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Time for DirectX 10 - Charting the Future of Windows 3D Graphics and Audio
Created 08/01/2007 - 3:06pm

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Time for DirectX 10 - Charting the Future of Windows 3D Graphics and Audio

Posted 08/01/07 at 05:06:54 PM  by by Mark Soper

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If it's August, it must be time for a new DirectX SDK, and Microsoft obliges by rolling out the August 2007 DirectX SDK. So, what's new?

- A new version of Direct3D: Direct3D 10.1, which introduces Shader Model 4.1 and improved antialiasing and block rendering techniques, including application-controlled antialiasing.

- A beta release of a new 3D audio standard for both PCs and the Xbox 360: XAudio2. XAudio2 is based on the current Xbox 360 Xaudio API, and works with both XP and Vista. XAudio2 is optimized for multicore processors, and is designed to replace DirectSound.

- The last go-round for legacy DirectX component support, such as DirectPlay, Direct3D 8.x, and others.

- And, the biggest news: developers must have Windows Vista SP1 installed to use Direct3D 10.1, so it's likely to be coming soon to MSDN subscribers, if not to the rest of us until later.

COMMENTS:5
TAGS: windows, Software, windows xp, Windows Vista, DX10, DirectX, Direct3D
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Source URL: http://www.maximumpc.com/article/1_time_for_directx_10_charting_the_future_of_windows_3d_graphics_and_audio

Links:
[1] http://www.maximumpc.com/user/marcus_soperus
[2] http://www.microsoft.com/downloads/details.aspx?FamilyID=529f03be-1339-48c4-bd5a-8506e5acf571&DisplayLang=en&displaylang=en#new
[3] http://www.maximumpc.com/article/time_to_freshen_up_directx_9_0c_and_10_too
[4] http://www.maximumpc.com/article/Nvidia-Ships-First-DirectX-10-GPUs
[5] http://www.gamesforwindows.com/en-US/AboutGFW/Pages/DirectX10.aspx