you cool with the seemingly arbitrary delay? Or is your rage simply too fiery -- fueled by your 143rd run through Mirror's Edge 2D and the completion of our your stark white Mirror's Edge skyscraper case mod, complete with custom Faith action figure?
Links:
[1] http://www.maximumpc.com/user/vahn16_0
[2] http://www.maximumpc.com/article/news/pc_mirrors_edge_delay_official
[3] http://www.gameinfowire.com/news.asp?nid=13173
[4] http://www.gametrailers.com/player/42963.html
[5] http://www.maximumpc.com/article/news/gamestop_and_amazon_claim_pc_mirrors_edge_slipping_2009
[6] http://www.maximumpc.com/article/news/mirrors_edge_officially_roofrunning_pc_january_dlc_too
[7] http://www.maximumpc.com/tags/dice
[8] http://www.maximumpc.com/tags/ea
[9] http://www.maximumpc.com/tags/gaming
[10] http://www.maximumpc.com/tags/mirrors_edge
[11] http://www.maximumpc.com/tags/nvidia
[12] http://www.maximumpc.com/tags/physx
[13] http://www.maximumpc.com/articles/news
[14] http://www.maximumpc.com/articles/news/gaming
[15] http://www.maximumpc.com/user/login?&commentfragment=comments_top_anchor