Posted 10/16/08 at 08:31:27 PM by Nathan Grayson

EA has certainly taken a turn for the less-reviled as of late -- a sudden change that can be attributed to risk-taking, trouble-making CEO John Riccitiello. However, even creative greats like Picasso, De Vinci, and Batman were only human, and all humans have breaking points. For Riccitiello, that point was seemingly first-person run 'n' rebel Mirror's Edge.
"I was totally convinced that game needed to be third-person and not first-person, because I wanted to see Faith," Riccitiello said.
“I was really wrong about the third-person thing,” he continued, citing the highly anticipated title's finished form.
But even with titles like Mirror's Edge under his belt, Riccitiello's heart is clad in a business suit, and some "creative risks" -- like Tim Schafer-Jack Black collaboration Brutal Legend -- give him palpitations (the bad kind; not the blood-pumping, required-to-survive kind).
"I have seen it," Riccitiello replied when asked if EA has considered publishing Brutal Legend. "I am well aware of what the game is. It’s a very significant creative risk."
"Sometimes significant creative risks end up being some of the world’s best products. Spore was also a significant creative risk. So was The Sims. Portal, BioShock. But so was [the relatively poor-selling, high quality Tim Schafer title] Grim Fandango."
That's, uh, pretty hard to mistake for a "Yes."
Links:
[1] http://www.maximumpc.com/user/vahn16_0
[2] http://www.gamasutra.com/php-bin/news_index.php?story=20652
[3] http://www.maximumpc.com/article/news/gamestop_and_amazon_claim_pc_mirrors_edge_slipping_2009
[4] http://www.maximumpc.com/article/news/pc_mirrors_edge_delay_official
[5] http://www.maximumpc.com/article/bioshock