Oculus Rift Founder Believes 30 Frames Per Second is a Failure

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Erris

Hopefully they get to 120 in the next 5 yrs.
And while we're at it get Comp monitors to 120 as well and bump movies to at least 48.

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ApathyCurve

Spoiled children. I used to jump for joy when I got 15fps in a simulator in the 80s and early 90s. Thirty FPS was unattainable. The idea of a framerate that exceeded the refresh rate of the monitor was as ludicrous as it is pointless.

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Renegade Knight

Framerate that exceeds what we can perceive is all we need.

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skilzygw

I hope everyone realizes that gamers are only a small part of who this is being pitched to. I can see this being sold to a lot of School districts or hospitals which won't need super computers to generate movies, panoramas, virtual tours etc...

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methuselah

PFFFT! You don't need 60, or even 30 FPS to read Facebook!

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Ninjawithagun

So, let's get this straight. The VR Oculus team has been working for over 2 years (almost 3 now) on this headset and they just now thought about the idea of having more than 30FPS...REALLY??? EPIC FAILURE strikes Oculus again!

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captainjack

I feel the need to comment under this since Ninjawithagun seems to have not listened to the interview (or read the article). There is no "Epic Failure" here. An interviewer asked a pointed, technical question and Palmer answered with a detailed response. Nobody is 'just discovering' that VR needs more than 30 FPS, however the revelation that you can get diminishing returns all the way up to 120 FPS is probably new to some people.

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Spiral01

When i was younger, i was told to sit back from the tv as sitting to close can mess with the eyes. It may be a wrong theory but I'll go with it. Why would I ever put a screen this close to my face. I Never will, don't care about the games as much as correct eye sight!

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Ninjawithagun

Umm...that was great advice from 50 years ago. Fortunately for us, and a reminder to you that it's the 21st century now. You can relax and breathe in the new and awesome technlogy that exists today. The days of old consisted of cathode ray tube TVs with electromagnetic fields large enough to share with your neighbor across the street. We have come a long way since then. VR is the future, and having a headset strapped on is part of that tech...for now. There are several companies already working on using next-generation contact lenses with wireless technlogy to do exactly what the VR Oculus headset can do today.

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AFDozerman

While framerates are a legitimate concern, I still think it needs to be slimmer for mass adoption. When people see something that large on a tester's face, it turns them off to using it. Something like Google Glass over both eyes, while weird in public, is about the size I think most people would be willing to use at home. Not much more. Therein lies the problem for VR. Too big, and people think it's weird. Too small, and it won't fill the full field of vision. I think this is at least an equal problem, if not more.

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vrmlbasic

I can agree that 30 FPS is a failure.

Sorry Witcher 3 on the consoles ;)

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Baer

I think it will be successful but still a niche. I can not see most people wearing that unit for hours on end but I can see a market, kind of like using 3-D. I do agree that 30 fps is not going to impress most potential buyers.

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SuperSATA

I think it's going to be larger than a niche market but smaller than everyone is speculating.

It's most likely going to be something that people with a free weekend decide to break out and play with for a while.

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326

Well here is one of those reasons why Facebook acquiring Oculus Rift doesn't make sense. Not sure how expensive these units will be but Oculus was supposed to be the High End of virtual devices. In order to make this technology available to the masses, we will either be waiting a long time for the technology to get cheap enough for people or acquiring one will likely cost more than the average consumer is willing to spend. When people were putting into kickstarter for Oculus these people were willing to spend money on a device that would perform. The power to run these VR to the standard it should be will be set too high, people won't be willing to dish out those dollars, not to mention what the high quality displays that will take advantage of that power. All the people who put into the kickstarter are likely not going to buy one after the acquisition by Facebook. The target base for this is gone. Now people are just dreaming of such a device, yet the people who are dreaming will not spend top dollar on this product. Time will tell. I know I won't be buying one.

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bjoswald

Well I think this VR fad and those stupid goggles are a failure too. Now we BOTH have opinions!