What do you know about 3D technology? Could you describe antialiasing? Can you define a Z-Buffer? How about a Phong shader? If you need a little refresher course on the ins and outs of 3d rendering, you're in luck* because we've got a a whitepaper for you!
*Note: If you're looking for information on bump maps, pixel shaders or tesselation, you are actually out of luck, because this whitepaper was written in 1997. Close enough!