Old School Monday: 3D Terminology

Amber Bouman

What do you know about 3D technology? Could you describe antialiasing? Can you define a Z-Buffer? How about a Phong shader? If you need a little refresher course on the ins and outs of 3d rendering, you're in luck* because we've got a a whitepaper for you!

*Note: If you're looking for information on bump maps, pixel shaders or tesselation, you are actually out of luck, because this whitepaper was written in 1997. Close enough!

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